{"id":650,"date":"2011-08-21T22:04:33","date_gmt":"2011-08-21T12:34:33","guid":{"rendered":"http:\/\/oc-gamer.moobaa.com\/?p=650"},"modified":"2011-08-21T22:04:33","modified_gmt":"2011-08-21T12:34:33","slug":"gears-of-war","status":"publish","type":"post","link":"https:\/\/oc-gamer.moobaa.com\/?p=650","title":{"rendered":"Gears of War"},"content":{"rendered":"<p>With the upcoming release of <em>Gears of War 3<\/em>, I thought I&#8217;d take the semi-topical opportunity to clear another little bit of writing from the hopper&#8230; and that is a look back at the original <em>Gears of War<\/em>.<\/p>\n<p>Absolutely nothing about the pre-release hype sparked any interest in me for <em>Gears<\/em>; even the positive murmurs of the online enthusiast press failed to inspire curiosity. It all seemed so drab, so cynically testosterone-driven; the graphics that had other people drooling didn&#8217;t impress, and the constant giddiness surrounding the chainsaw-led enemy dismemberment was a genuine turnoff.<\/p>\n<p>And then <em>Gears<\/em> was released.<\/p>\n<p>My XBL Friends List went wild. All my friends seemed to be playing it, and my international forum-friends &#8211; having an extra week (or two) before the Australian release &#8211; started agreeing with the critical response, breathlessly raving about the graphical quality and storytelling approach. <em>Now<\/em> my curiosity was piqued: innovative storytelling, you say? Hmmmmm&#8230;<\/p>\n<p>I found myself visiting my mailbox, as I am wont to do, after work on a Thursday evening; my regular bricks-and-mortar gaming store was just a block away. Maybe I&#8217;d just pop in, to&#8230; y&#8217;know&#8230;<\/p>\n<p>I blame my frothing friends and retail therapy for the Limited Collector&#8217;s Edition tin I purchased; I even managed to snaffle the t-shirt (a laughable XL that fit like an S on my frame) and some (pointless) COG tags that had been reserved for pre-orders. I went home, the words of friends swimming through my mind in anticipation, and fired up my 360.<\/p>\n<p>Straight away, I knew I&#8217;d made a mistake.<\/p>\n<p>For all their detail, the visuals were as drab as I&#8217;d initially imagined; the chunky characters, lethargic controls, and forced dialogue left me genuinely distanced from the game. Even on the easiest difficulty setting, the bullet-sink enemies made combat feel unsatisfying; so much so that I couldn&#8217;t bring myself to finish even the first Act that evening, getting scared off by the guttural snarls of the Berserker. Returning to <em>Gears<\/em> for the weekend gave me a better glimpse at the &#8220;innovative&#8221; storytelling; alas, it failed to impress me. The comic relief of Dom, intended to contrast the overblown machismo of the player&#8217;s Marcus, barely raises a smile; most of the dialogue continued to feel B-movie-strained, with the storyline being propelled by the demise of previously unknown characters.<\/p>\n<p>Act 3, in particular, demonstrated the best &#8211; and worst &#8211; that <em>Gears<\/em> had to offer; opening with wonderfully understated and atmospheric weather effects, the game turns to almost survival horror (a loathed genre) with the arrival of the Wretches. Abhorrent monster closet action breaks to a thrilling mine-cart ride and assault into gorgeous underground caverns; muscular macho posturing after the death of the Corpser, followed by the stereotypical jump for safety, make it feel like a Michael Bay-esque Hollywood action-fest.<\/p>\n<p>But I hate Michael Bay&#8217;s movies. I prayed for <em>Gears<\/em> to end.<\/p>\n<p>It took a lazy week to finish the game on Casual, and a peek at the Achievements left me depressed. Still, a friend in England loved the game, and wanted to play through it in co-op; off we went on the Hardcore difficulty, with most of the hosting being done in the southern hemisphere. It was noticeably tougher, to be sure, but with a friendly off-sider it was infinitely more enjoyable. The arrival of Cole inspired a bunch of friendly memes (&#8220;my throat is parched&#8230; woo!&#8221;), there was silly panic as we struggled through the Kryll driving section, and the surprise when the Corpser actually ran away from us&#8230; <em>they<\/em> were the memorable moments for me. The moments <em>surrounding<\/em> the game, not within it.<\/p>\n<p>When we turned things around for the Insane difficulty, with the hosting being performed in the UK, I was gobsmacked: there was a tangible lag in the controls, with about a third of a second between squeezing the trigger and bullets being fired. To my mate&#8217;s credit, he&#8217;d never mentioned it when he&#8217;d played as Dom; I, however, was rendered useless. Unable to mentally compensate for the lag, my attacking moves were pointless, my defense comical. Separated, and unable to rely on my offsider&#8217;s host advantage, the mine-cart section took ages to push through&#8230; and the Wretch rail-car was almost Benny Hill-ish, as I ran around firing my shotgun in a seemingly random (and certainly ineffective) manner, waiting for my partner to pick off the enemies. Once RAAM got stuck on some geometry, it was over.