Reach Burnout

And so, after nearly five weeks, my Halo: Reach flame has burnt itself out.

The beginning of the week was fine; I’d just hit the rank of General, and my daily inclination of 25,000 cRedits was proving to be pretty easy going. Grab the Dailies, pop into Grifball, a couple of games of Slayer, have a little Firefight Doubles session. Tuesday night saw my cRedits-in-hand break two million – enough to purchase the single most expensive item in the Armory, the Inclement Weather armor effect. Bought and equipped, it seemed to turn me into a target in Multiplayer Matches – Grifball is now insanely silly, with the opposition drawn to the lightning & black storm-clouds surrounding me.

But, thereafter, I lost something. Willpower, I think it was.

The climb to the next rank was a bit of a struggle, and even though the increments between ranks has dropped to a less daunting 150,000 cR, I’m just not feeling it anymore. The fun grind has been reduced to just a grind (with a few bits of fun mixed in).

It might be time to focus on something else, I reckon. I’ve gained about 1.4 million cRedits since I fired Reach up again… General Grade 1, nearly 62% Commendations. That’s a pretty good platform to build on.

But I must admit that I’m a little bit concerned that I feel so spent after only five weeks. Sure, it was five pretty hard weeks, but the difference in passion now, as compared to when I fell back into my Reach-fest, is pretty marked. And the permanent distraction of all of Reach‘s statistics (and I do love a good number crunch) has led to yet another month where nothing has been struck off The List; an all-too-common occurrence in the last year or so.

But what’s going to be next on (or, more importantly, off) The List? I had a bit more of a fiddle with Gridrunner Revolution this week, but I’m not sure it’s something I want to focus on, y’know? Burbling around in the background is fine for that one, I reckon. I had a bit of a fiddle with Geometry Wars Evolved^2 (in a vain attempt to see whether it could help avert the Completion-less month), and that could lead to some ongoing interest… then again, there’s always a potential return to initially underwhelming pair of Child of Eden and Shadows of the Damned.

Or maybe a freakish left-turn into bizarro-land… Towers II on the Jag.

In the words of Fox News… you decide.

(That was a hint to you, dear Reader. What do you think I should tackle next? Put forth your arguments! Something already on The List is preferred, but other titles will be considered…)

Gears of War

With the upcoming release of Gears of War 3, I thought I’d take the semi-topical opportunity to clear another little bit of writing from the hopper… and that is a look back at the original Gears of War.

Absolutely nothing about the pre-release hype sparked any interest in me for Gears; even the positive murmurs of the online enthusiast press failed to inspire curiosity. It all seemed so drab, so cynically testosterone-driven; the graphics that had other people drooling didn’t impress, and the constant giddiness surrounding the chainsaw-led enemy dismemberment was a genuine turnoff.

And then Gears was released.

My XBL Friends List went wild. All my friends seemed to be playing it, and my international forum-friends – having an extra week (or two) before the Australian release – started agreeing with the critical response, breathlessly raving about the graphical quality and storytelling approach. Now my curiosity was piqued: innovative storytelling, you say? Hmmmmm…

I found myself visiting my mailbox, as I am wont to do, after work on a Thursday evening; my regular bricks-and-mortar gaming store was just a block away. Maybe I’d just pop in, to… y’know…

I blame my frothing friends and retail therapy for the Limited Collector’s Edition tin I purchased; I even managed to snaffle the t-shirt (a laughable XL that fit like an S on my frame) and some (pointless) COG tags that had been reserved for pre-orders. I went home, the words of friends swimming through my mind in anticipation, and fired up my 360.

Straight away, I knew I’d made a mistake.

