Mid-2012 Recap

Hello again!

It’s been a lazy month or so (alright then… five weeks) since my last post, and so much has happened in-between… let’s get recapping!

The maelstrom of E3 hit and… well, colour me uninspired. Halo 4‘s showing, whilst pretty, ensured that I would no longer venture into the world that Bungie built – they’ve got interesting plans for the multiplayer aspects, to be sure, with ongoing story-driven arcs and oodles of stats. But I struggled to (or am struggling to) reconcile Reach‘s stats, so that’s actually a turn-off for me… and why was Cortana showing up in Master Chief’s HUD? Criterion’s new Need For Speed game looks to have all the addictive qualities of Burnout Paradise, but… I’ve already got Burnout Paradise. I’m not sure I need another one.

The biggest turn-off from E3, however, was the reaction of the crowds to the torture porn demonstrations of titles like the Tomb Raider reboot (and the subsequent she’s-being-raped-so-you-care-about-her idiocy) and The Last of Us. Justifiable context or not, the shotgun-to-the-face closing of the Sony press conference demo was one of the more disgusting public displays by anyone in this industry I care about… and the fact that I had to explain to my nephew why I thought it was wrong gives me reason to think that widespread sensory dulling continues unabated.

There were some lighter moments, too: Michael Pachter’s appearance on Giant Bomb’s podcast covering Day Zero of E3 had some brilliant moments, including analysis on Nintendo’s stock valuation, the admission of Assassin’s Creed overload, and Pachter’s contrary view that attempts to balance the Watch Dogs opinion. But the relatively poor showing of Nintendo, combined with ongoing concerns of asset generation cost (and the aforementioned torture porn response) left me feeling a bit despondent… though this apology from Kotaku for E3 (including the great line “Bad Art is not antimatter”, followed by Tycho’s “more art is always the answer”) leaves me with some hope.

Luckily, I’ve managed to stop worrying about the future of gaming by playing heaps of games. My dedication to my WipEout HD and F-Zero GX spreadsheets (as previously documented) lasted only a week or two – 8.18% and 5.06%, respectively – before getting replaced by a massive Skyward Sword kick. Playing through the most recent Zelda on Hero Mode proved to be tricky early on (no hearts are spawned, and you suffer double damage) until I managed to find the first Heart Medal to redress the balance. I pushed through to the penultimate battle sequence, but there’s the small matter of earning the Hylian Shield that is stopping me from going any farther – and that shield is only obtainable via an eight-battle boss rush challenge, which is something I’m finding too daunting to attempt. I’ll wait until I grow a pair before returning to finish Hero Mode, then duck back for my final play through that glorious game.

A few weeks back I decided to buy a new Xbox 360 – my Premium launch model and my spare Arcade are still going strong (having felt the tender hands of Microsoft once each), but I wanted to get a new 360S (and, more importantly, a new hard drive) before making any significant new game purchases. It turned out that it was only about $10 more expensive to buy a 250GB Kinect bundle than an unbundled 250GB model, so I grabbed that… and the pack-in games that came with it. A bit of furniture shuffling inside the Moobaarn produced a more Kinect-friendly space, and my short-lived assault on Kinect Adventures netted me about half the Achievements trapped therein before I turned my back on it, adamant that I would return when I could coerce someone into playing co-op with me.

The other pack-in “bonus” was Carnival Games, whose high TA-ratio – 2.92 overall – had me worried that it would be a List lingerer. But after a week of jumping, twisting, and posing, I managed to fool the Kinect sensor enough of the time that it was completed… but it’s far from an easy game, with inconsistent movement responses and emphasis on luck, rather than skill. Perseverance pays off, however.

More pestering from Lita ensured that I started playing Assassin’s Creed II on my our TA-Birthday, and the Achievements flowed thick and fast. The main game was wrapped up in about four days, with the terrible DLC falling thereafter… and I’ve currently got a support ticket with Ubisoft to see whether I’ll ever be able to obtain the last 0.79% of the game that is trapped on their Uplay servers.

The last game I’ve been playing recently is Child of Eden. I managed to get a couple of Achievements in that, too (after the best part of a year’s break), and I’m actually starting to get a feel for the game now. Maybe it’s not as bad as I thought it was… first impressions, eh?

But I only really started tackling Child of Eden again as a reaction to my 2012 Gaming Resolutions, which are worth addressing since we’re at the halfway point. So… how am I faring?

