2011: The Year in Review

And so, as 2011 draws to a close, I have this lingering feeling that – for me – it was a pretty rubbish year for gaming. Which seems like an odd thing to say, with so many big titles that should have tickled my fancy. But there were massive tracts where I completely lost my mojo, and where I couldn’t bring myself to write at all; there were some foolish purchases, and a lot of buyer’s remorse.

The List barely shrank, a result of thirteen new games being ever-so-slightly outweighed by fourteen completed. But only seven of those new titles were released in 2011, which really limits my ability to talk about the “current” state of gaming. So, as a result, my annual collection of half-arsed awards will likely span a number of years.

But all that sounds rather morose, and that’s not the point of these awards; so let’s bring the fun!

Proudest Achievement of the Year: Whilst I could happily slot Uncharted‘s Crushing Trophy in here, it’s pretty hard to go past the mountain of sweat and hope that had to be scaled for Gears of War‘s Seriously Achievement – even though it was almost entirely boosted. Whilst not a patch on the latest version of Seriously (which one of my friends acquired after an estimated 1100 hours), the uncertainty behind the original gives it a special place in every recipient’s heart. Massive kudos to my boosting crew for their seemingly endless help, without which I would still be stuck on less than 200 kills.

The “Friendly Tumour” Award: Another award for the game that initially hides its charms, but grows on you, this has to go to the original Uncharted; despite having picked up last year’s Shrugging “Huh?” Award, the harder difficulty levels completely won me over… yet another instance of difficulty making a game better.

Disappointment of the Year: Uncharted 3 (and, to a lesser extent, Uncharted 2). After the joy I (eventually) found in their predecessor, it was sad to see the much-lauded sequel stray away from that open-combat formula into tightly choreographed set-pieces which, whilst gorgeous to look at, eschew gameplay for storytelling spectacle. The latest chapter just epitomises style over substance.

Multiplayer Moment of the Year: Teaming up with gibajon to tackle Kameo‘s Time Attack Achievements. Each level became a puzzle, a carefully choreographed piece of complementary teamwork, with massive relief when we successfully got each A-Rank… and to then discover that our scores were all within the Top 50 in the world – well, that was pretty bloody special.

Under-Appreciated Game of the Year: Despite being another potential victim of style over substance, with simplistic and extremely limited gameplay, Enslaved gets the nod here for its astounding graphical presentation, genuine heart in the storytelling, and amazingly good DLC extension. Totally recommended as a gentle, enthralling game.

The “What Have I Done?” Time-Sink Tentacle: A lot of people raved about the free-roaming nuttery of Just Cause 2; for me, it was an OCD nightmare. Two playthroughs of over one hundred hours each, with every possible side-mission, destructible, and collectible covered off. And, due to a bug in the game, the maximum you can get is an annoying 99.95%.

The “About Bloody Time” Conferral: This could go to the insidious Wii Play, a List-dweller for far too long (until a recent sick-day saw me twist my way to Pose Mii victory), but instead it goes to the mainstream gaming press, for growing a pair of balls and daring to say something negative about some of the recent AAA-titles.

AAA-HypeTitle I Missed Award: More Modern Warfare? More Elder Scrolls? More Assassin’s Creed? Well, I at least played the first of that series. Still, I appear to remain well outside the mainstream gaming zeitgeist.

The Ingénue Infrastructure Gold Star: Come on… you didn’t expect me to forget about Sony’s little problem earlier in the year, did you? Well, at least it got me playing the PS3 again, with a couple of decent freebie games as compensation for wide-open web servers.

The Nutball of the Year Coconut: I love me some crazy game stuff. Shadows of the Damned brought tawdry schoolboy humour, coupled with a talking skull that transforms into a gun that transforms into a motorcycle, hallucinatory sections where you run over your girlfriend’s lingerie-clad body, and boss fights that included giant goat-headed demons pissing evil onto statues. But it was pipped by the non-stop visual orgasm that is Child of Eden – and there’s no better demonstration of that than Giant Bomb’s Quick Look. The whole video is pretty great (“September 11, 2019… too soon, man”), but if you’re after the infamous Space Whale comments, skip about 22 minutes in.