For all their detail, the visuals were as drab as I’d initially imagined; the chunky characters, lethargic controls, and forced dialogue left me genuinely distanced from the game. Even on the easiest difficulty setting, the bullet-sink enemies made combat feel unsatisfying; so much so that I couldn’t bring myself to finish even the first Act that evening, getting scared off by the guttural snarls of the Berserker. Returning to Gears for the weekend gave me a better glimpse at the “innovative” storytelling; alas, it failed to impress me. The comic relief of Dom, intended to contrast the overblown machismo of the player’s Marcus, barely raises a smile; most of the dialogue continued to feel B-movie-strained, with the storyline being propelled by the demise of previously unknown characters.

Act 3, in particular, demonstrated the best – and worst – that Gears had to offer; opening with wonderfully understated and atmospheric weather effects, the game turns to almost survival horror (a loathed genre) with the arrival of the Wretches. Abhorrent monster closet action breaks to a thrilling mine-cart ride and assault into gorgeous underground caverns; muscular macho posturing after the death of the Corpser, followed by the stereotypical jump for safety, make it feel like a Michael Bay-esque Hollywood action-fest.

But I hate Michael Bay’s movies. I prayed for Gears to end.

It took a lazy week to finish the game on Casual, and a peek at the Achievements left me depressed. Still, a friend in England loved the game, and wanted to play through it in co-op; off we went on the Hardcore difficulty, with most of the hosting being done in the southern hemisphere. It was noticeably tougher, to be sure, but with a friendly off-sider it was infinitely more enjoyable. The arrival of Cole inspired a bunch of friendly memes (“my throat is parched… woo!”), there was silly panic as we struggled through the Kryll driving section, and the surprise when the Corpser actually ran away from us… they were the memorable moments for me. The moments surrounding the game, not within it.

When we turned things around for the Insane difficulty, with the hosting being performed in the UK, I was gobsmacked: there was a tangible lag in the controls, with about a third of a second between squeezing the trigger and bullets being fired. To my mate’s credit, he’d never mentioned it when he’d played as Dom; I, however, was rendered useless. Unable to mentally compensate for the lag, my attacking moves were pointless, my defense comical. Separated, and unable to rely on my offsider’s host advantage, the mine-cart section took ages to push through… and the Wretch rail-car was almost Benny Hill-ish, as I ran around firing my shotgun in a seemingly random (and certainly ineffective) manner, waiting for my partner to pick off the enemies. Once RAAM got stuck on some geometry, it was over.

With the Campaign conquered, I looked at the remaining Achievements… shit. All were based on ranked matches, and I was reluctant to go online with strangers; my experiences in other games had left poor impressions of ranked games being packed with selfish shitulent children. So, against every OCD fibre in my being, I reluctantly reconciled myself to the fact that there were a huge number of Achievements that would not be Achieved… completion percentage be damned. But then the Annex-related DLC hit the Marketplace, with 250 GS that could be achieved outside of ranked matches… I broke out the second controller and ground out (what felt like) the millions of Annex matches locally. Then, stuck in the middle of an Achievement-per-Day run, I swallowed my fear of the unknown and ventured online to score my “Always Remember Your First” Achievement (for my first online ranked match) – and my fears about the online community were confirmed. What a bunch of wankers! Two games, a lot of juvenile smack-talking (to a n00b, no less), less-than-a-handful of chainsaw kills, and I was willing to kiss Gears goodbye, languishing in half-completeness.

Until…

Late in 2010 I found myself aimlessly drifting between little gaming projects; sadly, none of them were sticking. None of them were compelling enough to persevere with. I’d start a seemingly small task, spend a couple of days making significant progress, before letting it slide off with indifference.

I felt the need for something bigger to sink my teeth into; a task that was big enough that any progress represented Good Progress, but was daunting enough to not immediately burn out on. Something with numbers that accumulated would be nice, something with accumulated statistics that I could plonk into a spreadsheet and extrapolate expected completion dates, then attempt to drag that date ever closer; those sorts of things really tick my mental boxes.

And that massive number associated with Gears‘ most revered Achievement sprang into my mind: ten thousand kills in ranked online matches. Ten thousand… that’s a pretty big number.