In 2012, I resolved…

…to leave 2011 with The List pared back to… 64. Yep, the same target as two years ago. Soft, but – on previous efforts – pretty unlikely.

The List currently sits at 71. Might be tough going from here…

…to (still) keep on top of stuff obtained through the year. 50% is fine, since it means that some of the back catalogue is getting wrapped up.

So far, so good: so far I’ve bought thirteen new games, eight of which have already been completed. There’s only a couple of must-buys on the horizon (Fez, Jet Set Radio, and Dyad), so I reckon I’ll manage alright with this one.

…to knock Perfect Dark Zero, Skyward Sword, Uncharted 2, and Halo: Anniversary off The List.

Halo: Anniversary has already been done, and significant work has been done on Skyward Sword and Uncharted 2. PDZ, on the other hand…

…to beat Luxor 2‘s Normal skill level.

Who said what now?

…to make some inroads on both WipEout HD and F-Zero GX. Racing ahoy!

Well, I’ve made some pretty spreadsheets… and I started playing WipEout properly… that counts, right?

…to clear up some of the lingering 360 titles… fo’ real this time. Ninety-Nine Nights, Rez, Shadow Complex.

I fired up Shadow Complex once. Ummm… I had a few boozy levels of Rez, too…

…to break at least 500 GS in Child of Eden.

Woohoo! I’m up to 380!

…to play something new; something outside the stuff I know I like. To take a risk!

I’m going to claim this one as “done” on the basis of Flower, Journey, and the Kinect rubbish.

So, there you go. In short, I’m hanging on my the skin of my teeth.

Less typing, more playing, methinks ;)

More Things I Love

You know what I really love?

A good list.

A list can create order from chaos; a list can turn a ramshackle collection of targets into a sensible to-do walkthrough.

But do you know what I love more?

A thorough spreadsheet.

The more cells the better: big grids with spaces for me to put a completionist tick (or, rather, a “1”) when their goal – or micro-goal – has been reached. And if there’s cells for “1”s, there’s the opportunity to thrown in an =SUM and create a satisfying completion percentage.

Phwoar. Just typing that out has got me a little flustered with excitement. Yep, that’s how much I love me a spreadsheet.

It should come as no surprise to regular readers (yeah, right, like I’ve got any of those) that The List is spreadsheet-based. I track all manner of dates and statistics for my tiny collection; other pages in that particular file cover specific games, my favourite being the nice permutations behind the Prince of Persia combo list. And then there’s my 360 gamerscore spreadsheet and PSN Trophy data munging, both fantastic little tools that I love tinkering with. But more recent spreadsheets have covered my Halo: Reach commendations, Bastion dialogue lines, and TimeSplitters 2 awards; my tracking of the Uncharted sequels multiplayer medals is, naturally, bordering on the obsessive (especially given Drake’s Deception‘s depth of ranked awards).

But, with my interest in Uncharted 2‘s multiplayer waning a little (due, in no small part, to flaky matchmaking often refusing to make me a match), I turned back to my Resolutions for inspiration (again). And re-reading the dot-point featuring my two bugbear racers – WipEout HD and F-Zero GX – caused me to reflect: the former’s requirements for completion are pretty well defined by the game’s associated Trophies, but what about the latter?

F-Zero GX is well known for its insane difficulty, and I’m resigned to the fact that I’ll never be able to cross it off The List. But my Resolution was to make inroads into the game, not complete it… so I started gathering all my completion requirements, with the aim of having something to measure “inroads” against. Unlocking all the races and characters is a given; the races are easy enough with a custom vehicle, but unlocking all the characters requires completion of the stupidly difficult Story Mode (which I’ve not even managed to half-complete, even on the easiest skill level). And then there’s all the character interview questions and staff ghosts in Time Trials…

And so a spreadsheet was born.

My “Racers” spreadsheet has three pages of WipEout HD stats (Trophies, Races on all three difficulties, and multiplayer Badges), as well as five pages of F-Zero GX stats: Ghosts, Story, Parts, Interviews, and a collective Summary. And after switching Pilot Assist off on WipEout and starting again, I’ve got 7.78% of my Gold Medals; after starting a new game of GX from scratch, I can happily report that I’ve picked up a grand total of 16 of the identified 810 target points of the game.

That’s the easiest 1.98%.

But I’m still a little hazy as to what my Resolution’s “inroads” could be. For WipEout, I’m thinking that Gold-medalling all races on the easiest difficulty – or a straight 33.3% on my spreadsheet – would be a pretty reasonable target; but GX? A similar target would imply that I’m able to win Master difficulty Grand Prix with stock vehicles… and, on the basis of my efforts in the last couple of days, I’m so far from that level of skill that it’s not funny.