Boomshankalank – that’s 2011 over and done with. And, as with last year, I don’t have a post ready-to-go about my game of the year… but that’s okay, because my Game of the Year is a bit of a no-brainer. While it arrived late in the year, the game that impressed me most was such a wonderfully deep experience that it almost wiped the memories of the games that preceded it.

My 2011 Game of the Year is The Legend of Zelda: Skyward Sword.

Despite an almost impossibly slow opening, the latest Zelda iteration has such wonderfully emergent gameplay that there doesn’t seem to be a wasted second as you progress through the plethora of tasks at hand. It’s a game that I cannot wait to re-visit – something my OCD will accommodate, with another pair of playthroughs required.

And so, without further ado… Happy New Year!

Kamxor 2, and Supporting the Ones You Love

The précis for the past week reads somewhat similarly to last week’s effort: nothing but Kameo and Luxor 2.

I’ll start with the latter: I think I’ve managed to burn myself out on Luxor yet again, pushing through to Stage 12-4 on Normal (and up to the Supervisor of Fledglings rank); whilst I’m getting some jollies from my conservative approach to grinding through the levels, the rewards have started to be outweighed by the relentless pressure of the game. It’s stopped being fun and, though I’m a mere eleven stages away from another rare achievement (and the chance to get my gamerscore modulo five again), I might have to step away… again.

Kameo, though, is finally – after having picked it up on the 360’s launch – off The List. Monday night saw me knock off the two remaining solo Thorn’s Pass Achievements, and a greedy late night attempt at my final Score Attack A-Rank ended in failure when I neglected obscure game traits – like Kameo’s health. But Tuesday morning I woke up nursing a dribbly, muddle-headed cold, and subsequently had two days away from the office… I still had sufficient hand-eye co-ordination to play, however, and a repeat attempt at the final Score Attack was a half-billion-point success. Enabling Kameo‘s inbuilt cheat modes (through Score Attack unlockables) yielded a simple Expert-mode walkthrough, and with that… Kameo was done.

But I still want to write a longer piece on Kameo, so I plunged straight back in and started a whole new game, just to check whether my memories of the game were correct. And it was a blast – my A-Rank skills allowed me to blitz my way through the game, and I almost 100%-ed the game inside a dozen hours, and my level scores nearly all exceeded the A-Rank requirements (except that bloody Forgotten Forest level – grumble). So – the information gathered will now likely gestate for a couple of months before popping out into an experience-piece (as opposed to opinion-piece, or review).

There’s one more thing I’d like to write about this week (having just pissed away a large amount of time watching stuff on YouTube), and that is the battle that I’m facing on an almost daily basis about whether or not I go on a big game-buying frenzy. Now, let’s be quite clear, here: I’m well aware of the need for retail therapy, but what I’m currently feeling isn’t an instance of that; rather, I’m currently being jostled by the desire to Support the Ones I Love conflicting with the need to reduce The List.

One of my many Other Lists is a collection of names that I feel have earned my immediate support – creators that will get my money almost immediately upon release, no questions asked. But that List has been causing me a lot of double-takes lately; whilst Llamasoft seem to have targeted the non-List-impacting iOS, Double Fine have seen fit to release Trenched which, by all accounts (and I admit to not having even tried the demo), is a tower defence game that requires friends for Good Times (a problem for me, since its release in Europe – where most of my XBL friends are – has been caught up in a legal quagmire). And I’m not a fan of tower defence stuff… at all. Platinum Games have delighted with Bayonetta, and then disgusted with a not-returned-to-in-ages MadWorld; the demo for Vanquish didn’t impress me (on either the 360 or the PS3). And after the stunning Killer7 and No More Heroes, I was shattered by the crapulence of Suda 51’s No More Heroes: Desperate Struggle, and am thus wary of grabbing Shadows of the Damned (especially when Suda 51’s next game is slated to be the zombie-filled Lollipop Chainsaw – because I hate the use of zombies in games). If Shadows is shit, that may put Suda 51 in the three-strikes territory for me (as it has for other people).

