More Things I Love

You know what I really love?

A good list.

A list can create order from chaos; a list can turn a ramshackle collection of targets into a sensible to-do walkthrough.

But do you know what I love more?

A thorough spreadsheet.

The more cells the better: big grids with spaces for me to put a completionist tick (or, rather, a “1”) when their goal – or micro-goal – has been reached. And if there’s cells for “1”s, there’s the opportunity to thrown in an =SUM and create a satisfying completion percentage.

Phwoar. Just typing that out has got me a little flustered with excitement. Yep, that’s how much I love me a spreadsheet.

It should come as no surprise to regular readers (yeah, right, like I’ve got any of those) that The List is spreadsheet-based. I track all manner of dates and statistics for my tiny collection; other pages in that particular file cover specific games, my favourite being the nice permutations behind the Prince of Persia combo list. And then there’s my 360 gamerscore spreadsheet and PSN Trophy data munging, both fantastic little tools that I love tinkering with. But more recent spreadsheets have covered my Halo: Reach commendations, Bastion dialogue lines, and TimeSplitters 2 awards; my tracking of the Uncharted sequels multiplayer medals is, naturally, bordering on the obsessive (especially given Drake’s Deception‘s depth of ranked awards).

But, with my interest in Uncharted 2‘s multiplayer waning a little (due, in no small part, to flaky matchmaking often refusing to make me a match), I turned back to my Resolutions for inspiration (again). And re-reading the dot-point featuring my two bugbear racers – WipEout HD and F-Zero GX – caused me to reflect: the former’s requirements for completion are pretty well defined by the game’s associated Trophies, but what about the latter?

F-Zero GX is well known for its insane difficulty, and I’m resigned to the fact that I’ll never be able to cross it off The List. But my Resolution was to make inroads into the game, not complete it… so I started gathering all my completion requirements, with the aim of having something to measure “inroads” against. Unlocking all the races and characters is a given; the races are easy enough with a custom vehicle, but unlocking all the characters requires completion of the stupidly difficult Story Mode (which I’ve not even managed to half-complete, even on the easiest skill level). And then there’s all the character interview questions and staff ghosts in Time Trials…

And so a spreadsheet was born.

My “Racers” spreadsheet has three pages of WipEout HD stats (Trophies, Races on all three difficulties, and multiplayer Badges), as well as five pages of F-Zero GX stats: Ghosts, Story, Parts, Interviews, and a collective Summary. And after switching Pilot Assist off on WipEout and starting again, I’ve got 7.78% of my Gold Medals; after starting a new game of GX from scratch, I can happily report that I’ve picked up a grand total of 16 of the identified 810 target points of the game.

That’s the easiest 1.98%.

But I’m still a little hazy as to what my Resolution’s “inroads” could be. For WipEout, I’m thinking that Gold-medalling all races on the easiest difficulty – or a straight 33.3% on my spreadsheet – would be a pretty reasonable target; but GX? A similar target would imply that I’m able to win Master difficulty Grand Prix with stock vehicles… and, on the basis of my efforts in the last couple of days, I’m so far from that level of skill that it’s not funny.

So consider that Resolution… unresolved.

But damn that’s a bloody attractive spreadsheet that’s taunting me…

ComplexDeceptionAmongLegend

Hello again!

I opted not to post anything last week because… well, it’s going to be a bit boring for the next month or so, I reckon. That’s mainly because my gaming has become dominated by the Uncharted series, with a single-player Trophy spree on Uncharted 3, and lots of Uncharted 2 multiplayer – chasing DLC Trophies.

Whilst there’s nothing really to report on the Drake’s Deception playthrough (apart from a realisation that it really wants to be a movie, rather than a game), there’s been much more action Among Thieves. A new friend, met during last week’s boosting session, asked if I’d help him and a buddy out on a Hard Co-op level. Thinking it’d be a fun way to make some ranking-up cash, I agreed… and, after we pushed through that level with considerable ease, we upped the difficulty to Crushing. There was a bit of nail-biting, but slow-and-steady won the race (eventually)… and a Trophy was unlocked.

Those two guys generously offered to help me out with a few other Trophies, too, with one turning the somewhat tricky Gold Rush into a piece-of-piss. It was bloody brilliant fun, even if I did feel incredibly guilty that they were carrying my ageing skills through proceedings; Uncharted 2‘s Co-op really is good stuff.

But then comes the regular online multiplayer components and their associated Trophies, most of which are of the “perform [something] in [some mode]” variety. The grindiest (look, a new word!) of them is Cold Blooded – kill 2500 enemies in Deathmatch or Elimination games. Whilst not as daunting as Gears of War‘s Seriously, it was pretty demoralising early on to go into games (with my lowly rank emblem like a beacon) and maybe only get three kills under my belt… if I was lucky. But I’m over a thousand kills now, and the last few days has seen a noticeable improvement in my game; whilst I still aim to get six kills a game, I’ve recently started hitting double-figures pretty regularly. This is having a pleasing effect on my spreadsheet-of-stuff-to-do… does it really surprise anyone that I have such a spreadsheet?

