Posts Tagged ‘Portal: Still Alive’

Tapering Off…

Sunday, February 7th, 2010

I should be winding down at the moment; tapering off my gaming a little, in preparation for my regular assault on the Adelaide Fringe (and, since this is an even year, the Adelaide Festival of the Arts). I set myself the task of writing a little something about every show I see and, since I tend to be a little… ummm… greedy with what I choose to see, that equates to a lot of blogging. Which means I often get bogged down and tend to put things off a little. For example, I only finished writing about the last show of 2009 – from 22 March – last weekend.

But that’s something for my other blog – this one’s reserved for gaming. And, as I opened, I should be winding down.

Should be.

Instead, this week a little Achievement-hunting gremlin crawled inside my skull and started wreaking havoc. Not content with wrapping up the remaining goals from Portal, I started hunting for other easy points; Shadow Complex obliged with a couple of easy Achievements, leaving a little bit of grinding for the one remaining cheevo (and an awful lot of practise for the Master Challenges). One of my old gaming chums helped out with a bit of Texas Hold’em whoring (and he still owes me a million dollars or so – right, Spencer? ;)

Another friend was keen to wrap up a few games, so I returned to Burnout Paradise for a quick run around Big Surf Island, and a little bit of cops & robbers. We followed that with a blast through Jetpac Refuelled, followed by some Brütal Legend multiplayer hijinks. All up, he snaffled 270 points – not bad for a couple of hours’ work.

A return to ODST’s Firefight mode with the old crew yielded a ton of fun… well, fun and panic and swearing, anyway. And no Achievements. But it was a timely reminder that there is much fun left in that title, which seems to have fallen off the radar markedly, what with all the Mass Effects and Modern Warfare 2s and Bayonettas of the world. A bit of a shame, that.

So, as demonstrated above, my “winding down” has proved to be one of the most varied and frenetic weeks in a year or two… and I’ve just got an e-mail from Play-Asia to say that my copy of No More Heroes: Desperate Struggle is on its way. Oh, and I managed to find a copy of the out-of-print Bayonetta Witch of Vigrid coffee-table book (lovely, but overpriced) and the Climax Bible (which, despite the fact that I can’t read a single glyph of anything Japanese, is wonderful – lovely glossy presentation & chock-full of information). And I also pre-ordered Bayonetta and Jeanne figures. Because hey, my mortgage payments are going to be dented by the Fringe anyway, right?

And so I bid you (all four regular readers, anyway) adieu for a month or so. The Festivals wrap on March 14, so expect some sleep-deprived ramblings about the joys of Shinobu and Travis’ return sometime thereafter. Game on!

Bayonetta’s ShadowPortal

Sunday, January 31st, 2010

This week began as the previous couple did: with the glorious Bayonetta. I’m still utterly smitten with both the lady and her game, and managed to polish off not only a run through the Non-Stop Infinite Climax difficulty, but all the Alfheim Portals as well – leading to all the Achievements associated with the game being unlocked, and my overall GamerScore just sneaking above 92% (23,867 of a possible 25,940). Hurrah!

But that’s not the end of Bayonetta, oh no – there’s a small matter of unlocking the additional characters, and performing complete runs with those, too… and a little obstacle called Angel Slayer, a bonus level unlocked once all the Alfheim levels were completed. To say that Angel Slayer is tricky is an understatement; there’s fifty-one individual “rooms” in the level, and I’ve successfully managed to beat twelve of them.

So there’s a bit of work left to do there, then ;)

After a friend pointed out that Portal: Still Alive was the XBLA deal of the week, I decided to buy it and see what I’d been missing. You see, I’ve played precious little of this much-lauded game: a few quick levels when the demo was first released on XBLA had been my entire experience, even though I knew full well that the game didn’t really get going until the late-teen levels.

So – time to rectify this (supposed) gaping hole in my gaming experience.

…blimey, that last level is pretty special, isn’t it?

To be fair, my experience with Portal is probably a little compromised because of all the hype that preceded it; there was no way it could possibly have matched the frothing exaltations and Game-of-the-Year nominations. Yes, it’s a wonderfully unique experience, but it’s more of an amusé than a banquet, a fact that it seems to accept and revel in. And really, there’s only five levels of content there – but, as I alluded to before, that last level is certainly worth experiencing.

Finally this week was a return to Shadow Complex to complete a 100% items run. It was pretty easy on Hardcore and, when the going got tough in some select boss battles, I simply dropped the difficulty down momentarily – a feature which I hope many more games take advantage of. Dunno how I’m going to manage that ChAIRness internal Achievement, though.

Of course, it’s rapidly approaching that games-free time of year for me – there’s less than a fortnight before the start of the Adelaide Fringe. And I’ve only just finished writing up last year’s events!