I thought I’d start by researching. The boosting community in 2010 was far far far more substantial than that of previous years, with the advent of sites like True Achievements facilitating the congress of likeminded people hankering for the same goal; I signed up for a couple of Gears boosting sessions. Now, I had no idea what to expect from the boosting, but after the first session, after I saw the 30 minute breaks afforded by the spawn boosting method, I thought that this would actually work in well with other little projects of mine. I figured I could do something else productive in those breaks – write blog posts, do my taxes, clean up e-mail, pound my way through Chrono Trigger again.

That never happened, though.

Instead, I found myself talking to people.

I’ve written before about the start of my boosting escapades, and of the joy contained therein, so I won’t cover that again (except to thank nearly everyone who helped me out over that mad month – you know who you are!). But as I wrote the opening paragraphs of this piece, I realised that my time with Gears of War was largely enjoyable; not because of the game itself, but more because of the social interactions it inadvertently encouraged. From taking the piss out of its testosterone-fuelled “story”, through to a silly New Years Eve boosting session consisting of wine and smoke grenades, and that shared thrill within the group when someone’s Achievement popped… they were the bits that made Gears of War a special game.

Not some stupid bloody chainsaw on an ineffective machine gun held by a chunky nouveau-emo muscle boy.

Reach Revolution Podcasts

This week in The Moobaarn? Reach, and plenty of it. Up to Brigadier Grade 2 now, 59% Commendations. And, apart from mentioning that Grifball is my new favourite cRedit whoring method, that’s all I want to write about that.

There’s a new addition to the family this week – my first new PC since 2004. Sure, I’ve bought a couple of laptops since then, but I’ve got no hardware newer than my pre-unibody MacBook Pro. And bugger me if hardware hasn’t marched along… sure, that’s hardly an astute observation, but there’s such a massive leap in performance from my last PC that it actually makes me feel like my new mid-range video card was actually an overspend. Where the old graphics card used to cough and splutter under the Shader 2.0 efforts of my most recent PC game acquisition – Gridrunner Revolution – the new video hardware barely raises a sweat under Shader 3. And Gridrunner really benefits from the extra grunt; running it full-screen at (essentially) 1080p is akin to serving up a visual feast. Delightful, and I’m looking forward to spending some more time with Minter’s work.

But, in the absence of any game-progress-related talk (I’m saving all the best Reach-related stories for later), I thought I’d tap out a few words on a topic that has been sitting on the back-burner for a while now – gaming podcasts. And when I say “a while”, I’m talking years – I’ve got a note from July 2009 that was meant to act as a post-prompt that was conveniently ignored.

Now, I listen to a lot of podcasts – probably up around twenty hours a week. Music, current affairs, tech, politics, and – yes – gaming. But of all those topics, of all those podcasts, the gaming field has proven to be the one with the biggest turnover… because, quite frankly, a lot of them really suck.

Or, worse, are borderline offensive.

I realise that there’s a large element of personal taste involved in any podcast selection; after all, you’re essentially making new friends. You’re inviting new people into your ears. It’s like a more intimate extension of the old Zzap!64 philosophy: provide consistent personalities that the listener can learn to recognise and identify with. So when I listen to a podcast for the first time, and hear nothing but testosterone-fueled conversation which wouldn’t feel out-of-place ensconced in a date-rape joke, then you’ve lost me almost before we’ve started.

I usually give podcasts a fair bash before deciding that they’re not for me; my most recent rejection received a good dozen episodes – nearly twenty hours! – before I decided that these people just did not deserve the ear-time. Well-meaning – and even pleasant – in their own circles, I’m sure, but me and them were just never going to get along. But some gaming podcasts struggled to make it through one episode; they were people I’d be ashamed to share the same air with, as laden with narcotic fumes as it would appear to be.

But when you do get a podcast that works for you… well, it’s like a little reunion every episode. A great example of that is the Giant Bombcast crew; when I first started listening to their two-hour-plus ramblings, full of discussions on energy drinks and cooking and – hey – a little bit of video gaming, I initially thought that they’d be heading to the Reject pile. But a few episodes was enough for me to get a feel for the regulars, and their insightful gaming commentary shone through. And their recent E3 episode featuring David Jaffe is amazing, featuring a wonderful, heartfelt discussion on the interactions of design and development, with Jaffe weighing in as only he can.

