Jet Set Luxoruga Adventures

Well… it’s been a while, hasn’t it? Thankfully, sheer laziness has been only a secondary cause for my lack of blogging; the primary reason is that I’ve been to busy actually playing games. And procrastinating. But, spurred on by a (necessary) resurgence of my other blog, I’ve decided that the words need to flow on this one, too. Too much of a blockage can get uncomfortable, y’know?

When I last posted something on this blog, I was battling with Ikaruga – in attempting to get an A-Rank on the first (and, by far, the easiest) level, the best I could manage was a B++… 1.86 million points, and little idea of how I could realistically up my game to get that extra little points bump. After watching a pile of replay videos (a wonderful feature of the XBLA port), I realised that I was missing out on some serious use of the energy absorption / release mechanism: not only was the homing super-weapon useful for chain maintenance, but absorbing bullets actually scores points.

I switched from Easy mode to Normal mode, with the result that slain enemies dispatch little clusters of same-polarity bullets… and there was an immediate pay-off, with a score bump to 1.93 million. Another day of practice and I hit 2.03 million – and with that Achievement unlocked, my Gamerscore completion percentage hit 96%.

The following weekend I accompanied my nephew to AVCon where, as luck would have it, they had a Gamecube running Ikaruga in an unofficial high-score competition. Once I got (re-)used to the wonderful Gamecube controller, I figured I knew the level well enough to get into the 1.5 million range… but, after about half-an-hour of play, I managed to snag a score just over 2.1 million – better than my own local highscore, a fact that is likely to play on my mind in the future. When I left AVCon that day, I was still the highest score by about 1.8 million points(!).

Ikaruga [1] 2,182,540

After moving furniture around to accommodate the camera, I managed to rope my ex into helping me out with Kinect Adventures… she was incredibly sceptical of the Kinect initially, but we were soon leaping around, sweating up a storm, pushing through for the co-op Achievements. She gracefully retired, and I spent another couple of nights flailing around to get the requisite platinum ranks… and knocking Kinect Adventures off The List.

Quite unexpectedly, I found myself playing Luxor 2 again, pushing through the Normal difficulty level and into Advanced. Things seemed to be pretty easy going early on, but I hit a tough patch around Stage 9: some levels were taking up to two hours to tip-toe through. Perseverance paid off, though, and I breezed through the final handful of stages in one grumpy after-work evening; a weekend of more troubling levels in the tricky Challenge of Horus netted the final skill-related Achievement. A few hours of whoring, and Luxor 2 was also off The List.

With that large project off my plate, I started looking for another to tackle… and, with the imminent re-release of Jet Set Radio, I decided to tackle the three Dreamcast variants of the game that I had squirrelled away (two of them still shrink-wrapped!). After discovering the extent of the game’s unlockables – and its annoying peccadilloes – through a play through of the PAL version, I threw away my progress and started from scratch, stepping through all three versions of the game in parallel. The differences with the Japanese version were most noticeable, of course, but even the US and PAL versions had their (inexplicable) differences… but by the time I finished all three games, I was well practised in the game.

So when the 360 version was released on September 19, I leapt into it with gusto. I surprised myself by Jetting most of the levels on my first attempt – muscle memory really pays off, I think! TrueAchievements had me pegged as the sixth person to “complete” the game (though I seem to have dropped to eighth now), and I would’ve been much higher on that list… had I not taken a little trip to Melbourne to see Tetsuya Mizuguchi speak. Oh – and to meet him. He watched me play Child of Eden, don’t-you-know. But there’ll be a (longer, painfully detailed) post about that later ;)

Miz and Me

There’s other games that’ve been played – Child of Eden, Rez, Burnout Paradise, Mario Kart Wii – and most recently I’ve returned to Uncharted 2 (in an effort to wrap that up before year’s end, as resolved). I’m still champing at the bit for Dyad (which is caught up in Certification Hell), but there’s not really that much else that’s tickling my fancy at the moment. I’m just cleaning up older games at the moment – or, as I like to think of it, following through on prior commitments.

