Tapering Off…

February 7th, 2010

I should be winding down at the moment; tapering off my gaming a little, in preparation for my regular assault on the Adelaide Fringe (and, since this is an even year, the Adelaide Festival of the Arts). I set myself the task of writing a little something about every show I see and, since I tend to be a little… ummm… greedy with what I choose to see, that equates to a lot of blogging. Which means I often get bogged down and tend to put things off a little. For example, I only finished writing about the last show of 2009 – from 22 March – last weekend.

But that’s something for my other blog – this one’s reserved for gaming. And, as I opened, I should be winding down.

Should be.

Instead, this week a little Achievement-hunting gremlin crawled inside my skull and started wreaking havoc. Not content with wrapping up the remaining goals from Portal, I started hunting for other easy points; Shadow Complex obliged with a couple of easy Achievements, leaving a little bit of grinding for the one remaining cheevo (and an awful lot of practise for the Master Challenges). One of my old gaming chums helped out with a bit of Texas Hold’em whoring (and he still owes me a million dollars or so – right, Spencer? ;)

Another friend was keen to wrap up a few games, so I returned to Burnout Paradise for a quick run around Big Surf Island, and a little bit of cops & robbers. We followed that with a blast through Jetpac Refuelled, followed by some Brütal Legend multiplayer hijinks. All up, he snaffled 270 points – not bad for a couple of hours’ work.

A return to ODST’s Firefight mode with the old crew yielded a ton of fun… well, fun and panic and swearing, anyway. And no Achievements. But it was a timely reminder that there is much fun left in that title, which seems to have fallen off the radar markedly, what with all the Mass Effects and Modern Warfare 2s and Bayonettas of the world. A bit of a shame, that.

So, as demonstrated above, my “winding down” has proved to be one of the most varied and frenetic weeks in a year or two… and I’ve just got an e-mail from Play-Asia to say that my copy of No More Heroes: Desperate Struggle is on its way. Oh, and I managed to find a copy of the out-of-print Bayonetta Witch of Vigrid coffee-table book (lovely, but overpriced) and the Climax Bible (which, despite the fact that I can’t read a single glyph of anything Japanese, is wonderful – lovely glossy presentation & chock-full of information). And I also pre-ordered Bayonetta and Jeanne figures. Because hey, my mortgage payments are going to be dented by the Fringe anyway, right?

And so I bid you (all four regular readers, anyway) adieu for a month or so. The Festivals wrap on March 14, so expect some sleep-deprived ramblings about the joys of Shinobu and Travis’ return sometime thereafter. Game on!

Bayonetta’s ShadowPortal

January 31st, 2010

This week began as the previous couple did: with the glorious Bayonetta. I’m still utterly smitten with both the lady and her game, and managed to polish off not only a run through the Non-Stop Infinite Climax difficulty, but all the Alfheim Portals as well – leading to all the Achievements associated with the game being unlocked, and my overall GamerScore just sneaking above 92% (23,867 of a possible 25,940). Hurrah!

But that’s not the end of Bayonetta, oh no – there’s a small matter of unlocking the additional characters, and performing complete runs with those, too… and a little obstacle called Angel Slayer, a bonus level unlocked once all the Alfheim levels were completed. To say that Angel Slayer is tricky is an understatement; there’s fifty-one individual “rooms” in the level, and I’ve successfully managed to beat twelve of them.

So there’s a bit of work left to do there, then ;)

After a friend pointed out that Portal: Still Alive was the XBLA deal of the week, I decided to buy it and see what I’d been missing. You see, I’ve played precious little of this much-lauded game: a few quick levels when the demo was first released on XBLA had been my entire experience, even though I knew full well that the game didn’t really get going until the late-teen levels.

So – time to rectify this (supposed) gaping hole in my gaming experience.

…blimey, that last level is pretty special, isn’t it?

To be fair, my experience with Portal is probably a little compromised because of all the hype that preceded it; there was no way it could possibly have matched the frothing exaltations and Game-of-the-Year nominations. Yes, it’s a wonderfully unique experience, but it’s more of an amusé than a banquet, a fact that it seems to accept and revel in. And really, there’s only five levels of content there – but, as I alluded to before, that last level is certainly worth experiencing.

Finally this week was a return to Shadow Complex to complete a 100% items run. It was pretty easy on Hardcore and, when the going got tough in some select boss battles, I simply dropped the difficulty down momentarily – a feature which I hope many more games take advantage of. Dunno how I’m going to manage that ChAIRness internal Achievement, though.

Of course, it’s rapidly approaching that games-free time of year for me – there’s less than a fortnight before the start of the Adelaide Fringe. And I’ve only just finished writing up last year’s events!

Quicker and Dirtier…

January 24th, 2010

A couple more Bayonetta notes is all you’re getting this week.