So consider that Resolution… unresolved.

But damn that’s a bloody attractive spreadsheet that’s taunting me…

A Grim Realisation

In the middle of the protracted writing session that produced last week’s blog post, I had an impromptu visit from my brother and his son. I’ve mentioned my nephew a few times on this blog, often wanting to use our twenty-eight-year age gap as a (hopefully) interesting contrast in attitudes. After he mocked me because his PSN profile level was higher than mine – Level 6, 83% versus Level 6, 13% – I pointed out the fact that he had four times as many games on his profile as I did. In doing so, I was challenging him to play like me – and that, in retrospect, was a pretty silly thing to do. After all, he should feel free to play games the way he wants, finding the joy he wants… I should just be a guiding force, not a dictator.

But his goading triggered a competitive spark in me, and I quickly wrapped up most of the remaining Trophies for Flower and Journey early in the week. Then, during a moment of procrastination (and somewhat prompted by the fact that my nephew claims – he’s got a habit of cheating occasionally – to have beaten the game on Hard), I flitted over my 2012 Resolutions and started considering at my commitment to knock Uncharted 2 off The List. So I started digging around a bit to see what I’d be happy with… I was thinking all Trophies (naturally), as well as all multiplayer add-ons – boosters, skins, et al. You know, all the game had to offer.

Now, I was well aware that the multiplayer components required a fair bit of work – the Trophies, especially, would probably need some significant boosting. Some perusal of various PS3 community sites led me to believe that the support for boosting Trophies is… well, almost non-existent; still, the challenge of forming a reasonable boosting crew wasn’t daunting at all. To get things started, I popped online midweek for a bit of multiplayer action… and failed to find a game. There didn’t seem to be anyone still playing.

And then I started looking at the character skins… and my hopes plummeted. Some of the skins only became available at Level 80 – eighty! – and that, quite frankly, is a bridge too far. With my current rank stuck somewhere around Level 14 (with maybe $300,000 earned), and knowing that the levels between 60 and 80 required fifteen million dollars apiece, Level 80 felt like it would require many Seriouslys worth of effort.

I came to the grim realisation that my ideal Uncharted 2 completion would be bloody difficult. This was further backed up when I discovered that a number of skins were one-offs – only available for participants in special events, or as rewards for selected offers. It became apparent that there was no way to get them all regardless of the (seemingly impossible) Level 80 requirement.

My goal was, thus, impossible to achieve.

And, of course, my incredibly mature reaction to that realisation was to mentally throw my toys from the pram. “Fuck it,” I thought, “why bother with this stuff at all? What should my goal really be?”

So I started thinking about what would make me happy with all this content-experiencing stuff that I like to do. I can’t escape Achievements and Trophies, that’s for sure – there’s too many numbers associated with them to allow me that freedom. But if I were to accept that the primary reason I buy these games is for the single-player content, than can I dismiss any extended multiplayer hijinks?

There’s so much that’s appealing in that premise: imagine being able to give Uncharted 3‘s multiplayer only the barest of investigations. Imagine being able to write off Halo: Reach‘s horrendously convoluted Commendations! It’s a tantalising idea, but not one I can commit to… yet. I’m still ruminating on whether I can, in good conscience, accept such a shifting of goalposts.

But, speaking of Uncharted 3, I also wandered online to play a bit more of it’s multiplayer modes. The difference between it and its immediate predecessor are enormous, as is the skill levels of the players that inhabit those worlds; but I found a fun pastime in playing co-op missions in both Uncharteds, yielding minor Level increases (now up to 17 and 11, respectively).

And – deep breath – I also fired up Perfect Dark Zero for the first time in years. It’s really not a friendly game, is it? The introductory level on the easiest difficulty setting was all I could stomach; completing that game is going to be a real test of mettle. But there was one really nice thing about playing PDZ again: the opening movie is the first game-related thing I ever saw on my (then) brand new 360… my introduction to this generation, if you will. And, as a big fan of the Bond franchise, I was immediately sucked in by the movie, and even today it still generates genuine excitement in me.

Pity about the game behind it, though.