I’ve tried really hard to stay positive here by not naming any podcasts that I simply don’t get along with. But here’s a list of those that are still in my RSS feed, including a few that are sadly no longer with us…

  • Giant Bombcast: An audio spurt out of the Giant Bomb crew, this is probably my favourite gaming podcast at the moment. Yes, it’s usually bloody long, but it’s totally worth it – especially if you have any interest in Mortal Kombat or Starcraft (some pet loves of the crew). Great guests, passionate commentary.
  • Retronauts: Just about the only 1UP podcast I can handle, even if the regulars have a seemingly unhealthy interest in the Final Fantasy series. They’ve recently shifted formats to a alternating themed call-in shows (which can be disastrous) and in-depth panels; the recent Deus Ex episode [MP3 – 92MB] was great.
  • 8-4 Play: Despite the lame podcast name (and rocky first few episodes), Japanese translation company 8-4 push out this great podcast from Japan, focused on Japanese games and gaming. It’s a great alternate take on the western podcasts, and their episode that featured a surprise drop-in from Tetsuya Mizuguchi was fantastic.
  • GDC Radio: GDC Radio used to have a bunch of fantastic (and free!) recordings from GDC. Sadly, they all appear to be stuck behind a paywall now;
  • Kotaku Talk Radio: Another production that seems to have fallen by the wayside, the Kotaku folk put out a handful of decent shows. The show featuring Tim Schafer was beyond great, though.
  • Platinum Games PGTV: No audio here, but plenty of video… including director Hideki Kamiya’s Bayonetta playthrough (with commentary!).
  • Major Nelson Podcast: If you can forgive the (expected) Microsoft bias (not so apparent now, but in the year after the 360’s launch their was some real shonky “interviews” in there), this is actually a relatively enjoyable bit of banter.
  • Zero Punctuation: Oh come on, is there anyone out there who doesn’t watch Yahtzee’s stuff religiously?
  • The Arsecast: Hands down, the funniest gaming podcast committed to the Internet ever. Though it’s been four years(!) since an episode was released, this short-lived indie-focused one-man show is beginning-to-end brilliant. Graham loves his indie stuff, and his scripts are riotous in either their effusive enthusiasm or brutal mockery. If you can handle any level of classical British humour, download every episode forthwith… and thank me in the comments.

Apparently, there’s also a Grasshopper Manufacture podcast that’s occasionally available on their Facebook page – I’ve never seen (nor heard) one, though.

And what about the two of you out there who’ve read this? Do you have any gaming podcast faves?

Another Big Completionist List…

This should be a quick’n’easy weekly post – I’ve mainly played a ton of Halo: Reach. I’m still really enjoying myself – even more so, now that I’ve discovered the gloriously silly Grifball. Running around the map, smashing gravity hammers with scant regard for anyone’s safety (with, thankfully, no punishment for betrayals), and occasionally actually paying attention to the Grifball, is a soothing palate cleanser after a couple of hours of Team SWAT or Firefight Doubles Arcade.

I’ve hammered my way through most of the Colonel Grades, and have just attained the Rank of Brigadier; the targets I mentioned last week were clearly far too low. And with the variety of games I’m comfortable with now, it feels like it’s relatively easy to snaffle 200,000 cRedits a week… if I avoid playing anything else.

And, y’know, I’ve got a few other games to work on as well.

The most overt of the “other” games is Suda 51’s Shadows of the Damned, which I finally got around to starting this week. And, for me, it’s a pretty conflicted game: I’m not into the control mechanism at all, and – as soft as this may seem – I’m finding it a bit too scary to play late at night… thank christ I decided to ignore the game’s gamma-adjustment suggestion. On the plus side, however, there is a generous amount of Suda nuttery on display, and Akira Yamaoka’s soundtrack is fucking amazing. But overall, I’m finding it tough going at the moment – not so much in difficulty, more in desire and application.