In short: I want to buy Vanquish to support Platinum. I want to buy Trenched to support Double Fine. I want to buy Shadows of the Damned to support Suda 51 and Grasshopper Manufacture. But I’m scared by the resultant pressure on The List; whilst Shadows looks easy enough, Vanquish most certainly does not, and I’m already struggling with Luxor, another game-style I don’t get on well with, and I doubt Trenched will offer the same opportunities to brute-force progress.

My arm gets twisted when I hear that sales for recent games have been “disappointing”; whilst I have no real idea how accurate the numbers at VGChartz are, Child of Eden is pegged at less than six-figure-sales, and Shadows of the Damned has struggled to sixty thousand sales (split evenly between the 360 and PS3).

And that, frankly, is bullshit.

I went straight out and bought a brand-spankin’-new copy of Shadows. I’ve not played it yet, but at least I’ve put a penny in Grasshopper’s pocket. Vanquish will have to wait – part of the lust behind that was driven by the discovery of a local store selling lenticular copies (on both platforms) for a mere AU$30. But then that’s almost too cheap; I’d actually rather pay AU$50 to buy it on XBLM (or, I assume, PSN) because I believe in digital delivery, and because I figure Platinum would actually get more out of that.

…oh god, what have I done?

Kamxor

Last Sunday night, post-blogging and lacking inspiration, I found myself pottering around aimlessly: looking at everything, settling on nothing. My plan for the month was in disarray, and I didn’t really know where my (legitimate) game-for-the-month was going to come from. I still have a few fall-back games that I can push myself through (you know, the type of backburner game that’s pretty much done, but just needs another weekend’s TLC before being struck off The List) – so a Plan B formed, and Paper Mario and Super Galdelic Hour started meandering to the foreground of my mind…

…in the meantime, though, I figured I’d put some effort into one of my long-term games. Chrono Trigger? No, that’s too long-term. Rez HD? Not while I’m still struggling with Child of Eden (which didn’t any game-time this week). F-Zero GX? I want to play something, not be reminded about how crap I am.

And somehow I found myself playing Luxor 2.

Now, I’ve written before about my love/hate encounters with Luxor 2, and when I loaded it up for the first time since I got on Stage 13-4 I was full of trepidation. But, fully aware of the struggle I was having just finishing the first third of the game, I had no great expectations… other than accepting that I was engaging in match-3 practice.

So imagine my surprise when judicious use of the account-signout “feature” saw me inch my way past my stumbling block… and the next stage. The next night saw another three stages completed; the following night another fell. That left me on the final level of Easy difficulty… when I was whisked away to Perth on work. Any spare moment on that trip, my mind flittered back to Luxor 2; the moment I stepped back into my home, the 360 was booted. Forty-five teeth-gritting minutes later, I’d scrounged my way through the game.

And then I leapt straight back into the Normal difficulty level. Currently at Stage 6-1, with my rank a lowly Cutter of Reeds. And, once again, I find myself curiously thinking that I may be feeling something that approximates fun… I’m unexpectedly eager to push on, anyway.

But, having posted a link to last week’s post on my my TrueAchievements feed, one of my old boosting buddies left a comment on TA suggesting we return to our previous Kameo challenges. Some months ago we’d given up on making further progress on the (zero-gamerscore!) Time Rank achievements after our Water Temple attempts left us bewildered and bemused; however, some enterprising German lads had posted some new video guides online, and they left my mate gibajon champing at the bit. So we started tackling them again… with initially predictable results. We were well off the pace, unable to even finish the level.

