I opted not to post anything last week because… well, it’s going to be a bit boring for the next month or so, I reckon. That’s mainly because my gaming has become dominated by the Uncharted series, with a single-player Trophy spree on Uncharted 3, and lots of Uncharted 2 multiplayer – chasing DLC Trophies.
Whilst there’s nothing really to report on the Drake’s Deception playthrough (apart from a realisation that it really wants to be a movie, rather than a game), there’s been much more action Among Thieves. A new friend, met during last week’s boosting session, asked if I’d help him and a buddy out on a Hard Co-op level. Thinking it’d be a fun way to make some ranking-up cash, I agreed… and, after we pushed through that level with considerable ease, we upped the difficulty to Crushing. There was a bit of nail-biting, but slow-and-steady won the race (eventually)… and a Trophy was unlocked.
Those two guys generously offered to help me out with a few other Trophies, too, with one turning the somewhat tricky Gold Rush into a piece-of-piss. It was bloody brilliant fun, even if I did feel incredibly guilty that they were carrying my ageing skills through proceedings; Uncharted 2‘s Co-op really is good stuff.
But then comes the regular online multiplayer components and their associated Trophies, most of which are of the “perform [something] in [some mode]” variety. The grindiest (look, a new word!) of them is Cold Blooded – kill 2500 enemies in Deathmatch or Elimination games. Whilst not as daunting as Gears of War‘s Seriously, it was pretty demoralising early on to go into games (with my lowly rank emblem like a beacon) and maybe only get three kills under my belt… if I was lucky. But I’m over a thousand kills now, and the last few days has seen a noticeable improvement in my game; whilst I still aim to get six kills a game, I’ve recently started hitting double-figures pretty regularly. This is having a pleasing effect on my spreadsheet-of-stuff-to-do… does it really surprise anyone that I have such a spreadsheet?
The dark side of Uncharted 2, though, is the boosting. Whilst I’m happy eking out my kills in a legitimate manner, there’s some Trophies that I know I’d never attain through normal play; off to a boosting session I thus go. And I’ve mentioned before how disappointing the PSN-based boosting community is: TrueAchievements really has spoiled my expectations with its vast array of boosting session setup options and – more importantly – accountability for its users. It’s a rare occurrence that 360 boosting partners don’t bother turning up, or fail to co-operate during the session; they know that doing so will result in negative feedback that is visible to all future boosting partners.
There’s no such service (that I’ve found) on any of the PSN satellite sites. Thus, when only four people of nine supposedly committed players turned up to one session, I was a bit peeved. Of the four that did turn up, two immediately leapt into another game (“I’m not wasting my time waiting for others”), delaying any potential start; their selfish nature helped push the “start” time out by forty-five minutes. The ragged nature of the hours that followed also had me biting my lip; the loudest people with headsets refused to read the chat session that was in use, and frequently misled the rest of the group. Misogynist comments abound; griefing occurred whenever one of the braggarts didn’t get what he wanted.
It’s really quite demoralising, and – as I indicated above – a stark contrast to the dedication that one tends to find in a 360boosting session. It makes me want to just get these tricky Trophies out of the way and leave these people behind; seven Triple Threat medals, and a bunch of Plunder captures, and I’ll be happily flying solo, leaving the thought of those selfish shits behind.
There were a couple of other games that got a look-in over the last fortnight, too; there was a brief return to the Zelda franchise via Skyward Sword‘s Hero Mode (still caught in the interminably long tutorial section). But I also thought I’d start tackling the Master Challenges of Shadow Complex – in-game Achievements that have no gamerscore associated with them. After finding a decent walkthrough video that demonstrates a decent route through the Complex, I figured it would be a piece of piss; unfortunately, I seemed to have completely forgotten how to actually play the game. Progress was slow and stilted… and off-putting. Shadow Complex returned to the back-burner.
So that’s me. I’ve got 1036/2500 Cold Blooded kills, and I want many more… it’s a long term project, spurred on by the fact that it was a Resolution. But, once I shake clear of the Bad People, it’s also an immensely fun project… and one that seems to be indicating that I still have the capacity to learn how to improve my play.
Which makes me feel… well, less old.