More CrackHaloBraidWars

Just a very quick one this week, because I’m just about to scoot back to my childhood home to spend some time with my folks. My writing continues unabated and, despite the fact that the novel itself is turning out to be utter trash (what was intended to be a cutting analysis of modern social networking and the Baby Boomer / Gen X divide has morphed into a deathly dull diatribe about some bloke who just wanders around letting stuff happen to him. But he’s managed to get lucky and, as a result, I’m now deeply envious of him), I’ve managed to get a stack of gaming in this week.

(Read that first paragraph again. Check out that mighty fine structure, with the massive bracketed bollocks in the middle messing up any flow the paragraph may have had. Yeah, I’m a writer ;)

Last week, I ended my post with a tiny little snippet that said I was starting to tackle Braid again. And, dear lord, did it sink its teeth in. I basically played that game for three days straight, improvising and analysing and testing and replaying speed runs over and over again in order to snaffle my last outstanding Achievement on the game, and finally managed to snaffle it (the tale itself is long and boring, but I like it; that’ll be another post, I reckon). But that wasn’t enough to knock Braid off The List, oh no! I went back and bested all the Challenge Times for all the speed runs, then went and hammered out all the hidden Stars. Maybe it wasn’t the Herculean effort that it felt like at the time, but I was mighty pleased to have managed it. Off The List.

What was next, then? Geommie Wars 2, and the Smile Achievement. Much practise, little progress. Harrumph.

But then Crackdown 2 got its Deluge DLC and, despite another rocky start with the DLC installation (the DLC was available for purchase from Marketplace for a good nine or ten hours before the title update that enabled it), it’s again managed to up the interest factor in Crackdown 2. Deluge adds yet more new abilities to your character, and adds some arcadey Horde and CTF modes which are pretty bloody good fun. Though I’m pretty sure there’s a large number of people out there who consider me a griefer for my penchant to spam the helicopters in Deluge mode; certainly, several gained the habit of blowing all the helicopters up before I could get near them.

And so to my final big session for the week, a Halo 3 multiplayer boosting session. I had a solitary social Achievement outstanding, and I joined a boosting team in order to try and snaffle it. The team’s instigator didn’t even turn up to his own session, so I – and my trusty spreadsheet of attending players and Achievements and maps – became the default Master of Ceremonies. And it was a delight – hammering through Rumble Pit and, later, Team Mythic maps, we managed to stay focussed on the tasks at hand… with the occasional devolution into the random explosive mayhem that can make Halo multiplayer so much fun. In the end we managed to get everyone all the social multiplayer Achievements, so it felt like a really productive session.

One more thing before I dash off to the bus station: last week I was quite remiss in not mentioning that I’d managed to snaffle one of the pre-order versions of the Japanese No More Heroes 2: Desperate Struggle sets (the Hopper Edition – try to buy at Play-Asia). Since it was a pre-order, I managed to grab the “erotic comic” that was issued with it, and… yeah. It’s interesting to see some more of Suda51’s ideas in the NMH universe, and more interesting still to see the Japanese trailers and FMVs from the first game, but… hmmm. Dunno whether it was worth expanding The List for, y’know?

For now – toodle-oo. I’m off to, literally, revisit my childhood.

Unfocused

Sure, I’m trying to write a novel and get other things in my house in order, but you’d expect that I’d be able to conjure a focused, concerted effort when gaming, wouldn’t you?

Wrong.

The week started promisingly enough with a direct attack on Halo: Reach. I was determined to reach the rank of Lieutenant Colonel this week, which I easily managed early on, and have occasionally returned to the game in order to whore cRedits to buy pretty armour trinkets. But then I got the wild idea that it might be a good move to distract myself by playing a little Halo 3.

Now, I love Halo 3. It’s a lovely game. And, starting a solo Heroic playthrough, it felt fantastic to be back inside Master Chief’s armour.

Until the first firefight.

That’s when I realised just how comfortable I’d become with Halo: Reach‘s control scheme… because there’s a few key differences between the games. There’s nothing like running up to a grunt to punch it in the head and instead swapping your beloved battle rifle for a plasma pistol. Where’s melee? How do I reload?

So: I was playing Halo 3 (badly). I’ve only got two Achievements outstanding on the game, so I thought I’d join a boosting party (via TA) to try and snaffle one of them. I find some like-minded individuals and am happily (or sadly, depending on your viewpoint of gaming as a hobby / lifestyle choice) sitting in front of the 360 at 1pm on Saturday.