But we learned; we worked things out. We acted as a team. Sure, it was a pretty uneven team – with gibajon’s slick skills showing my old-man floundering for what it really is – but we worked out how to cover for each other. We polished each little section of the game, we started getting the feel for the flow of the level. The first time we actually finished the level – with a scant three seconds left on the clock, earning a convincing E-Rank – felt like a triumph. Getting within thirteen seconds of our A-Rank target, we knew we could squeeze the extra seconds from somewhere; but when the breakthrough came, and we finished easily… well, it’s safe to say we were both pretty happy.

Then came the next level… less than a dozen attempts. The next… less than a handful (despite my protestations about the apparent impossibility of the task). The final level, with tight initial timings and requiring a healthy dose of luck early on, was more testing, but eventually it too was conquered.

And suddenly Kameo‘s Time Attacks were out of the way – and a little bit of digging led us to discover our world-wide rankings were a more-than-credible 38, 41, 30, 35, 22, and 25. We got gibajon a few extra hosting Achievements, and then somewhat sadly went our separate ways – the Co-op camaraderie was brilliant fun. But it left me further enamoured with Kameo again: it’s still a lovely game, and – now that I’ve managed to blitz the hardest remaining A-Rank – it’s feeling like it may be off The List sooner, rather than later.

I’m pretty sure it deserves another playthrough, though…

Unfocused

Sure, I’m trying to write a novel and get other things in my house in order, but you’d expect that I’d be able to conjure a focused, concerted effort when gaming, wouldn’t you?

Wrong.

The week started promisingly enough with a direct attack on Halo: Reach. I was determined to reach the rank of Lieutenant Colonel this week, which I easily managed early on, and have occasionally returned to the game in order to whore cRedits to buy pretty armour trinkets. But then I got the wild idea that it might be a good move to distract myself by playing a little Halo 3.

Now, I love Halo 3. It’s a lovely game. And, starting a solo Heroic playthrough, it felt fantastic to be back inside Master Chief’s armour.

Until the first firefight.

That’s when I realised just how comfortable I’d become with Halo: Reach‘s control scheme… because there’s a few key differences between the games. There’s nothing like running up to a grunt to punch it in the head and instead swapping your beloved battle rifle for a plasma pistol. Where’s melee? How do I reload?

So: I was playing Halo 3 (badly). I’ve only got two Achievements outstanding on the game, so I thought I’d join a boosting party (via TA) to try and snaffle one of them. I find some like-minded individuals and am happily (or sadly, depending on your viewpoint of gaming as a hobby / lifestyle choice) sitting in front of the 360 at 1pm on Saturday.

Expect I’ve got the dates wrong; it’s 1pm next Saturday.

Bugger.

I quickly find another boosting session starting later in the afternoon. Hurrah! In the meantime, I poke around TA some more, looking listlessly at my remaining Achievements… and I begin to think weird things. Things like, “I wonder if there’s any Australians who want to work on Perfect Dark Zero Achievements? Or Kameo co-op stuff?”

I poke around and find a likely name, and fire off a message to them. The Halo 3 session is a bust; the “host” doesn’t bother turning up. Then the chap I’d messaged about Kameo pings me back – let’s go, he says.

You’ve got to admire that enthusiasm :)

We played nearly three hours of Saturday for no result (well, all the Achievements we’re shooting for have zero GamerScore associated with them, so technically they’re all for no result), trying to obtain a Time Attack A-ranking on the first level. We failed dismally but, on the first attempt the next day, we romped it in. The next Time Attack fell soon thereafter, as well as a brace of Expert levels on co-op.

I’ve always sung the praises of Kameo – I think it’s a lovely little game, and these extra modes of play really work out well for it. As for Joe, my partner-in-crime… I doff my cap to you, sir, for putting up with a buffoon like myself. A couple of brilliant sessions so far, with more (hopefully!) to come.

Finally this week, I also started playing Braid again. I’ve no idea why. Blimey that Speed Run is going to be hard.