Last week, I opened my post with the blunt promise that it would be “short, sharp and shiny” – then proceeded to blather on for another seven hundred words.
No chance of that this week, simply because there’s precious little to opine on.
Halo: Reach, with its 343 Industries-fattened Daily Challenges, gets a look-in every second day; less than 200,000 cR to Field Marshall, now. And Child of Eden gave up an Achievement for hammering through the easiest level on the Hard difficulty setting. But the only game that’s got any serious playtime this week has been Shadows of the Damned.
Whilst a good sixth of my second playthrough was spent glitching Red Gems (to ensure that Garcia Fucking Hotspur’s weapons were at their most powerful), the second run – on Normal, or “Demon Hunter” difficulty – proved to be four hours quicker than the first, weighing in at a lazy twelve hours. The game didn’t really seem that much harder than the easiest difficulty; but, now that I’ve leapt straight into a Hard (“Legion Hunter”) playthrough, the difference is more apparent: being struck by a demon is now a worrisome event, with the potential for the second strike being fatal. Still, I’m in the midst of the gem glitching again, and looking forward to the rest of the game… although tales of buggy final boss encounters concern me somewhat.
225 words. Now that is short.