Firstly, finish the game to unlock the Couture options. Purchase the Witch Queen Couture Bullet, then change to that costume (RB at the Chapter Select screen). Now play the game again, watching all the cutscenes. It’s filthy… but in a totally good way.

Now do it all again, but with the P.E. Uniform. And then the Various – Type B costume.

Oh my.

Lest this blog become a teenage-ish outlet for physical lust, let’s mention the game again: it’s still bloody brilliant. My complaints last week about the difficult of Hard have been completely scotched after a bit of experimentation with the purchasable items; some nice combinations led to a Saturday-afternoon hammering of Hard mode, and an eventual completion time of a touch over three hours. Replay one botched level, and bang – 2:59:58, enough to unlock yet another item in The Gates of Hell. And now I’m coasting through the Non-Stop Infinite Climax skill level; that should be wrapped up by Australia Day.

Then there’s the simple matter (ho ho) of wrapping up some of the Alfheim Portals (little challenge levels within the game), and I’ll have nabbed all the GamerScore available to me from the game. But that doesn’t mean that Bayonetta will soon be off The List, oh no – there’s so many little unlockables within the game that I don’t even really consider myself a third of the way there yet. And that’s after nearly sixty hours!

I’ve got a few other games like that hanging over me on the 360; Rez HD really does require 100%-shot-down runs, and Ninety-Nine Nights has a whole lot of random drops to collect. But that’s the price I pay for being me, for letting my OCD have its way with my gaming hobby.

And I think about the sixty hours invested in Bayonetta so far, with the prospect of at least a hundred more, and I quiver with joyful anticipation :)

Quick and Dirty…

January 17th, 2010

Not much to talk about this week, really…

Thanks again SEGA person :)
Oh wait, there really is a lot to talk about :)

I’m really, truly loving this. Three playthroughs (on the three easiest settings) have yielded a bunch of strategies that I know will be completely useless when I start playing on Hard – in fact, I started a Hard playthrough today and got summarily thumped by the more aggressively devious AI and additional enemies. Grace & Glory in the Prologue? You’ve got to be kidding me!

There’s just so much in Bayonetta; even tonight, after 45 hours of playtime, I discovered a new Torture Attack animation. I’m still getting to grips with Durga and Lt. Kilgore, and the Alfheim Levels? Crazy.

So much to do. So little time.

BayonettaComplex

January 10th, 2010

Post-blogging last week, I started a run-through of Shadow Complex on Insane… blimey! That’s a tricky bugger. Consulting online guides indicated that the usual plan of attack on that difficulty level involves the early acquisition of one of the Golden Guns… which, in turn, are only unlocked after a 100% run-through of the game. Which, of course, I had buggered up by not acquiring a particular item before a certain game event. Which is a bit annoying, I must say. I soldiered on as much as I could, before dropping the difficulty down a notch… or two. Efforts will be ongoing with Shadow Complex, I think; even more so, given the extra internal achievements – including the implausible 100%-ing Insane in less than 3 hours.

But enough about that; this week was really all about Bayonetta. Waaaaay back in May last year, I wrote the following:

To be honest, though, my mind has been more focussed on a game that’s still some months off: Bayonetta. Ever since I first laid eyes on the initial teaser trailer, I’ve been gagging for more goodies from Platinum – and they’ve delivered some delicious tidbits on the complexities of modelling Bayonetta’s arse. Now, I’m a bit of a fan of a bit of female protagonist posterior, and Bayonetta backs that up with some nutball looking action – I can’t wait.

And, ever since then, anticipation fuelled expectation and led to a game that I had hyped to the max in my own head.

But you know what?

My expectations – and hence, the hype – have been absolutely met.

Bayonetta is lush. There is so much spit-and-polish on the entire package that it gleams. It oozes style and class – and, most overtly, sexuality. Hideki Kamiya has most certainly succeeded in his desire to create a sexy witch, and the engine-driven cinematics (as well as the demon-invoking incantation scenettes) really flaunt Bayonetta’s gorgeous form – sometimes embarrassingly so. Certainly, this is targeted at a more adolescent market than the one I’m supposed to be in, but believe me – I’m not complaining.

The action is fast and furious, and every chapter managed to elicit a genuine exclamation of “what the fuck??!?” There’s plenty of fan-service – not only for those eager to view the female form, but also more senior game players, with cheeky and good-natured homage paid to previous Sega properties. Sure, there’s a few sticking points – the final boss battle had be a bit exasperated and backtracking for goodies, leading to a fair amount of item whoring in my Normal playthrough of 31 hours (Kamiya reckons the first playthrough should be about ten-to-twelve hours) but I admit to having a big sloppy grin on my face for the vast majority of it. The second playthrough (on the very aptly named Very Easy difficulty) was a spot over six hours; item and skill acquisitions are preserved, which should be the break I need to be able to get through the Hard and Non-Stop Infinite Climax (yes, that really is the name) difficulties. However, some of the tasks required to unlock goodies in-game verge on the silly; finish Normal in less than three hours? Get Platinum medals for every chapter? Dreaming.

