A bit of a slow week for me, gaming-wise; Ubisoft have been resolute in their claims that nothing is wrong with the Assassin’s Creed II Uplay service, and none of their suggestions have helped me claim my final mission of the game. So I reckon I’ll give them a fortnight to try and sort something out before dismissing the game as Completed.
I’ve been pottering around with Child of Eden most nights, just trying to brute-force my way into some additional Achievements. I finally cracked the Evolution Archive on the Hard difficulty setting, though it was a close-run thing; I seem completely unable to handle the speed of the incoming enemy fire during the phoenix stage of the boss fight, and I’m buggered if I know how I’m going to gold-star that level (on Hard or Normal). But I’m up to 400GS for that game now, with my Resolution‘s target of 500GS well in sight.
Today, though, found me in a mopey kind of mood. I didn’t want to return to Eden, I’m too scared to practise the boss rush in Skyward Sword, and – despite loading Perfect Dark Zero and watched the superlative opening FMV – couldn’t face that, either. I paired up with a random for the sole online Kinect Adventures Achievement, which inspired me to look at some other games that need some work… but after giving both of the 360’s Geometry Wars games a bash, and been staggered by the poor voice acting in Ninety Nine Nights, I decided to fire up Luxor 2 for the first time in ages… and there I stayed for the rest of the day, grinding out a handful of levels. Only six more levels before I get another Achievement in that, and another five levels for more GamerScore… but it’s getting much, much tougher now, and exploiting the gamesave feature is genuinely nerve-wracking; several times now I’ve made poor calls (with hindsight) that have left me fighting to recover.
But the big game – kinda, sorta – of the week is Spelunky. Now, let me make one thing clear from the outset: I’ve not bought Spelunky (yet), but that doesn’t stop me from being head-over-heels in love with what it is. With what it does. With how it unashamedly brutalises all who choose to play her. The random level generation and deep mechanics, in conjunction with its rich visual lexicon, are a joy to behold; the difficulty cliff and unrepentant intolerance for mistakes is absolutely charming. Giant Bomb’s Quick Look had me giggling away, with back-to-back yelps and sighs of “I fucking hate this game” / “I fucking love this game” warming the blackened areas of my heart. And the demo agrees with everything anyone has said about the game: it’s cruel. It’s vicious. It’s brilliant.
And yet… I’m not sure I’m going to buy it.
As I’ve mentioned before, The List weighs heavy on my psyche, and Spelunky – with it’s chance-influenced Achievements and demand for devotion – would undoubtedly be a List-dweller. And I like enough of what I’ve already played to want to be able to play the game well – even really well – but that would take an almost obsessive amount of time… time which I don’t really have. Time which should be spent becoming better at F-Zero GX, or Metroid Prime, or Geometry Wars… because these are all games I love too, and games that I want to be good at.
Sadly, I don’t think there’s enough room in my life for Spelunky… at the moment…
2 thoughts on “The Temptation of Spelunky”
Spelunky is an absolute shitbag of a game. It’s a lovely game, but by Christ is it evil. Have you seen its TA achievement scores? It has so many ways of destroying you that I suspect you would need to play it in a padded room.
I picked up as much from the demo. At least the TA ratios are dropping somewhat; the last time I looked, a lot of them were over 20! That fact that the hardest is “only” 17.90 fills me with some hope… after all, Robotron‘s Wave 100 cheevo is currently 20.30, and I hope – hope! – to get that one day… ;)