EnslavedODSTRoboCrack

So… the gaming blog – and, indeed, gaming itself – is slowing down a bit now; I’m pre-occupied with finishing up blog posts from last year’s Fringe on my other blog, in preparation for this year’s artsy sojourn. So I’ve probably only got another week or two of semi-active gaming before I have a hefty break.

Since I last posted, I’ve completed Enslaved. It’s a game that deserves a longer post to itself; but, in the meantime, I’ll say that it is a game of many highlights, and many deep flaws. The Pigsy’s Perfect Ten DLC was, in some ways, better than the main game; but, in other ways, it served to highlight some of those flaws. However, despite all its issues, I’m certainly glad I played it… and, surprisingly, it may have inspired me to play Uncharted (of all things!) again.

Once Enslaved was out of the way, though, the gaming dropped off markedly – save for a little boosting, helping out people with their Robotron and Crackdown Achievements. But, knowing there was limited gaming time before my break, I decided to organise an attempt at the bitchy Endure Achievement in ODST. A couple of old Aussie boosting buddies – gibajon and WithTheDawn – agreed to give it a bash, and a friendly Kiwi – phatal1ty – also volunteered for the fight.

It’s the hardest Achievement in ODST: complete the fourth Set in a Heroic Firefight game. Things didn’t start well on Alpha Site; we lost a couple of lives before the end of the first Set, and they were all probably me. I was paired with phatal1ty on the right side of the map, and kept foolishly running into mêlée battles… and paying the price. Still, after the second set – where a frantic battle saw the Team lose about five lives in less than a minute – I started to tighten up a bit, aware that this was going to be a tough finish.

And tight it was; with the common knowledge that fourteen lives at the beginning of the fourth Set should be sufficient, we began with eleven. The first two Rounds went by quick-as-a-flash; and suddenly, with eight lives in hand, we were entering the last Round.

And it was bedlam.

Halfway through the third Wave, our lines broke; out of ammo, we simply couldn’t cover each other as pairs, and fell back to one side… and the hide-and-seek began. Running out into the open to grab plasma weapons, dancing around the pillars for assassinations (or, as was unfortunately the case with me, a brutish punch in my face). And then the final Wave… two lives left, Hammer Chieftains chewing through ammo, one life left, then came the other Hammer, no lives left, the final wave of jetpack Brutes, phatal1ty dies…

…and then we were through.

The Bonus Round was silly icing on the cake, and the wait for the Achievement to pop was interminable… but pop it did, and I was elated. I don’t think I could possibly express my gratitude to the other chaps for their efforts in covering my sorry arse; my stats say that I wound up comfortably last on points, and second on deaths; in my defense, all I can say is that I spent much of the match stripping shields with plasma, rather than getting kills (197 Assists; the next highest was 68). But we made it… as a team, we got together and Endured.

And it was one of those gaming moments that, like its Achievement namesake, will endure in my memory.

So – what’s next? One last playthrough of ODST on Easy, one last Achievement to snaffle… and then a bit of a break…

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