It’s by no means a perfect game – for some inexplicable reason, the camera speed defaults to mogadon mode, which frustrated me immensely until I poked around the menus a bit. The narrative aspect of the game is also lacking; the opening exposition takes place during an inconsequential battle (yes, I know I raved about how No More Heroes does almost the same thing, but this just didn’t seem to work), and the story itself is a little… ermmm… odd. But there’s so much Good Stuff in Bayonetta that drowns those criticisms out; cheeky laughs and flirty winks, humour a-plenty, and some of the most bizarre battles I’ve ever seen.

And much more besides, but I’ll not mention that for the moment – it’s still too soon. I’ve been blessed by folks who got me one of my copies a couple of days early, so I accept that there are many who’ve yet to experience the glory of Bayonetta. But I implore you – play through on Normal. Watch all of the credit sequences. There’s some fantastic stuff in there :D

PhantomMawComplex

January 3rd, 2010

Hot on the heels of my 2010 Gaming Resolutions, I’ve managed to knock a couple of games off The List already. The Legend of Zelda: Phantom Hourglass was conquered in little more than a week, starting on Christmas Day and being wrapped up on the second day of the New Year. All ship parts were obtained (using massive whoring of the Temple of the Ocean King), and I also learned to love the archery mini-game. I even managed to catch a stowfish!

Late December saw Microsoft offer some discounts on Xbox Live goodies, so I bought Shadow Complex sight-unseen. Initially impressive, I’m now suffering some buyer’s remorse – the first hour is thrilling stuff, but thereafter it manages to feel like a bit of a grind. There’s something about the presentation of the game that also triggers memories of Undertow – fair enough, I guess, with Chair Entertainment responsible for both titles – but that also reminded me at how underappreciated that game was. Chair needs to work on their character models, too – some of the cutscenes were terrifying. I’ve since had nightmares about Claire’s teeth.

Another impromptu purchase was The Maw, which utterly charmed me in its demo form. A beautiful, concise game, it only took a handful of hours to 100% the game… but it was perfectly weighted.

So there you have it. Two games done. Short and sweet, since I’m not really in a writing mood. Next week, however… Bayonetta. I’ve been waiting for this game since the very first trailer, I’m going to be completely crap at it… but I’ll love every second :)

My 2010 Gaming Resolutions

January 1st, 2010

Last year was purportedly a great gaming year for me; it felt like I made massive inroads into The List, knocking off tricky games left and right, and generally reducing the psychological weight of The List.

The problem is, that’s not really how the numbers played out.

Sixteen on, sixteen off. And that’s sixteen new games that got added to The List, as well as a whole bunch of Forgotten Games.

And that leaves The List at a bulging 71 at the turn of the decade. And, when I made a list of Gaming Resolutions for 2009, they were geared around containing the sprawl; let’s review how I did, shall we?

…to Complete at least two Zelda games. I want to play through them all in release chronological order, and (as I indicated last week) I’m getting close to wrapping up a 100% run on Ocarina of Time. But then what – do I go on to Majora’s Mask (which I’ve never played) or follow-up with the Ocarina Master Quest? Decisions, decisions.

Verdict: Success! Not only did I knock off both Ocarinas (three 100% playthroughs for the year!), but I managed a 100% run through Majora’s and two 100% runs through Wind Waker. And I’m also currently waiting on Lady Luck to deliver me a 100% complete Phantom Hourglass; so consider this Resolution resolved!

…to Complete at least two PS2 games. This scares me a little, really – of the eight games there, three are rhythm action games (which I’m notoriously bad at), the Katamaris are O/C collection nightmares, and Bujingai is as hard as nails on the higher skill levels.

Verdict: Oooooh… not so successful, this one. I started a pair of games with every intention of Completing them… but Katamari Damacy is reluctant to let me roll up all the countries of the world, and N2O proved to be a right bastard; I didn’t even attack the easy-ish Super Galdelic Hour. Fail.

…to Complete at least four(!) from the PC, Nuon, Dreamcast, and Jaguar groups. Holy shit!

Verdict: This started so well, with Full Throttle succumbing early, but GridRunner Revolution and Tempest 2000 both proved to be roadblocks. ChuChu Rocket! tempted but was sadly forgotten. Target of four, total of one? Fail.

…to keep on top of stuff obtained through the year. In 2008, I managed to Complete 11 of 18 new purchases – let’s aim for a similar target of 60%

Sixteen new additions; six of those were completed. 37.5% sounds like another Fail to me. I even toyed with the idea of including my handful of iPhone game purchases to help out with the target (four bought, four completed), but that seemed too much like cheating ;)

That all totals up to a pretty grim ledger, I reckon. So why not make up another set of Resolutions that are equally unrealistic, and have something to work with during the year?

