EnslavedODSTRoboCrack

So… the gaming blog – and, indeed, gaming itself – is slowing down a bit now; I’m pre-occupied with finishing up blog posts from last year’s Fringe on my other blog, in preparation for this year’s artsy sojourn. So I’ve probably only got another week or two of semi-active gaming before I have a hefty break.

Since I last posted, I’ve completed Enslaved. It’s a game that deserves a longer post to itself; but, in the meantime, I’ll say that it is a game of many highlights, and many deep flaws. The Pigsy’s Perfect Ten DLC was, in some ways, better than the main game; but, in other ways, it served to highlight some of those flaws. However, despite all its issues, I’m certainly glad I played it… and, surprisingly, it may have inspired me to play Uncharted (of all things!) again.

Once Enslaved was out of the way, though, the gaming dropped off markedly – save for a little boosting, helping out people with their Robotron and Crackdown Achievements. But, knowing there was limited gaming time before my break, I decided to organise an attempt at the bitchy Endure Achievement in ODST. A couple of old Aussie boosting buddies – gibajon and WithTheDawn – agreed to give it a bash, and a friendly Kiwi – phatal1ty – also volunteered for the fight.

It’s the hardest Achievement in ODST: complete the fourth Set in a Heroic Firefight game. Things didn’t start well on Alpha Site; we lost a couple of lives before the end of the first Set, and they were all probably me. I was paired with phatal1ty on the right side of the map, and kept foolishly running into mêlée battles… and paying the price. Still, after the second set – where a frantic battle saw the Team lose about five lives in less than a minute – I started to tighten up a bit, aware that this was going to be a tough finish.

And tight it was; with the common knowledge that fourteen lives at the beginning of the fourth Set should be sufficient, we began with eleven. The first two Rounds went by quick-as-a-flash; and suddenly, with eight lives in hand, we were entering the last Round.

And it was bedlam.

Halfway through the third Wave, our lines broke; out of ammo, we simply couldn’t cover each other as pairs, and fell back to one side… and the hide-and-seek began. Running out into the open to grab plasma weapons, dancing around the pillars for assassinations (or, as was unfortunately the case with me, a brutish punch in my face). And then the final Wave… two lives left, Hammer Chieftains chewing through ammo, one life left, then came the other Hammer, no lives left, the final wave of jetpack Brutes, phatal1ty dies…

…and then we were through.

The Bonus Round was silly icing on the cake, and the wait for the Achievement to pop was interminable… but pop it did, and I was elated. I don’t think I could possibly express my gratitude to the other chaps for their efforts in covering my sorry arse; my stats say that I wound up comfortably last on points, and second on deaths; in my defense, all I can say is that I spent much of the match stripping shields with plasma, rather than getting kills (197 Assists; the next highest was 68). But we made it… as a team, we got together and Endured.

And it was one of those gaming moments that, like its Achievement namesake, will endure in my memory.

So – what’s next? One last playthrough of ODST on Easy, one last Achievement to snaffle… and then a bit of a break…

EnslavedRoboGears’Em

So – I fire up Gears of War on the 360 on a Friday afternoon in order to help a mate in the US out with his Seriously Achievement… only to discover that I was a day early. “No problems,” I laughed, “anything else you need help with?”

And so we started a little bit of contrived card-playing in Texas Hold’em, earning him a $900,000 – and an Achievement – in the process.

And then we started Robotron.

Now – Robotron is a tricky game. Rock-hard. But there was one seemingly gettable Achievement outstanding; Versus. “Play on Xbox Live Ranked VERSUS and gain the rank of 5.”

Gain the rank of 5? What the hell does that mean? Get a TrueSkill rank of 5? ‘Cos that would be pretty easy.

Hell no. It means “get to the 5th position (or better) on the Live Ranked Versus leaderboard”. That’s an all-time leaderboard. But, of course, it’s based on TrueSkill, so it’s open to a little bit of abuse… and abuse it we did. At one point, one of my alter-egos – BraveMite6103 – was ranked second in the world, before sacrificing his position to my mate DangerSlave – Achievement unlocked. And then it was my turn… unfortunately, due to previous Robotron whoring, it wasn’t quite so simple for me. A bit more elbow-grease was required – but I was happy to provide it. A couple of hours later, and it was done… many thanks to DangerSlave’s son, BraveMite6103, the amazing JasmineBore393, and NightPayload116. We couldn’t have done it without them.

Danger’s Gears whoring the next day was successful, too, with his Seriously unlocking around the 11,000 mark. And that, coupled with the completion of another playthrough of Gears on Casual, will hopefully mark the final time I ever touch that disc. It will not be missed, but there’s more to be written about that later.