But what about the other “other” games – the long-term List-dwellers? My old Gears-boosting buddy Lita asked (on my TA friend-feed) whether I had a breakdown on my outstanding requirements… and I figured that was a pretty good thing to write about (rather than try to recount some sticky-grenade antics from the week’s Halo-play).

Now, a lot of these requirements are driven by my desire to see everything the game’s creator has included – to fully acknowledge their work. It’s not just a matter of Achievements (or Trophies), though they may indeed span the breadth of (or even exceed) what I would have normally deemed “complete”; it’s the satisfaction of the OCD itch that tells me something wonderful may be hidden inside a game’s bits and bytes. To that end, I’ll often do a chunk of research (i.e., hammering GameFAQs) to see what may be embedded before deciding on a reasonable completion target; I’m always open to suggestions, though…

Wii::

  • Wii Sports: All Pro-levels, all Gold Medals in the practice events (yes, I know there’s a Platinum Medal, and that there are maximum Sports rankings, but I see no need to attain them).
  • Wii Play: All Gold Medals.
  • Paper Mario: I’m almost done with this (though I’d love to replay it at some stage) – I just need to ensure I’ve collected all the recipes.
  • MadWorld: Complete the Hard difficulty level, get all collectibles.
  • Wii Fit Plus: Ummm… no idea, really. Make sure everything’s unlocked? Actually use it again?
  • No More Heroes 2: Desperate Struggle: I’ve got two versions of this – the US and the Japanese. Both should be completed on Bitter difficulty; I’m dreading the return to it, actually.

Xbox 360:

  • Perfect Dark Zero: All Achievements. That covers all the difficulty levels, and I’ve played too much of the multiplayer as it is.
  • Geometry Wars: Retro Evolved: All Achievements.
  • Mutant Storm Reloaded: All Achievements. The one remaining cheevo for this is Black Belt Grandmaster (complete the whole game on the hardest difficulty setting in one go); never going to happen.
  • Robotron 2084: All Achievements. Even less likely to happen than the above. I struggle to make Wave 10, let alone Wave 100.
  • Ninety-Nine Nights: Ah – the first game on this List for which I have all the Achievements, yet is deemed Incomplete. There’s a bunch of random drop collectibles to be snaffled here; quite looking forward to revisiting this at some stage, actually.
  • Lumines Live!: All Achievements, all Skins unlocked, all Puzzles solved.
  • Halo 3: Hey, it’s a Halo… complete Legendary Solo.
  • Boom Boom Rocket: All Achievements. No DLC required, since it was a pack-in freebie.
  • Luxor 2: All Achievements.
  • Rez HD: Oooooh… 100% shoot-down all levels.
  • Ikaruga: All Achievements. The Gamecube version of the game deserves to have all A-Ranks, too. S-Ranks are just pie-in-the-sky thinking.
  • Geometry Wars Evolved^2: All Achievements. Should be doable.
  • Bionic Commando: Rearmed: All Achievements. Probably won’t be.
  • Shadow Complex: This has a bunch of internal Master Challenges; I reckon these should be doable (in much the same way that the Braid time-trials got reeled in).
  • Bayonetta: Ah, Bayonetta. Your Achievements came so freely, yet you are less than a third complete. There’s two whole characters (and hence playthroughs) left to go here; one requires all Platinum levels, the other the successful completion of a bastard hard challenge. Never going to happen.
  • After Burner Climax: Christ, I’d forgotten about this. I feel compelled to get all the Score Attack medals. The problem is that I’m incredibly shit at the game.
  • Halo: Reach: Ugh. Witness my torture! 100% Commendations, 100% Armory, Legendary Co-op Campaign, Inheritor Rank. Most of that is insane.
  • Child of Eden: All Achievements. Never, ever, going to happen.
  • Shadows of the Damned: All Achievements, though I think there’s an additional difficulty level unlocked after Legion Hunter. That’d be in-scope, too.