And so, in 2010, I resolve…

  • …to leave 2010 with The List pared back to… oooh, let’s say 64. Because it’s a nice number :)
  • …to keep on top of stuff obtained through the year. Last year’s goal of 60% seemed reasonable at the time, but was hurt by a flurry of purchases late in the year; let’s aim for 50% in 2010.
  • …to not go overboard in the purchasing stakes. In retrospect, there’s a couple of titles that were picked up this year that… you know… were probably a little too retail therapy-ish. This year, I’ll just buy a cake instead. Or maybe put the money towards the mortgage ;)
  • …to make an impact on every platform. Sure, that leaves the Nuon looking a little dicey (Tempest 3000 is bound to be at least one thousand harder than Tempest 2000, and Ballistic is a Zuma-like – ie, shit – game), and the GameCube lineup is in the ninja-zone, but let’s give it a bash anyway.
  • …to not give up so soon. Ten games were started in anger (that’s what the spreadsheet column is called) and not Completed this year; blimey that’s soft. Time to cut that shit out.

Ooof. I don’t like the look of that lot already, and with a flurry of must-haves incoming (I’ve been looking forward to Bayonetta for eighteen months, and there’s at least two Suda51 releases in the first half of the year… not to mention Zelda: Spirit Tracks!), that means I’m going to have to really start cleaning up some of these older games. But the goal should be to push The List into modernity, thinning out older platforms, and I reckon these are pretty reasonable steps in that direction.

And finally, cut’n'pasting a line from last year’s post… What are your Gaming Resolutions for 2010?

2009: The Year in Review

December 31st, 2009

2009 was quite a weird one for me; even as I acknowledge my dearth of console gaming knowledge, I’ve never felt more distant from the gaming mainstream. I managed to ignore the miniscule lure of the PS3 for another twelve months, I still don’t do Rock Band, I’ve avoided Borderlands and the Fallout series like they were OCD quicksand, and semi-realist games like Forza 3 and Modern Warfare 2 tick none of my boxes. In fact, the only mainstream toe-dipping I reckon I’ve done this year are with Halo 3: ODST, New Super Mario Brothers Wii and, maybe, Brütal Legend.

Despite that, The List has largely been treading water; throughout the year, I bought sixteen new games, and I completed a total of sixteen games. It didn’t help that a cleanup led me to discover previous purchases, conveniently forgotten, plumpifying The List somewhat; just a lazy 71 games outstanding now, helped along by cheap end-of-year deals on Xbox Live.

But hey! This is supposed to be a flippant, if not light-hearted, awards ceremony blog entry written by an uneducated guy you don’t know, recycling ideas that were never that flash in the first place. On with the show!

Proudest Achievement of the Year: Wrapping up Burnout Paradise. Every collectible, every Achievement, and – most chuffingly – every Challenge :)

Disappointment of the Year: Wii Fit still hasn’t had any impact on my weight (though that could possibly be due to the fact that it hasn’t been played… nor has it’s younger brother, Wii Fit Plus), and the much-anticipated GridRunner Revolution sadly failed to light my fire. But the biggest disappointment of the year was provided by MadWorld – so much potential pissed away in immature monotones.

Surprise Discovery of the Year: We Ski, bought nervously at the same time as MadWorld (with the nervousness instantly replaced by regret as soon as the “Checkout” button was clicked) proved to be stupidly good fun. Sure, it didn’t last long, but that flame burned unexpectedly bright enough to be memorable.

Under-Appreciated Game of the Year: A game that had a release window of about a fortnight over here, that local distributors didn’t want to know about, and wound up being sourced for less than five quid (new!) from Amazon in the UK… Soul Bubbles is a gorgeous little game, completely at home on the DS. Please try to buy a copy! :}

Multiplayer Moment of the Year: Halo 3: ODST takes this one easily. Firefight, all my team-mates dead, being chased around by half-a-dozen Brutes… and I had no ammo. Black Eye skull was on, meaning no health regeneration. And I managed to get the Team through. Fucking magic feeling :)

The “I Love You… Honest” Missive of the Year: A toss-up between all the games I’ve bought, but not played, this year. Shadow Complex, Space Giraffe on the PC, The Maw… but Chrono Trigger takes the gong here.

The “I am the King of the World” Throw-Your-Arms-In-The-Air Trophy: Finally – finally – conquering Level 64 of Tempest 2000. It’s just a pity I’m now stuck on another level only a little farther along.

What Was All The Fuss About? Award: This is going to look like link-bait, but… The Legend of Zelda: Majora’s Mask. I’ve been chewing through a bunch of Zelda games this year (hey, I 100%-ed Ocarina thrice in 2009!), but I’m utterly perplexed by the adulation this game receives. Takes all types, I guess – and I definitely seem to be in the minority. “It was good, but not great…”

The “Go Fuck Yourself” Dismissal: The Grand Theft Auto series, on the basis of Grand Theft Auto: Chinatown Wars. I swore I’d never speak of it again.