Oh – and the Wii U? I’ve only got one thing to say about that…

Child of Luxor Adventures

Short and sweet: I managed to push through the remaining Luxor 2 levels to finish off the Normal difficulty, earning myself two Achievements in the process… and, more importantly, successfully fulfilling one of my Resolutions for 2012. I flirted with the idea of pushing on, wondering whether I could commit to finishing the game this year – but I’m all too aware of what would likely happen if I chose to do so: I’d hammer through the first thirty-or-so levels, burn out, and then buy a whole bunch of new games in a cycle of guilt and inadequacy that I can recognise, but not seem to do anything about. So I’ll put Luxor aside for now, perhaps only tinkering with a level or two (of the 108 outstanding) if I feel a real hankering.

I also quickly wrapped up another Kinect Adventures Achievement, but the bulk of the week’s game-playing time was taken up with my attempt to tackle another Resolution – breaking 500GS in Child of Eden. I scored a few 100% Purification runs, and a couple of small cleanup tasks, raising my total to 450GS… and I was feeling pretty good about things. Confident, even. I’d originally planned to just hammer playthroughs of the game until I unlocked all of Lumi’s Garden (a handy little 50GS), but I’d had pretty good fun working on those 100% levels… maybe I could clear them all out for 90GS? Or hammer through a few more levels on the Hard difficulty?

All those plans were scuppered the moment I decided to play through the Passion Archive again. I’d only completed that level once before – no big deal, I figured: that was back when I was trying to push through the game as quickly as possible. And my first revisitation was going oh-so-well – I was actually on pace to 100% the level until I fluffed the very last wave of patterned squares. Not bad, I thought, I’ll pick that up next run. But then came the boss fight…

…oh dear. Purple bullets filled the screen in seemingly incomprehensible patterns; my reticle digitally flailed in response to my panic. Death came quickly.

The memories came flooding back: I’d been stuck on that level for weeks on my first run through the game (in fact, three months elapsed between the conquering of the Beauty and Passion Archives). All of a sudden, my confidence was sapped – did I actually think that I was even capable of learning to tackle this boss? A boss which required ten minutes of slog before I even reached it?

And, of course, that just brings up more Fear – these are the easy bits of Child of Eden, I’ll say to myself; I haven’t even started to look at the high-score runs yet, let alone Gold Star runs. All I’m doing at the moment is brute-forcing my way through the game… there’s no skill there yet, and I need plenty.

And that inadequacy just makes me want to go and buy something new. Luckily Dyad is out this week…

Of course, beyond all Dyad‘s glorious technicolour synaesthesia there will be a game that I’m monumentally shit at… but damn I’ll look pretty while I’m being shit!

The Temptation of Spelunky

A bit of a slow week for me, gaming-wise; Ubisoft have been resolute in their claims that nothing is wrong with the Assassin’s Creed II Uplay service, and none of their suggestions have helped me claim my final mission of the game. So I reckon I’ll give them a fortnight to try and sort something out before dismissing the game as Completed.

I’ve been pottering around with Child of Eden most nights, just trying to brute-force my way into some additional Achievements. I finally cracked the Evolution Archive on the Hard difficulty setting, though it was a close-run thing; I seem completely unable to handle the speed of the incoming enemy fire during the phoenix stage of the boss fight, and I’m buggered if I know how I’m going to gold-star that level (on Hard or Normal). But I’m up to 400GS for that game now, with my Resolution‘s target of 500GS well in sight.