Expect I’ve got the dates wrong; it’s 1pm next Saturday.

Bugger.

I quickly find another boosting session starting later in the afternoon. Hurrah! In the meantime, I poke around TA some more, looking listlessly at my remaining Achievements… and I begin to think weird things. Things like, “I wonder if there’s any Australians who want to work on Perfect Dark Zero Achievements? Or Kameo co-op stuff?”

I poke around and find a likely name, and fire off a message to them. The Halo 3 session is a bust; the “host” doesn’t bother turning up. Then the chap I’d messaged about Kameo pings me back – let’s go, he says.

You’ve got to admire that enthusiasm :)

We played nearly three hours of Saturday for no result (well, all the Achievements we’re shooting for have zero GamerScore associated with them, so technically they’re all for no result), trying to obtain a Time Attack A-ranking on the first level. We failed dismally but, on the first attempt the next day, we romped it in. The next Time Attack fell soon thereafter, as well as a brace of Expert levels on co-op.

I’ve always sung the praises of Kameo – I think it’s a lovely little game, and these extra modes of play really work out well for it. As for Joe, my partner-in-crime… I doff my cap to you, sir, for putting up with a buffoon like myself. A couple of brilliant sessions so far, with more (hopefully!) to come.

Finally this week, I also started playing Braid again. I’ve no idea why. Blimey that Speed Run is going to be hard.

Reach for the Twin Sticks…

This is likely to be the first of a month’s worth of short, perfunctory posts. Mainly because there’s not a whole not new happening (or likely to happen) in the gaming corner of the moobaarn in the next four weeks, but also because I want to preserve my typing digits for NaNoWriMo, in which I’m participating for the first time this year (follow my progress here!)

Luckily, there’s no monster stories about Reach left to tell. I’m on the final cRedit grind on my way to Lieutenant Colonel, and trying to ease my progress by taking advantage of the cRedit bumps given when you receive a Commendation upgrade… which, in turn, has led to plenty of Checkpoint restarting and Gruntpocalypse. But I’ve also taken the opportunity to start playing with a number of Reach‘s other gameplay modes, including online Firefights with randoms. These have been, with one exception, a genuine delight: the firefight scenarios, with their infinite-life / infinite-ammo / fixed-time-limit options, lead to some downright silly, thrilling, seat-of-your-pants, explodey goodness.

Of course, the first time I played one of hese online firefights, I netted an Achievement (for scoring 20K in the game). This caused me to reflect on my GamerScore a bit more and, harking back to my stats on TrueAchievements, I realised I was getting close to a milestone: 94% of my possible gamerscore. And, knowing that Crackdown 2 and Halo: Reach DLC is incoming (with more percentage-mangling Achievements), this was my chance to set a new high-water mark.

The Halo: Reach achievement had left me with a mere 21 additional GS to hit the 94% mark; scouring my gamercard, I noticed that Geometry Wars Evolved^2 had a solitary 25 GS Achievement outstanding. If I could snaffle that, then I’d knock a game off The List, and clear 94%. Two birds with one stone.

Brilliant idea, huh? One little problem, though.

I’m shit at Geometry Wars Evolved^2. Bloody rubbish. I gave Smile a good old bash, and got nowhere near comfortable with it. Buggered if I know how I managed to complete Sequence previously.

It’s all so pretty and neon and… overwhelming. So, to hone my skills, I thought I’d drop back to the rustic Robotron 2084. And wouldn’t-you-know-it, I’m shit at that, too.

So – I’m no closer to nailing my 21 GS. I look further afield… Halo 3: ODST. One of the VidMaster Achievements in ODST has long been regarded as pretty straightforward, so I gave it a bash… and in less than thirty minutes, the Achievement popped. 25 GS, piece of piss. Welcome to 94%-land.

Of course, that led to me looking at the firefight score attack Achievements in ODST, but that’s a task for another month. Given it was November 7th today, I did pop in the Halo 3 multiplayer disc from ODST to chance my arm on the 7-on-7 playlist, hoping that the opportunity to snaffle my final Halo 3 multiplayer Achievement would pop up… that’s when I discovered that there’s 301 people still playing Halo 3 online, and they’re all ninja good. I got one kill, and that’s only because someone else softened up my target with multiple rockets.

So: the whoring in Reach goes on. And I’ve just written 500 words on this blog post that could have gone into my novel. There’s the odd oblique reference to gaming in my novel, you know… ;)