The Everything Old Is New Again Award: Sure, PAC-MAN Championship Edition is a wonderful extension of the original game, but Bionic Commando: Rearmed takes the cake for a superb re-imagining of the original, with just a tiny taste of the original Commando rolled in as well. Gorgeous.

Blast From The Past Award: After a straight month and two 100% playthroughs, The Legend of Zelda: The Wind Waker provided some of the year’s gaming highlights, with gloriously solid gameplay.

That’s What Gaming’s All About Award: Easy one, really – New Super Mario Brothers Wii eschews modern gameplay “essentials” and delivers a stunningly fun, taut, and challenging single-player experience.

The “Friendly Tumour” Award: An award for the game that initially hides its charms, but grows on you, Brütal Legend snaffles this with ease. The first playthrough had it odds-on for the Almost-But-Not-Quite Award, but repeat visits opened up the glory that Schafer built.

The “Flow Like A River” Natural Gameplay Award: Well… I had to give something to the most recent Prince of Persia game, because it was a real revelation early in the year. Fast, fluid, and rewarding gameplay, backed up with charm and gorgeous stylised graphics.

AAA-HypeTitle I Missed Award: Again, pretty much all of them… though it was pleasing to see that the gaming public may be becoming a little sceptical of the hype machine (after the rapid deflation of Modern Warfare 2’s bubble, and a retrospective post-coital “meh” being applied to memories of GTA4).

And BOOM! There goes 2009. Big props to Prince of Persia, most of the Zelda series, New Super Mario Brothers Wii, Bionic Commando: Rearmed, Soul Bubbles, and We Ski… oddly enough, only one of that lot was released in 2009. But let’s start looking forward to 2010, and Bayonetta, lots more No More Heroes, and a return-to-form for Llamasoft on the iPhone.

But now, I’m leaving 2009 pretty much as I started it: banging my head against a brick-wall of an OCD Zelda requirement. Phantom Hourglass is demanding that I find four more ship parts, and I dare not keep her waiting.

Happy New Year!

And now my thumb is sore…

December 20th, 2009

So, New Super Mario Brothers Wii, then?

Oooooh baby.

All done. Every star coin, every level, every hint movie, every bit of it…

…not once, but twice ;)

Awwwww, lovely.

See them stars on the right? They sparkle, they do :D

(This blog entry was shamelessly stolen from my post on Way of the Rodent’s forums.)

The Surprise OCD Requirement

December 13th, 2009

Last week I wrote a little about finishing New Super Mario Brothers Wii, and remarked that all I had left to do was to collect all the Big Coins and complete World 9. This was derived from the easily-found requirements to “five-star” the game:

Star 1: Beat the game.
Star 2: Beat every normal level.
Star 3: Collect all 207 star coins in the first 8 worlds.
Star 4: Collect all 24 star coins in world 9.
Star 5: Beat every level, find every secret goal and use all of the warp cannons.

Piece of piss, I thought. Even with World 9 noticeably amping the difficulty, I figured that the above feats would all be doable in time. Sure, there was a little backtracking for a couple of skipped levels and secret exits that I hadn’t mentioned, but I was confident (despite my previous comments) that I could manage that pretty quickly.

But then I discovered something new:

Sparkling Stars: Beat the game without Super Guide appearing.

Oh dear.

Such is my platforming cack-handedness, the Super Guide appeared often in my playthrough of New Super Mario Brothers Wii – I love the way that the Super Guide’s Luigi is positively timid, in stark contrast to the high-speed ninja-rific antics of the other Hint Movies. So, alas, no Sparkly Stars were appearing on that save-file. I started an internal dialogue; should I restart the game in an attempt to get some Sparkly Stars? or should I just push on for my five-star completion and leave it at that?

…well, it was a no-brainer, really. I bought the game, I love the game, so it’s time to accept responsibility for my actions and step up to the plate. I started a new game, completed the first couple of levels without incident, and then became utterly terrified: I started thinking about a couple of key levels, like the end of Worlds 5 and 8, and became utterly convinced that I was going to be unable to overcome the task I’d just set myself.

The biggest problem I could foresee was the fact that NSMBWii doesn’t allow you to freely save your game until after you’ve completed the Bowser’s Castle level on World 8; this meant that a series of completely flukish levels would have to be strung together for a mid-world save-point. This sounded highly unlikely to me, so I hit the interwebs for the shortest route to the end-game. As usual, YouTube came up trumps with an amazing speedrun by Dread Phanna:

Obviously, there’s spoilers galore in those videos – and I highly recommend you avoid the last one unless you’ve finished the game yourself. After all, that last level is one of the gaming highlights of the year for me.