But the bulk of the last week has been spent playing Enslaved. It’s a staggeringly beautiful game, with some of the best mo-cap and facial animation I’ve ever seen. The voice acting, too, is incredible, but the gameplay… hmmm. I’m not sure there actually is any gameplay.

OK… so that’s a bit facetious. But my first playthrough – as usual, on Easy – proved to be astonishingly unchallenging. Combat was straight button mashing, and the platforming elements seemed to be entirely on-rails and impossible to fail. And the lack of challenge created an emotional disconnect between myself and the otherwise wonderful storyline… and that feels like a massive missed opportunity.

However, I’m about halfway through a playthrough on Hard… and it’s a bit more challenging (the challenge, of course, being significantly reduced by the carry-over accumulation of power-ups). And some parts are almost too difficult now, to the point of unfairness – the Dog chase sequence has a time limit that’s tighter than a duck’s chuff. But I’m persevering, and I’m not hating it… so that’s nice.

RabbitsWarCourse

It’s been nearly three weeks since my last Sunday-night update, and that’s largely because of my recent Gears of War boosting habit.

I say “habit” for good reason; my Gears boosting became an addiction. When I first started boosting for the Seriously Achievement, I guesstimated that it would take about one hundred sessions to complete… that was about three hundred hours’ worth of Xbox occupancy. With various time off, and with various other stuff on my plate, I figured I could manage two or three of those sessions a week… a year of effort, then.

But in my first couple of sessions I fell in with a group of other boosters (Lita, Narv, and Beets, with a couple of regulars like Wicky and The Polish Guy) who were more than accommodating, and a barrel of laughs to-boot. Two or three sessions a week turned into two a day, five times a week. The purchase of a second copy of Gears led to the introduction of the double-boxing crew (Bolch, Saturn, Raven, and then Slash and Danger)… all the while, with every multiplier, the outstanding time I guesstimated for my Seriously Achievement was dropping.

Suddenly, I realised that I could finish it before the Fringe this year (in mid-February); hell, I could finish it in January.

Or even early January.

I returned from Christmas with my family late on the 27th of December, and leapt straight into a late-night boosting session. I went to bed around 2am, then got up again at 5am for another session; the entire Christmas / New Year break was a cacophony of sleep and boosting, catching both wherever I could (although one 5am session was shamefully missed when I slept through my alarm. Literally. I woke up three-and-a-half hours late, alarm still blaring away. I sheepishly apologised to the Team; they laughed, and thanked me for the extra kills).

One by one, my friends and accomplices in this most Serious of goals started dropping out, having Achieved what they set out to do; many of them donated their second box (or even both their boxes… thanks Bolch, Narv, Lita, and Beets!) to sessions in order for the stragglers to pick up quick extra kills. And for all of use, there was a pleasing social regularity to proceedings; check TA to see if anyone had got their Achievement recently, then hit the sessions, get the gossip (who popped? what was their count?), and start grinding those kills out.

Raven popped at 11,154; Narv at 12,345. Lita, presumably stymied by a number of network drop-outs, had to wait for 13,246 – and the pause at the end of each game was almost heartbreaking, as we waited in vain for her squeal of delight. And then Beets and I were surging through the 11-thousands, with him trailing me by 300 kills…

…and, at the end of one match, after 11,291 kills, Beets yelled out in jubilation. And I did not.

I don’t mind admitting that I felt absolutely gutted at that moment. I’d played alongside Beets for probably two-thirds of the time, and with only slight variations of play; yet his Achievement had popped, and mine had not. Deflated, I pushed on, running alongside Slash and Danger as we surged through the kills again. Another day, another seven hours, and Seriously had still not unlocked.

Finally, after another four demoralising hours, it popped – at 13,166. I didn’t exclaim my delight out loud; I just smiled to myself as I felt the dejectedness fall away. And then I had a glass of wine. Or two.

Remembering all the kindness that had been shown to me by others, I stayed in the game. Eventually, word got around and the congratulations poured in, but I became focussed on getting others to that goal. Slash popped next, at 11,550, and as I type this now Slash and I are sitting ducks as Danger runs rampant, racking up 57 kills every twelve minutes. I’m now paying it forward.

It may sound clichéd, but I’m going to miss those sessions. For 27 days I chatted to the same group of people about pretty much everything (though I’ll freely concede that, if there was a downer of a conversation topic, I probably brought it up). Sure, it was a gaming grind – but it was a sociable one. I really meant it when I said that Gears provided the Surprise Discovery of the Year for the sense of community I felt; but that provided another little thrill when Raven read that post and was delighted himself. And Slash’s acceptance speech says it all far better than I ever could.