The dark side of Uncharted 2, though, is the boosting. Whilst I’m happy eking out my kills in a legitimate manner, there’s some Trophies that I know I’d never attain through normal play; off to a boosting session I thus go. And I’ve mentioned before how disappointing the PSN-based boosting community is: TrueAchievements really has spoiled my expectations with its vast array of boosting session setup options and – more importantly – accountability for its users. It’s a rare occurrence that 360 boosting partners don’t bother turning up, or fail to co-operate during the session; they know that doing so will result in negative feedback that is visible to all future boosting partners.

There’s no such service (that I’ve found) on any of the PSN satellite sites. Thus, when only four people of nine supposedly committed players turned up to one session, I was a bit peeved. Of the four that did turn up, two immediately leapt into another game (“I’m not wasting my time waiting for others”), delaying any potential start; their selfish nature helped push the “start” time out by forty-five minutes. The ragged nature of the hours that followed also had me biting my lip; the loudest people with headsets refused to read the chat session that was in use, and frequently misled the rest of the group. Misogynist comments abound; griefing occurred whenever one of the braggarts didn’t get what he wanted.

It’s really quite demoralising, and – as I indicated above – a stark contrast to the dedication that one tends to find in a 360boosting session. It makes me want to just get these tricky Trophies out of the way and leave these people behind; seven Triple Threat medals, and a bunch of Plunder captures, and I’ll be happily flying solo, leaving the thought of those selfish shits behind.

There were a couple of other games that got a look-in over the last fortnight, too; there was a brief return to the Zelda franchise via Skyward Sword‘s Hero Mode (still caught in the interminably long tutorial section). But I also thought I’d start tackling the Master Challenges of Shadow Complex – in-game Achievements that have no gamerscore associated with them. After finding a decent walkthrough video that demonstrates a decent route through the Complex, I figured it would be a piece of piss; unfortunately, I seemed to have completely forgotten how to actually play the game. Progress was slow and stilted… and off-putting. Shadow Complex returned to the back-burner.

So that’s me. I’ve got 1036/2500 Cold Blooded kills, and I want many more… it’s a long term project, spurred on by the fact that it was a Resolution. But, once I shake clear of the Bad People, it’s also an immensely fun project… and one that seems to be indicating that I still have the capacity to learn how to improve my play.

Which makes me feel… well, less old.

DeceptionAmongIco

A year ago, if I’d have said that – some day – my PS3 would receive an absolute caning one week, I’d have laughed at my own words.

Yet, this week, the 360 was only turned on to watch a documentary on iView, and the Wii only for Wii Fit; the PS3 was home to all of my gaming.

Firstly, I pushed on and finished my Hard playthrough of Uncharted 2, which was – surprisingly – pretty good fun. Running alongside a Crushing walkthrough was interesting, because the tactics contained therein made some parts of Hard laughably easy – the train wreck gunfight, for example, or the big Shambalah fights were achieved on their first attempt, which was a relief. There was also a little bit of a cleanup of Uncharted 2‘s medals, and a few excursions into co-op with another friend online… co-op is actually quite a bit of fun, with tension a-plenty as the last team-mate struggles to stay alive while the others’ respawn timer ticks down.

Uncharted 3 also got a look-in… eventually. There’s a common complaint amongst the Uncharted 3 community that their discs aren’t read all the time, leaving them stuck on the “spinning ring” loading screen; such was the case with me this weekend, with all attempts to get the game to load requiring a reboot. Eventually, I cleaned the tiniest smudge of a fingerprint – seriously, it was less than 5mm across – from the outer edge of the disc, and it booted, allowing me to snaffle a few Trophies.

But the major achievement of the week was the crossing off The List of Ico after a tense speed-run. In attempting to get under the two hours required for my final Trophy of the game, I found a speed run guide that presented a plethora of tricks that I’d not discovered myself. A bit of dedication – and swearing at Yorda – saw my error-ridden run clock in at 1:56:09; the Castle Guide and Platinum Trophies popped soon thereafter.

But, right now, I’m feeling a little bit burnt out after an incredibly frustrating boosting session for Uncharted 2‘s multiplayer Trophies. It had the lot: uncommunicative cowboys, people who ignored instructions, streak breakers, kill stealers… I left the last game in a complete huff. I play these games for fun; I do this boosting for that little surge of delight that appears when a Trophy pops. I don’t need to be feeling rage from these activities.

So, for now, a little break. Or maybe some Mario Kart