The great thing about the speedrun is it highlighted the fastest route to completion, leveraging secret exits and cannons galore. And so, with a couple of days practise, I managed to get my first Sparkly Star :)

Of course, now I’ve got to go and get the other four stars (as detailed above) whilst maintaining my Sparklies; that’s being aided by the fact that I spend a lot of time practising on my first save-file, before popping over to my Sparkly save-file. It’s steady going at the moment – I’m up to the Castle of World 5 – but this is where it starts getting interesting.

I’m expecting much hair-pulling this week :)

BrütalBrothers

December 6th, 2009

This week began with me hoofing into Brütal Legend’s Normal mode, which proved to be… well, incredibly easy. Aided by previously mentioned maps at AchievementHunter, a 100% Normal mode game was wrapped up in a handful of days. Chuffed with the ease of that task, I ventured online to see whether I could eke out any wins in Brütal Legend’s online multiplayer mode (a slight variation of the single-player’s stage battles, the RTS-heavy fragment of the game); alas, there was no-one online to be found… or so I thought.

So I returned to the story mode of the game itself, and started a playthrough on the game’s hardest difficulty: Brütal. Once again, I leant heavily on the aforementioned maps to glean my collectibles, only attacking the linear sections of the game when my scouring was complete; but I was genuinely surprised at the increased difficulty of Brütal over Normal.

Because, as difficulty curves go, this was as close to a horizontal line as you could get.

Yes, you’d suffer a bit of extra damage in close-quarters combat. Yes, the AI was a bit smarter in the stage battles. But the techniques I’d tinkered with in Normal – build up for some battles, rush for others – worked a treat in Brütal, and there were only a handful of repeat attempts required. And that final boss fight… was it even possible to fail that fight at all? In none of my three playthroughs did I even enter red-screen throb-o-vision during that “battle”.

The great thing about those back-to-back playthroughs of Brütal Legend is that my thinking has swung into line with Tim Schafer’s. Where I once failed to find pleasure in the RTS sections of the game, I recently approached them with glee; the most tedious part of my Gentle playthrough (the stage battle in the Dry Ice mine) was explored in Normal, and absolutely whipped in Brütal. Four minutes (that’s probably over-estimating slightly) versus the hour-or-so I flailed away as a n00b. Sure, I was helped by having already beefed up my stats via collectibles, but there was a rhythm that became evident the more I played – play a solo. Spawn some troops. Play a solo. Beat the shit out of the enemy. Play a solo. Send a giant, flaming zeppelin crashing upon your foe. Repeat. Win.

That rhythm continued as I started playing online. A little research discovered that Brütal Legend’s online matchmaking isn’t exactly the quickest – I was expecting something on par with Halo 3. I suppose, at the end of the day, it is comparable, but Halo 3 keeps the player in the loop as it seeks out a match; Brütal Legend just keeps showing you a spinning axe. Thankfully, the wait for my first match (fifteen minutes!) has never been repeated, but it still appears to regularly take around five minutes for a match.

Anyway, on with the story: my first match was a cracker. I’d done a bunch of research about different play styles before venturing online, discovering that there was one particularly cheap and loathsome technique known as Fire Baron Rushing (FBR). The opposition would just tech up until they were able to build Fire Barons, create a sizeable army, then launch them at the player’s stage; if the player doesn’t know how to counter such an attack, they’re pretty much stuffed at that point. So when I checked my opponent for my first match out and noted he had an exemplary record of 7 wins, no losses, all using the Fire Baron’s Ironheade team, I figured I knew what I was in for.

Sure enough, as I raced for a Fan Geyser, he used the expected no-troops-just-wildlife delay tactics; I captured the Geyser regardless, upping my unit producing ability. I saw his Fire Barons assembling in front of his stage; I was building a larger collection of lower-grade headbangers in front of mine. My attack left first, buffed up with a choice solo; the armies passed each other half-way, and then the Barons arrived, with my opponent’s avatar providing cover. I spent all my resources on a force intent on slowing the Baron’s attack down, and made myself as much a nuisance as possible. Both stages got hammered, and then…

…I won. My first match. He must have been surprised, if not devastated; my troops had decimated his stage whilst he was watching mine burn. Bloody hell that felt good :)

Subsequent matches, though, have been a mish-mash. I’ve met more FBR proponents who manage to beat me into the ground. If I wind up more than a Geyser or two down, and can see the army amassing, I’ll often message the opposition to let them rush my base, offering to swap rushes if they want to chew through wins a bit quicker. And, yes, I’ve even employed the FBR myself a few times; but, at the moment, I’ve got a mere four wins.

I need fifty for all the online Achievements.

Brütal Legend is not going to get finished this year :}

The only other game tackled this week is New Super Mario Brothers Wii. Consider my mojo re-ignited; Worlds 4 and 6 fell in one session yesterday, with Worlds 7 and 8 falling today. The final battle against (or rather, in front of) Bowser would have to rate as one of the greatest gaming moments of the year; utterly thrilling, lip-bitingly serious and yet brilliantly fun. But, now that I’ve got to the “The End” credit-rolling screen, I’ve just got the simple(!) task of collecting all the Big Coins and completing World 9.