Today, though, found me in a mopey kind of mood. I didn’t want to return to Eden, I’m too scared to practise the boss rush in Skyward Sword, and – despite loading Perfect Dark Zero and watched the superlative opening FMV – couldn’t face that, either. I paired up with a random for the sole online Kinect Adventures Achievement, which inspired me to look at some other games that need some work… but after giving both of the 360’s Geometry Wars games a bash, and been staggered by the poor voice acting in Ninety Nine Nights, I decided to fire up Luxor 2 for the first time in ages… and there I stayed for the rest of the day, grinding out a handful of levels. Only six more levels before I get another Achievement in that, and another five levels for more GamerScore… but it’s getting much, much tougher now, and exploiting the gamesave feature is genuinely nerve-wracking; several times now I’ve made poor calls (with hindsight) that have left me fighting to recover.

But the big game – kinda, sorta – of the week is Spelunky. Now, let me make one thing clear from the outset: I’ve not bought Spelunky (yet), but that doesn’t stop me from being head-over-heels in love with what it is. With what it does. With how it unashamedly brutalises all who choose to play her. The random level generation and deep mechanics, in conjunction with its rich visual lexicon, are a joy to behold; the difficulty cliff and unrepentant intolerance for mistakes is absolutely charming. Giant Bomb’s Quick Look had me giggling away, with back-to-back yelps and sighs of “I fucking hate this game” / “I fucking love this game” warming the blackened areas of my heart. And the demo agrees with everything anyone has said about the game: it’s cruel. It’s vicious. It’s brilliant.

And yet… I’m not sure I’m going to buy it.

As I’ve mentioned before, The List weighs heavy on my psyche, and Spelunky – with it’s chance-influenced Achievements and demand for devotion – would undoubtedly be a List-dweller. And I like enough of what I’ve already played to want to be able to play the game well – even really well – but that would take an almost obsessive amount of time… time which I don’t really have. Time which should be spent becoming better at F-Zero GX, or Metroid Prime, or Geometry Wars… because these are all games I love too, and games that I want to be good at.

Sadly, I don’t think there’s enough room in my life for Spelunky… at the moment…

Mid-2012 Recap

Hello again!

It’s been a lazy month or so (alright then… five weeks) since my last post, and so much has happened in-between… let’s get recapping!

The maelstrom of E3 hit and… well, colour me uninspired. Halo 4‘s showing, whilst pretty, ensured that I would no longer venture into the world that Bungie built – they’ve got interesting plans for the multiplayer aspects, to be sure, with ongoing story-driven arcs and oodles of stats. But I struggled to (or am struggling to) reconcile Reach‘s stats, so that’s actually a turn-off for me… and why was Cortana showing up in Master Chief’s HUD? Criterion’s new Need For Speed game looks to have all the addictive qualities of Burnout Paradise, but… I’ve already got Burnout Paradise. I’m not sure I need another one.

The biggest turn-off from E3, however, was the reaction of the crowds to the torture porn demonstrations of titles like the Tomb Raider reboot (and the subsequent she’s-being-raped-so-you-care-about-her idiocy) and The Last of Us. Justifiable context or not, the shotgun-to-the-face closing of the Sony press conference demo was one of the more disgusting public displays by anyone in this industry I care about… and the fact that I had to explain to my nephew why I thought it was wrong gives me reason to think that widespread sensory dulling continues unabated.

There were some lighter moments, too: Michael Pachter’s appearance on Giant Bomb’s podcast covering Day Zero of E3 had some brilliant moments, including analysis on Nintendo’s stock valuation, the admission of Assassin’s Creed overload, and Pachter’s contrary view that attempts to balance the Watch Dogs opinion. But the relatively poor showing of Nintendo, combined with ongoing concerns of asset generation cost (and the aforementioned torture porn response) left me feeling a bit despondent… though this apology from Kotaku for E3 (including the great line “Bad Art is not antimatter”, followed by Tycho’s “more art is always the answer”) leaves me with some hope.