So – I’m sad (and glad) that Seriously is out of the way. Another little bit of effort saw all the rest of the Gears Achievements wrapped up. One more playthrough, a more considerate blog post, and – after four years – Gears of War will be struck from The List.

Speaking of The List… The Rub Rabbits was finally completed. Fucking Stampede Memories. The less said about that, the better, I think, lest this otherwise positive post become a torrent of bile.

Finally: for the last couple of years, I’ve always seemed to manage to have a nice little palate-cleanser of a game first thing in the New Year. This year, I fired up Doritos Crash Course (which I’d conveniently forgotten to include in all my end-of-year calculations) on New Year’s Day… and bloody hell did that entertain me when I wasn’t whoring Gears! All Achievements wrapped up (including some bastard-hard Gold Medal times)… Fantastic stuff, and well worth the free download (for your 360).

So – the next week should see Gears completed, and maybe – just maybe – I’ll start Enslaved, after an irresistible bargain appeared in the New Year sales…

My 2011 Gaming Resolutions

As usual on the first day of the New Year, I publicly reflect on my Gaming Resolutions. 2010 was a reasonable year in terms of consumption; 14 games were crossed off The List, but only 10 were added. (Please note: The List does not cover my occasional iOS purchases. You can decide for yourself whether that’s a cop-out or not)

And that last number scares me a little.

I call myself a gamer, but I only bought ten new games in a calendar year? Worse still, three of those are from previous years, and one title is in there twice. What’s going on?

Well, I admit that my focus on the numerical size of The List may have been a bit too harsh… but what I want to do is reduce the surface area of my attention somewhat, allowing myself to focus on the current generation of consoles without guilt. I certainly spent much of the last two months of the year hammering away on the 360 with scant regard for anything else; I’d love to continue doing so, without the nagging voice at the back of my head telling me I should be playing something on the Jaguar instead.

That was certainly the intention behind last year’s Resolutions; so, how did I do?

…to leave 2010 with The List pared back to… oooh, let’s say 64. Because it’s a nice number :)

Verdict: Oh… sooooo close. As late as November, I recall mapping out how I’d hit that magical number; a bit of Super Galdelic Hour, a Paper Mario wrap-up, and maybe Geommie Wars 2? Or ODST? Sadly, none of my plans came to pass, and I finished the year with The List a slightly slimmer 67. A Conceded Pass, at best.

…to keep on top of stuff obtained through the year. Last year’s goal of 60% seemed reasonable at the time, but was hurt by a flurry of purchases late in the year; let’s aim for 50% in 2010.

Verdict: OK, let’s fire up the spreadsheet… ten new games, four completed… 40%. Fail. At least I got all the Achievements for another three of those outstanding games.

…to not go overboard in the purchasing stakes. In retrospect, there’s a couple of titles that were picked up this year that… you know… were probably a little too retail therapy-ish.

Verdict: I think I may have gone a little over the top on this one, to be honest. Ten new games isn’t a lot, but at least there were only two impulse purchases within them; the rest were deeply considered. I’ll award myself a Pass here, but an unhappy one.

…to make an impact on every platform.

Verdict: I gave this a bash, I really did. I knocked ChuChu Rocket! off the Dreamcast, gave Ballistic some serious effort on the Nuon… but the other side of the coin is that I didn’t fire up the Jaguar at all, nor did I play a single Gamecube game. The intention was there, but not the execution. Fail.

…to not give up so soon.

Verdict: You know what? I’m giving myself a Pass here, because I think I persevered pretty well with some of these titles.

So, overall, 2010 was pretty damn average on the Resolution front. “Must try harder,” reads the report card. “But enough of that, Pete!” no-one cries; “What are your no-doubt seemingly-realistic, yet heartbreakingly-unattainable resolutions for 2011?”

Well, I’m glad that you asked. In 2011, I resolve…

  • …to leave 2011 with The List pared back to 50. No shit. I’ve just pulled that number out of my arse, and I’m sticking to it.
  • …to keep on top of stuff obtained through the year. Again. Last year’s goal of 50% was completely reasonable, yet I missed it. Try harder!
  • …to make an impact on every platform. Again. But do it this time!
  • …to clear up some of the doubles. This will feed in nicely to the pruning of The List indicated above; after all, I’ve got two copies of No More Heroes 2. Three copies of Jet Set Radio! Two copies of Ikaruga… ummm, let’s not fret about that one too much ;)
  • …to clear up some of the lingering 360 titles. There’s a bunch of games in which I’ve acquired all the Achievements, but haven’t crossed off The List. Ninety-Nine Nights needs a bit of OCD collection lovin’, Rez needs some 100% levels. Let’s get some of those wrapped up, yeah?