Of course, Level 9-1 has cost me 40-odd lives so far.

New Super Mario Brothers Wii is not going to get finished this year ;)

BrütalFrenzyMarioRocket

November 29th, 2009

After a healthy dose of New Super Mario Brothers Wii earlier in the week, I admit to burning out on it a little; World 5 just ground me down, with the final Castle nabbing about 35 banked-up lives. I eventually pushed through, doubled back and went through half of World 4, but I’m a little weary of it at the moment. Still fun, but not compelling.

As previously noted, my previous best percentage-complete on the 360 (in terms of attained Achievement points) was just prior to the addition of all the extra Halo 3 Achievements, when I had a GamerScore of 15520 out of a possible 16900… 91.83%. That’s a nice goal to return to, but I’ve had those “discovered” games (from the recently re-discovered XBLA pack-in disc from my 360 Arcade purchase) just waiting to damage my lovely percentage. So this week I bit the bullet and fired up the last of them.

Boom Boom Rocket reminds me of Fantavision (which I’ve only played once, so please forgive any misconceptions there). It also reminds me of rhythm action games and, as such, I am completely at odds with it. Yes, I managed to claw half-a-dozen achievements out of it, but I doubt I’ll get many more, simply because I am utterly crap at it. Sigh; that’s a percentage-denter.

Feeding Frenzy, on the other hand, was a four-day doddle. Brute-forceable Achievments mixed with a curiously apologetic demeanour; the game actually says “sorry” to you every time you fail. Odd. Still, it was a straightforward – if unengaging – load of Achievements… a percentage booster.

So – with all games at least played (including PAC-MAN Championship Edition, Luxor 2, and Uno), that’s a total of 747 points out of 1000 from that re-discovered XBLA disc. Well below average, but with only Luxor 2 and Boom Boom Rocket to work with, unlikely to improve much.

After popping into Halo 3 for a quick bash on this weekend’s DEXP playlist (Living Dead – two of my remaining Halo 3 Achievements are zombie-related), I returned to Brütal Legend, engaging the Normal difficulty for the first time. It’s handy to have half-a-clue what’s going on, and the maps that I’m affording myself on subsequent playthroughs are divine. But, despite the fantastic storyline and voice-work (and incredibly detailed character models that I seem to have missed on my first playthrough), it’s feeling a bit like a slog… here’s hoping the following days make it feel a little easier, and a little more fun. And then I’ll be venturing online with it… oh dear :}

A game I totally suck at: Willpower

November 22nd, 2009

I had every intention of not buying any more games this year, quaking with both anticipation and fear of the upcoming onslaught of Must-Buy titles in the New Year (Bayonetta and No More Heroes: Desperate Struggle in January, No More Heroes: Heroes Paradise in February, and a whole heap I’ve temporarily forgotten about in the same way that Brütal Legend and Halo 3: ODST slipped my mind a few months back).

So when previews of New Super Mario Brothers Wii showed a huge multiplayer focus, and with rumours of it being dumbed down with the stupefying “Super Guide” playthrough mechanism, I figured it’d be pretty easy to skip over. To just forget about it. Sure, I’d probably buy it for my nephew at Christmas, but I could get away with not owning it myself.

And then the reviews started popping into my RSS reader. “Like two completely different games in single and multi,” they said. “A return to the hardcore,” spouted others. “Don’t be deceived – behind the cute graphics is a fiendishly difficult game,” said the straw that broke the camel’s back.

So I bought it. And it’s… nice. Fun. But not brilliant.

Surprisingly, I love – really love – the purported “dumbing down” of the game. There’s a stack of hint movies that can be unlocked in exchange for your Big Coins, with each movie being a run-through performed by some gaming ninja. Seriously – some of the “Super Skills” movies are amazing, putting every other speed run you’ve ever seen to shame. Other hint movies include sample 1 Up leeching runs, and some mighty helpful Big Coin guides. And the Super Guide – the big green action item that appears onscreen when you die more than eight times in a level, allowing you to trigger a run-through of the level by Luigi – is magic; in stark contrast to the sharp skills of the hint movies, the Super Guide movies are much more sedate and cautious, almost timid.

I’m finding NSMBWii to be exactly the right level of frustrating – it all looks doable onscreen, I can grok what’s required of me, and then it just requires a bit of coordination to get the actions lined up for the win. For the Big Coin. And blimey, some of those big coins are tough. Still, I’m halfway through both Worlds 3 & 5, having cleansed out World 1 (and leaving only a few coins behind in World 2). But, as I said, it’s not brilliant… yet.

The only other gaming of this week was Luxor 2 – up to Level 13-4 of Easy, and it’s feeling nigh-on impossible. That’s not brilliant at all. It’s a chore, really. Penance.