Luckily, I’ve managed to stop worrying about the future of gaming by playing heaps of games. My dedication to my WipEout HD and F-Zero GX spreadsheets (as previously documented) lasted only a week or two – 8.18% and 5.06%, respectively – before getting replaced by a massive Skyward Sword kick. Playing through the most recent Zelda on Hero Mode proved to be tricky early on (no hearts are spawned, and you suffer double damage) until I managed to find the first Heart Medal to redress the balance. I pushed through to the penultimate battle sequence, but there’s the small matter of earning the Hylian Shield that is stopping me from going any farther – and that shield is only obtainable via an eight-battle boss rush challenge, which is something I’m finding too daunting to attempt. I’ll wait until I grow a pair before returning to finish Hero Mode, then duck back for my final play through that glorious game.

A few weeks back I decided to buy a new Xbox 360 – my Premium launch model and my spare Arcade are still going strong (having felt the tender hands of Microsoft once each), but I wanted to get a new 360S (and, more importantly, a new hard drive) before making any significant new game purchases. It turned out that it was only about $10 more expensive to buy a 250GB Kinect bundle than an unbundled 250GB model, so I grabbed that… and the pack-in games that came with it. A bit of furniture shuffling inside the Moobaarn produced a more Kinect-friendly space, and my short-lived assault on Kinect Adventures netted me about half the Achievements trapped therein before I turned my back on it, adamant that I would return when I could coerce someone into playing co-op with me.

The other pack-in “bonus” was Carnival Games, whose high TA-ratio – 2.92 overall – had me worried that it would be a List lingerer. But after a week of jumping, twisting, and posing, I managed to fool the Kinect sensor enough of the time that it was completed… but it’s far from an easy game, with inconsistent movement responses and emphasis on luck, rather than skill. Perseverance pays off, however.

More pestering from Lita ensured that I started playing Assassin’s Creed II on my our TA-Birthday, and the Achievements flowed thick and fast. The main game was wrapped up in about four days, with the terrible DLC falling thereafter… and I’ve currently got a support ticket with Ubisoft to see whether I’ll ever be able to obtain the last 0.79% of the game that is trapped on their Uplay servers.

The last game I’ve been playing recently is Child of Eden. I managed to get a couple of Achievements in that, too (after the best part of a year’s break), and I’m actually starting to get a feel for the game now. Maybe it’s not as bad as I thought it was… first impressions, eh?

But I only really started tackling Child of Eden again as a reaction to my 2012 Gaming Resolutions, which are worth addressing since we’re at the halfway point. So… how am I faring?

In 2012, I resolved…

…to leave 2011 with The List pared back to… 64. Yep, the same target as two years ago. Soft, but – on previous efforts – pretty unlikely.

The List currently sits at 71. Might be tough going from here…

…to (still) keep on top of stuff obtained through the year. 50% is fine, since it means that some of the back catalogue is getting wrapped up.

So far, so good: so far I’ve bought thirteen new games, eight of which have already been completed. There’s only a couple of must-buys on the horizon (Fez, Jet Set Radio, and Dyad), so I reckon I’ll manage alright with this one.

…to knock Perfect Dark Zero, Skyward Sword, Uncharted 2, and Halo: Anniversary off The List.

Halo: Anniversary has already been done, and significant work has been done on Skyward Sword and Uncharted 2. PDZ, on the other hand…

…to beat Luxor 2‘s Normal skill level.

Who said what now?

…to make some inroads on both WipEout HD and F-Zero GX. Racing ahoy!

Well, I’ve made some pretty spreadsheets… and I started playing WipEout properly… that counts, right?

…to clear up some of the lingering 360 titles… fo’ real this time. Ninety-Nine Nights, Rez, Shadow Complex.

I fired up Shadow Complex once. Ummm… I had a few boozy levels of Rez, too…

…to break at least 500 GS in Child of Eden.

Woohoo! I’m up to 380!

…to play something new; something outside the stuff I know I like. To take a risk!

I’m going to claim this one as “done” on the basis of Flower, Journey, and the Kinect rubbish.

So, there you go. In short, I’m hanging on my the skin of my teeth.

Less typing, more playing, methinks ;)