PlayStation 3:

  • Uncharted: Drake’s Fortune: All Trophies. Ugh.
  • WipEout HD Fury: All Trophies. Pretty near impossible, I reckon.

Xbox:

  • Time Splitters 2: All unlockables… ummm… unlocked. This pretty much translates to all Gold Medals, play through on Hard.
  • Panzer Dragoon Orta: Everything in Pandora’s Box unlocked, a successful playthrough on all sub-levels, and a Hard playthrough.
  • Deus Ex: Invisible War: Explore dialog trees and repercussions (tricky!), but I’m not sure whether I’ll force myself to do a Realistic run…
  • Outrun 2: Unlock all Cards. I’ve no idea as to the feasibility of this.
  • Halo 2: Hey, it’s a Halo… complete Legendary Solo. Also create a series of save-points near the Skulls.

Gamecube:

  • F-Zero GX: All machine parts unlocked, Story Mode complete on Hard, all character responses witnessed. Never, ever, ever going to happen.
  • Metroid Prime: Complete on Hard, and complete the embedded version of the original Metroid.
  • Super Monkey Ball and Super Monkey Ball 2: Have all levels unlocked for practice… including Master and Master EX. Incredibly unlikely.

PlayStation 2:

  • Bujingai Swordmaster: All coins collected, all goodies unlocked.
  • Frequency and Amplitude: All songs unlocked.
  • Katamari Damacy: Roll up all the countries in the end segment, and get 75% or better in the Constellation levels.
  • We Love Katamari: Collect all items. Don’t really know about any of the levels yet; I’ve not played this since the weekend after I bought it.
  • Super Galdelic Hour: Check to see whether the end-week sketch image changes depending on results.
  • Vib Ribbon: All Gold.
  • N2O: Complete on Hard.

Nuon:

  • Ballistic: Complete on Easy (yes, that’s right, Easy… because it’s a fucking shit game and there are no additional rewards for completing the higher levels).
  • Tempest 3000: Collect passwords for every (available) level. Oh, and finish the game.

Dreamcast:

  • Jet Grind Radio and Jet Set Radio: I’ve got three versions of this: US, PAL, and Japanese. I know the US and PAL releases differ, but I don’t know whether I’ve got the slightly-buggy-but-hard-as-nails JP version, or the re-badged US version. Regardless, all three must be played until all characters are unlocked.
  • Space Channel 5: Dunno about this one, really. All routes explored?

Jaguar:

  • BattleMorph: Erm… finish it!
  • Cybermorph: Likewise!
  • Defender 2000: All 100 levels, plus a look at all the other bits Yak squeezed in there.
  • Iron Soldier: Just finish it…
  • Tempest 2000: Just the 100 levels, thanks. A playthrough on Beastly will not be required.
  • Towers II: Completion with all four characters. This one may be painful.
  • Zero 5: Figure out what’s going on, first and foremost. Then… finish the game.
  • VidGrid: Complete all the levels.
  • Blue Lightning: No idea about this one at the moment.

PC:

  • Starship Titanic: Finish the game, exploring the dialog tree along the way. Play with the parser!
  • GridRunner Revolution: Finish all levels in Normal, Endurance, and Thrusty modes.
  • Space Giraffe: LNLM both visualisations.

DS:

  • Electroplankton: Explore all modes!
  • Chrono Trigger: A Level 3 Perfect File, as described here (minus the cat requirement).

So there you have it… all the expectations I have for myself. These are complicated, of course, by the fluid nature of the industry: I feel compelled to focus on the Achievement and Trophy hunting in the short term, in case those mechanisms disappear in the future! That’s also reflected in my current Reach efforts, too – I feel like I have to hit those targets before the Reach servers disappear, or the community dries up.

So – for the very few who make it this far, please comment: what’s the most stupid thing you have ever committed to, in terms of game completion?