BrütalFrenzyMarioRocket

After a healthy dose of New Super Mario Brothers Wii earlier in the week, I admit to burning out on it a little; World 5 just ground me down, with the final Castle nabbing about 35 banked-up lives. I eventually pushed through, doubled back and went through half of World 4, but I’m a little weary of it at the moment. Still fun, but not compelling.

As previously noted, my previous best percentage-complete on the 360 (in terms of attained Achievement points) was just prior to the addition of all the extra Halo 3 Achievements, when I had a GamerScore of 15520 out of a possible 16900… 91.83%. That’s a nice goal to return to, but I’ve had those “discovered” games (from the recently re-discovered XBLA pack-in disc from my 360 Arcade purchase) just waiting to damage my lovely percentage. So this week I bit the bullet and fired up the last of them.

Boom Boom Rocket reminds me of Fantavision (which I’ve only played once, so please forgive any misconceptions there). It also reminds me of rhythm action games and, as such, I am completely at odds with it. Yes, I managed to claw half-a-dozen achievements out of it, but I doubt I’ll get many more, simply because I am utterly crap at it. Sigh; that’s a percentage-denter.

Feeding Frenzy, on the other hand, was a four-day doddle. Brute-forceable Achievments mixed with a curiously apologetic demeanour; the game actually says “sorry” to you every time you fail. Odd. Still, it was a straightforward – if unengaging – load of Achievements… a percentage booster.

So – with all games at least played (including PAC-MAN Championship Edition, Luxor 2, and Uno), that’s a total of 747 points out of 1000 from that re-discovered XBLA disc. Well below average, but with only Luxor 2 and Boom Boom Rocket to work with, unlikely to improve much.

After popping into Halo 3 for a quick bash on this weekend’s DEXP playlist (Living Dead – two of my remaining Halo 3 Achievements are zombie-related), I returned to Brütal Legend, engaging the Normal difficulty for the first time. It’s handy to have half-a-clue what’s going on, and the maps that I’m affording myself on subsequent playthroughs are divine. But, despite the fantastic storyline and voice-work (and incredibly detailed character models that I seem to have missed on my first playthrough), it’s feeling a bit like a slog… here’s hoping the following days make it feel a little easier, and a little more fun. And then I’ll be venturing online with it… oh dear :}

A game I totally suck at: Willpower

I had every intention of not buying any more games this year, quaking with both anticipation and fear of the upcoming onslaught of Must-Buy titles in the New Year (Bayonetta and No More Heroes: Desperate Struggle in January, No More Heroes: Heroes Paradise in February, and a whole heap I’ve temporarily forgotten about in the same way that Brütal Legend and Halo 3: ODST slipped my mind a few months back).

So when previews of New Super Mario Brothers Wii showed a huge multiplayer focus, and with rumours of it being dumbed down with the stupefying “Super Guide” playthrough mechanism, I figured it’d be pretty easy to skip over. To just forget about it. Sure, I’d probably buy it for my nephew at Christmas, but I could get away with not owning it myself.

And then the reviews started popping into my RSS reader. “Like two completely different games in single and multi,” they said. “A return to the hardcore,” spouted others. “Don’t be deceived – behind the cute graphics is a fiendishly difficult game,” said the straw that broke the camel’s back.

So I bought it. And it’s… nice. Fun. But not brilliant.

Surprisingly, I love – really love – the purported “dumbing down” of the game. There’s a stack of hint movies that can be unlocked in exchange for your Big Coins, with each movie being a run-through performed by some gaming ninja. Seriously – some of the “Super Skills” movies are amazing, putting every other speed run you’ve ever seen to shame. Other hint movies include sample 1 Up leeching runs, and some mighty helpful Big Coin guides. And the Super Guide – the big green action item that appears onscreen when you die more than eight times in a level, allowing you to trigger a run-through of the level by Luigi – is magic; in stark contrast to the sharp skills of the hint movies, the Super Guide movies are much more sedate and cautious, almost timid.

I’m finding NSMBWii to be exactly the right level of frustrating – it all looks doable onscreen, I can grok what’s required of me, and then it just requires a bit of coordination to get the actions lined up for the win. For the Big Coin. And blimey, some of those big coins are tough. Still, I’m halfway through both Worlds 3 & 5, having cleansed out World 1 (and leaving only a few coins behind in World 2). But, as I said, it’s not brilliant… yet.

The only other gaming of this week was Luxor 2 – up to Level 13-4 of Easy, and it’s feeling nigh-on impossible. That’s not brilliant at all. It’s a chore, really. Penance.

…oh, Just Cause 2. That’s another one for the New Year.

The one downer of the whole week – besides succumbing to a frankly embarrassingly minor assault to my willpower – was that NSMBWii had the good grace to update my Wii firmware, nixing my USB Loader hack. Bugger – back to the optical disc thing, then. Hopefully I can still get my region-free hacks to work, lest Madworld may be going even further off the backburner.

Hypocrite? Maybe!

This week has been all about two things. I’ll address the less wonderful one first.

Luxor 2. Or, as I like to childishly refer to it, Luxor Poo.

I don’t go for these Match-3 style games much; they’re generally not puzzley enough to be a decent puzzle game, and generally feel too chancey to make me feel like I’m progressing. Or getting anything “productive” done. And yes, I know my entire hobby is largely a massive time-sink and, had it not been for a midlife-crisis-esque plunge back into the gaming pool, I could be spending my evening hours swotting up on the next hot bit of ephemeral technology du jour, hopefully making myself ultra-employable. But I’ve already got a job that I can just about get my head around, so I’m not really sure it’s a great loss.

Ahem.