Finally, this week I had cause to buy a new Wii – and, in a vain attempt to future-proof, I wanted one of the old-style units with Gamecube compatibility (my Gamecube is really tetchy with my F-Zero GX disc, whereas my Wii has never locked up with it, so I figured I’d play all my GC games on the Wii in the future). The only new Wii unit I could find was a Mario Kart bundle… so now I own Mario Kart Wii, a somewhat unwanted – but not unappreciated – addition to The List. After being staggered that the copyright notice on the title screen says that it was released in 2008 – nearly four years ago, now! – I settled in and played the first Cup – with the Wheel, naturally. It feels good: solid, playful. But I know it’s going to be a List-dweller, though I may grant myself some leeway with regards to three-starring all Cups.

And, just to be sure of the unit’s quality, I played F-Zero GX again. Two attempts at the easiest Cup on the easiest difficulty: the Blue Falcon took me to five straight wins. The Wild Goose, on the other hand, was a twitchy fucker that I never had any semblance of control over. That game will also be a perpetual List-dweller.

The next week? Well, Wednesday should see me claiming the last of my Flower and Journey Trophies, and I’m almost finished with my second play through of Saints Row: The Third (after being stymied by a missing Stunt Jump). But then what? More tortuous PDZ, or Uncharted 2? Or maybe the tasty treat of Ico that I’ve got waiting in the wings?

My 2012 Gaming Resolutions

So… Gaming Resolutions, eh? These are rapidly becoming a bit of a joke with me.

Every year I present a collection of commitments, any of which in isolation look completely manageable, and every year I fail to satisfy those commitments. Every year, I plan to pare The List down, and every year it is merely whittled.

And, more to the point, every year I feel myself drifting further away from the mainstream gamer. As I write this, I’m listening to Giant Bomb’s 2011 Deliberations, and I’ve played precisely zero of their Top Ten. True, I want to play Saints Row: The Third, Bastion, and Portal 2, and they’ll undoubtedly be picked up next year, but still… none of them.

With that in mind, let’s have a look at last year’s Resolutions…

…to leave 2011 with The List pared back to 50. No shit. I’ve just pulled that number out of my arse, and I’m sticking to it.

Verdict: Fail. The List currently sits at 67. So that’s actually a Big Fail.

…to keep on top of stuff obtained through the year. Again. Last year’s goal of 50% was completely reasonable, yet I missed it. Try harder!

Verdict: Thirteen new games appeared this year; seven of those were off The List by year’s end. Success!

…to make an impact on every platform. Again. But do it this time!

Verdict: Fail fail faility fail. The only platforms that were touched were the Wii (and I only just scraped that in), 360, PS3, and DS. Sounds like a comprehensive FAIL.

…to clear up some of the doubles. This will feed in nicely to the pruning of The List indicated above; after all, I’ve got two copies of No More Heroes 2. Three copies of Jet Set Radio! Two copies of Ikaruga… ummm, let’s not fret about that one too much ;)

Verdict: Gimme an “F”. Gimme an “A”. Gimme an “I”. Gimme an “L”. What does it spell? petee.

…to clear up some of the lingering 360 titles. There’s a bunch of games in which I’ve acquired all the Achievements, but haven’t crossed off The List. Ninety-Nine Nights needs a bit of OCD collection lovin’, Rez needs some 100% levels. Let’s get some of those wrapped up, yeah?

Verdict: What starts with “F”, and sounds like “tail”? That’s right – me.

Clearly, 2011 was outright shithouse in terms of Resolution adherence. So what do I do – choose more resolutions that look attainable, then dismally fail yet again? Or do I pare down expectations somewhat?

Let’s find out…

In 2012, I resolve…

  • …to leave 2012 with The List pared back to… 64. Yep, the same target as two years ago. Soft, but – on previous efforts – pretty unlikely.
  • …to (still) keep on top of stuff obtained through the year. 50% is fine, since it means that some of the back catalogue is getting wrapped up.
  • …to knock Perfect Dark Zero, Skyward Sword, Uncharted 2, and Halo: Anniversary off The List.
  • …to beat Luxor 2‘s Normal skill level.
  • …to make some inroads on both WipEout HD and F-Zero GX. Racing ahoy!
  • …to clear up some of the lingering 360 titles… fo’ real this time. Ninety-Nine Nights, Rez, Shadow Complex.
  • …to break at least 500 GS in Child of Eden.
  • …to play something new; something outside the stuff I know I like. To take a risk!

So there you have it – my targets for the next year. Fewer broad sweeping statements, and more focus on the current generations (because there’s a technological change a-comin’, kids).

And, cut’n’pasting a line from previous years… What are your Gaming Resolutions for 2012?