<\/p>\n<p>With the Campaign conquered, I looked at the remaining Achievements&#8230; shit. All were based on ranked matches, and I was reluctant to go online with strangers; my experiences in other games had left poor impressions of ranked games being packed with selfish shitulent children. So, against every OCD fibre in my being, I reluctantly reconciled myself to the fact that there were a huge number of Achievements that would not be Achieved&#8230; completion percentage be damned. But then the Annex-related DLC hit the Marketplace, with 250 GS that could be achieved outside of ranked matches&#8230; I broke out the second controller and ground out (what felt like) the millions of Annex matches locally. Then, stuck in the middle of <a href=\"https:\/\/oc-gamer.moobaa.com\/?p=36\">an Achievement-per-Day run<\/a>, I swallowed my fear of the unknown and ventured online to score my &#8220;Always Remember Your First&#8221; Achievement (for my first online ranked match) &#8211; and my fears about the online community were confirmed. What a bunch of wankers! Two games, a lot of juvenile smack-talking (to a n00b, no less), less-than-a-handful of chainsaw kills, and I was willing to kiss <em>Gears<\/em> goodbye, languishing in half-completeness.<\/p>\n<p>Until&#8230;<\/p>\n<p>Late in 2010 I found myself aimlessly drifting between little gaming projects; sadly, none of them were sticking. None of them were compelling enough to persevere with. I&#8217;d start a seemingly small task, spend a couple of days making significant progress, before letting it slide off with indifference.<\/p>\n<p>I felt the need for something bigger to sink my teeth into; a task that was big enough that <em>any<\/em> progress represented Good Progress, but was daunting enough to not immediately burn out on. Something with numbers that accumulated would be nice, something with accumulated statistics that I could plonk into a spreadsheet and extrapolate expected completion dates, then attempt to drag that date ever closer; those sorts of things really tick my mental boxes.<\/p>\n<p>And that massive number associated with <em>Gears<\/em>&#8216; most revered Achievement sprang into my mind: ten thousand kills in ranked online matches. Ten thousand&#8230; that&#8217;s a pretty big number.<\/p>\n<p>I thought I&#8217;d start by researching. The boosting community in 2010 was far far <em>far<\/em> more substantial than that of previous years, with the advent of sites like <a href=\"http:\/\/www.trueachievements.com\">True Achievements<\/a> facilitating the congress of likeminded people hankering for the same goal; I signed up for a couple of <em>Gears<\/em> boosting sessions. Now, I had no idea what to expect from the boosting, but after the first session, after I saw the 30 minute breaks afforded by the spawn boosting method, I thought that this would actually work in well with other little projects of mine. I figured I could do something else productive in those breaks &#8211; write blog posts, do my taxes, clean up e-mail, pound my way through Chrono Trigger again.<\/p>\n<p>That never happened, though.<\/p>\n<p>Instead, I found myself <em>talking<\/em> to people. <\/p>\n<p>I&#8217;ve written before about <a href=\"https:\/\/oc-gamer.moobaa.com\/?p=521\">the start of my boosting escapades<\/a>, and of <a href=\"https:\/\/oc-gamer.moobaa.com\/?p=541\">the joy contained therein<\/a>, so I won&#8217;t cover that again (except to thank nearly everyone who helped me out over that mad month &#8211; you know who you are!). But as I wrote the opening paragraphs of this piece, I realised that my time with <em>Gears of War<\/em> was largely enjoyable; not because of the game itself, but more because of the social interactions it inadvertently encouraged. From taking the piss out of its testosterone-fuelled &#8220;story&#8221;, through to a silly New Years Eve boosting session consisting of wine and smoke grenades, and that shared thrill within the group when someone&#8217;s Achievement popped&#8230; <em>they<\/em> were the bits that made <em>Gears of War<\/em> a special game.<\/p>\n<p>Not some stupid bloody chainsaw on an ineffective machine gun held by a chunky nouveau-emo muscle boy.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>With the upcoming release of Gears of War 3, I thought I&#8217;d take the semi-topical opportunity to clear another little bit of writing from the hopper&#8230; and that is a look back at the original Gears of War. Absolutely nothing about the pre-release hype sparked any interest in me for Gears; even the positive murmurs &hellip; <a href=\"https:\/\/oc-gamer.moobaa.com\/?p=650\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Gears of War<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"_links":{"self":[{"href":"https:\/\/oc-gamer.moobaa.com\/index.php?rest_route=\/wp\/v2\/posts\/650"}],"collection":[{"href":"https:\/\/oc-gamer.moobaa.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/oc-gamer.moobaa.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/oc-gamer.moobaa.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/oc-gamer.moobaa.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=650"}],"version-history":[{"count":9,"href":"https:\/\/oc-gamer.moobaa.com\/index.php?rest_route=\/wp\/v2\/posts\/650\/revisions"}],"predecessor-version":[{"id":659,"href":"https:\/\/oc-gamer.moobaa.com\/index.php?rest_route=\/wp\/v2\/posts\/650\/revisions\/659"}],"wp:attachment":[{"href":"https:\/\/oc-gamer.moobaa.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=650"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/oc-gamer.moobaa.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=650"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/oc-gamer.moobaa.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=650"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}