Given my self-imposed lot in life is to climb this mountain of games to a competent degree, I like to feel like there’s always some progression. It’s always nice to be able to measure things, create projections, determine that there is an end-point and that it will be met. But games that have chance as a central ingredient throw a spanner into the works there: sometimes Lady Luck will bless you with good fortune, enabling you to tear a hole in the outstanding progress; other times will leave you gnawing your own lip in frustration.

Last week I ranted about how much I hated the presence of chance in GTA: Chinatown Wars; as punishment (I guess… what else could it be?) I decided to celebrate the conclusion of that piece of shit game by starting another that I had every expectation of loathing: Luxor 2, a cross between Space Invaders and Zuma. And I fucking hate Zuma. But start it I did and, after a brief flurry of gettable Achievements, I settled into the groove of beating all 88 levels at each of three difficulties.

That’s a lot of levels. Even at one a night, that’s… bloody ages.

Early going was swift, hoofing through the levels with cack-handed button mashing. Five levels per weeknight felt doable. But then extra colours were introduced, my simplistic gameplan fell to pieces, and… Level 7-4 stopped me dead.

For three days.

And then I got into Lady Luck’s good books; she gave me a wink, lifted her skirt a little, and showed me a different approach. BAM – I’m through, but with gritted teeth. Where I was feeling – dare I say it – joy before, revelling in the steady progress, now most of my gameplay was taking place close to the failure point, the ominous “you’ve nearly fucked it” music creating apprehensive chants in my head. I’m constantly on edge, minutes feel like hours, and the only moments of pleasure are coming from the successful completion of a level. And, even better, when I score enough points to advance a rank. I’m currently on Easy Level 11-5, rank “Goods Counter”, but I admit to leaping up and in celebration when I attained “Donkey Washer”.

So – Luxor 2. Milking it for what I can get. Will never finish it on Hard, or even Normal. But I’ll keep on plugging on.

The other game that I’ll never finish is Bayonetta, the other focus of my gaming time this week. Extended play of the 360 demo leads me to believe that I don’t stand a snowball’s chance in hell of beating this game on anything other than the easiest difficulty levels; I don’t have the background in DMC-ish action to be able to discern the action in a way that enables me to respond to it. It looks beautiful, of course, but the combo system has my thumb flailing (go on, close your eyes and imagine a flailing thumb… ewwwww) and, after walking through the level in Easy mode, I was summarily trounced on Normal. Still a Day One purchase for me through, especially with Australia getting a cool special edition :)

A couple more parting shots: my New Year’s Resolutions have been playing on my mind a lot lately. Mainly because I’m absolutely stuffed if I can meet them. I’ll still try and give ’em a shot though… if I can pull myself away from Luxor.

I also mentioned above that I chose Luxor 2 as punishment for having played GTA: CW; not strictly true. In all honesty, I looked at my completion percentage over on MyGamercard.net and saw that it was approaching my all-time high of 91.83% (which was 15520 of a possible 16900… that should tell you how long ago that occurred). Knowing that I had three unplayed games in the offing (Luxor 2, Boom Boom Rocket, and Feeding Frenzy), I decided to take the hit on my percentage early, so as to not set myself a tricky new goal. I’d rather tackle the old goal with all my penalties on the table. At the same time, I didn’t want to drop below 90%.

That’s how I tick. That’s a demonstration of the fucked up machinations of my mind. You can stop reading now ;)

Grand Theft Auto: Chinatown Wars

So let’s cover it one more time… one last time. Just in case I haven’t made myself clear.

I hated Grand Theft Auto: Chinatown Wars.

I found it offensive, reprehensible, and an affront to the idea of gaming that I identify with. Despite being initially delighted by the scope of the game on offer – a massive open world propping up an adult plot – I was soon crestfallen. “Mature” seemed to be a synonym for “caustic swearing”. Gameplay seemed to be stricken with a severe case of DIAS Syndrome. Storylines became cheap excuses to have cardboard characters express themselves through profanity; success in side-missions relied heavily on luck, rather than skill.

Mature? Maybe a thirteen-year-old boy’s impression of maturity, but certainly not one I grok. If this is what constitutes the epitome of post-adolescent gaming, then I can happily live without it; I’d rather have Suda51’s over-the-top hallucinatory ejaculations, tongue planted firmly in cheek, than this gritty “realism”.

Great gameplay? I’d like to think that, at the start of any task, I’ve got the opportunity to successfully complete my objective; GTA: CW thinks otherwise, essentially deciding whether you can complete the task with the roll of a dice. And that, my friends, is not “great gameplay”.

Sure, it’s a technical masterpiece: Rockstar Leeds have managed to squeeze an entire city into a 128MB DS cartridge (cliché would have encouraged me to write “a living, breathing city”, but the anonymous nature of its inhabitants makes that statement very disingenuous). It’s just a massive shame they decided to make it a city that I didn’t want to visit, watching a bunch of arseholes be… ummm… arseholic. And I’ve got The Real World for that sort of thing, thankyouverymuch – except people are generally much nicer (with a wider vocabulary and rational sensibilities) out here.

This was my first venture into the Grand Theft Auto franchise – and will be my last. After 100.00% completing the story, Gold Medalling every side mission (85 Gold, 0 Silver, 0 Bronze), acquiring over 1000 packets of every type of drug, and banking over a million dollars, I’m putting this away for ever. Good riddance.

Pain in Chinatown

Brief, and to the point: 100.00% complete, 80 Gold, 4 Silver, and 1 Bronze… and a numb left thumb-tip. Just awaiting the Gods of Chance to award me four more Gold Medals, then a spot of skill to upgrade that Bronze, and then I’ll be rid of this game forever.

There’s a more substantive post in the pipeline, focussed (or not, as the mood takes me) on the cost of gaming. But… 80 Gold Medals got in the way ;)