…oh, Just Cause 2. That’s another one for the New Year.

The one downer of the whole week – besides succumbing to a frankly embarrassingly minor assault to my willpower – was that NSMBWii had the good grace to update my Wii firmware, nixing my USB Loader hack. Bugger – back to the optical disc thing, then. Hopefully I can still get my region-free hacks to work, lest Madworld may be going even further off the backburner.

Hypocrite? Maybe!

November 15th, 2009

This week has been all about two things. I’ll address the less wonderful one first.

Luxor 2. Or, as I like to childishly refer to it, Luxor Poo.

I don’t go for these Match-3 style games much; they’re generally not puzzley enough to be a decent puzzle game, and generally feel too chancey to make me feel like I’m progressing. Or getting anything “productive” done. And yes, I know my entire hobby is largely a massive time-sink and, had it not been for a midlife-crisis-esque plunge back into the gaming pool, I could be spending my evening hours swotting up on the next hot bit of ephemeral technology du jour, hopefully making myself ultra-employable. But I’ve already got a job that I can just about get my head around, so I’m not really sure it’s a great loss.

Ahem.

Given my self-imposed lot in life is to climb this mountain of games to a competent degree, I like to feel like there’s always some progression. It’s always nice to be able to measure things, create projections, determine that there is an end-point and that it will be met. But games that have chance as a central ingredient throw a spanner into the works there: sometimes Lady Luck will bless you with good fortune, enabling you to tear a hole in the outstanding progress; other times will leave you gnawing your own lip in frustration.

Last week I ranted about how much I hated the presence of chance in GTA: Chinatown Wars; as punishment (I guess… what else could it be?) I decided to celebrate the conclusion of that piece of shit game by starting another that I had every expectation of loathing: Luxor 2, a cross between Space Invaders and Zuma. And I fucking hate Zuma. But start it I did and, after a brief flurry of gettable Achievements, I settled into the groove of beating all 88 levels at each of three difficulties.

That’s a lot of levels. Even at one a night, that’s… bloody ages.

Early going was swift, hoofing through the levels with cack-handed button mashing. Five levels per weeknight felt doable. But then extra colours were introduced, my simplistic gameplan fell to pieces, and… Level 7-4 stopped me dead.

For three days.

And then I got into Lady Luck’s good books; she gave me a wink, lifted her skirt a little, and showed me a different approach. BAM – I’m through, but with gritted teeth. Where I was feeling – dare I say it – joy before, revelling in the steady progress, now most of my gameplay was taking place close to the failure point, the ominous “you’ve nearly fucked it” music creating apprehensive chants in my head. I’m constantly on edge, minutes feel like hours, and the only moments of pleasure are coming from the successful completion of a level. And, even better, when I score enough points to advance a rank. I’m currently on Easy Level 11-5, rank “Goods Counter”, but I admit to leaping up and in celebration when I attained “Donkey Washer”.

So – Luxor 2. Milking it for what I can get. Will never finish it on Hard, or even Normal. But I’ll keep on plugging on.

The other game that I’ll never finish is Bayonetta, the other focus of my gaming time this week. Extended play of the 360 demo leads me to believe that I don’t stand a snowball’s chance in hell of beating this game on anything other than the easiest difficulty levels; I don’t have the background in DMC-ish action to be able to discern the action in a way that enables me to respond to it. It looks beautiful, of course, but the combo system has my thumb flailing (go on, close your eyes and imagine a flailing thumb… ewwwww) and, after walking through the level in Easy mode, I was summarily trounced on Normal. Still a Day One purchase for me through, especially with Australia getting a cool special edition :)

A couple more parting shots: my New Year’s Resolutions have been playing on my mind a lot lately. Mainly because I’m absolutely stuffed if I can meet them. I’ll still try and give ‘em a shot though… if I can pull myself away from Luxor.

I also mentioned above that I chose Luxor 2 as punishment for having played GTA: CW; not strictly true. In all honesty, I looked at my completion percentage over on MyGamercard.net and saw that it was approaching my all-time high of 91.83% (which was 15520 of a possible 16900… that should tell you how long ago that occurred). Knowing that I had three unplayed games in the offing (Luxor 2, Boom Boom Rocket, and Feeding Frenzy), I decided to take the hit on my percentage early, so as to not set myself a tricky new goal. I’d rather tackle the old goal with all my penalties on the table. At the same time, I didn’t want to drop below 90%.

That’s how I tick. That’s a demonstration of the fucked up machinations of my mind. You can stop reading now ;)

Bayonetta: First Climax Demo

November 8th, 2009

Hahahahahaaa. Aaaaaahahahahahahahaaa hahahahaaa. Whee :)

Giddy, I am. And aroused. But mostly giddy.

It’s beautiful. Stunning. Spectacular.

And I’m going to be amazingly bad at it. But I’ll look good being bad.

And aroused.