So there you have it – my targets for the next year. Feel free to comment on these, or your own, resolutions… and wish me luck. I’ll need it :)

2010: The Year in Review

So, with 2010 drawing to a close, and after enduring my last New Year’s Eve as a thirty-something, I take heart in the old adage: another year older, another year wiser, right?

Erm… not quite.

2010 turned out to be an odd year, rife with emotional turmoil and great steps forward in responsibility, mixed (paradoxically) with chunks of silly self-indugence; and that personal stuff impacted on my beloved hobby somewhat. This year marked the first time in years that I’d failed to complete a game in a calendar month… not once, but twice, with December being barren as well. But I don’t feel as unhappy about that as I thought I would: massive inroads into long-standing bugbears were made in December; the foundation of an assault on The List in the year ahead.

But enough yakking; it’s time for my light-hearted, piss-weak, ridiculously-limited-and-skewed look back on 2010!

The Where-Have-You-Been-All-My-Life Award: Why hello, Miss Fifty-Two Inch Telly with HDMI Inputs; I do love you so very much, and can’t possibly imagine what life would be like without you now… Side-by-side, or Picture-in-picture, is the most wonderful thing to have happened to my Gaming World in aeons. Miss Portal was a worthy runner-up, but so far back in the field it didn’t matter.

Blast From The Past Award: So… Chrono Trigger, eh? 70 hours in, and only one of the thirteen endings unlocked. Bloody nice game too. RPG-grinding goodness just made for those long plane flights I suffer for my work.

Proudest Achievement of the Year: After hours and hours of shit-yourself scaredy-cat timid play, I finally beat Halo: Reach on Legendary… solo. A Monument to All Your Sins was mine.

The “Go Fuck Yourself” Dismissal: Introduced last year, this Award allows me to vent at a game that annoys me. This year’s winner? Astropop. May I never play – or mention – it again.

Disappointment of the Year: Not much of a contest for this one; No More Heroes: Desperate Struggle takes the gong for taking a big steaming shit over everything that was wonderful about the original game (my Game of the Year for 2008).

WTF Gaming Moment of the Year: Pretty much all of Bayonetta. Wackiness from beginning to end.

Surprise Discovery of the Year: Back in 2006 I bought Gears of War and, after completing all the campaign elements, I tried out the online multiplayer… and was disgusted by the nature of the people who habited that world. Arrogant, gobby fucks, the lot of them. So imagine my surprise when, returning to Gears for the first time in three years to do a bit of Achievement boosting, I discovered that the vast majority of people still playing the game were kind, fun-loving, and considerate… a delight to play with. Massive props to Lita, narv, beets, Bolch, Raven, Slash, Danger, and others who I’ve just offended by failing to explicitly mention… you guys (and gal) are awesome :)

The “I am the King of the World” Throw-Your-Arms-In-The-Air Trophy: I like the name of this one, and it goes to Braid – or, more specifically, the whittling down of my speed runs until the final Achievement popped, and all the Hidden Stars were collected. An utterly wonderful game, and a totally doable – and immensely rewarding – Achievement.

The Shrugging “Huh?” (for Most Notable Lack of Comprehension for Critical Acclaim): Uncharted. Why, exactly, do people rave about this game, with its sloppy controls? Or am I only going to figure it out on my fourth painful playthrough?

Multiplayer Moment of the Year: Boosting in Gears when three people popped their “Seriously” Achievement in one session was pretty impressive; but Crackdown 2 takes this award for the Battle Bus adventures I experienced with a bunch of people online.

The More-Of-The-Same… And-We-Like-It-That-Way Appreciation Award: Super Mario Galaxy 2 takes this one easily, after Crackdown 2 sadly failed to challenge it. Galaxy 1.5 it may be, but that’s just fine by me; the gameplay is as solid as a rock, and just as rewarding as the original.

The Easy-Peasy… Oh Shit! Discovery Award: This is a new award intended to honour the game that looked like an easy one to beat, but reveals itself to be a List-haunter. After Burner Climax was a doddle to get all 200 GS in, but obtaining all the medals in Score Attack mode? Insane, and about as doable for me as Wave 100 in Robotron. Whoops… a great example of an impulse buy gone bad.

The “I Love You… Honest” Missive of the Year: Get ready for a surprise… because the PS3 console hardware takes the gong. I love my Slim, it’s a beautiful box of electronic goodness – quiet, cool(-ish), and powerful. If only the DualShock controller, XMB software, and PSN were up to the same high standard…

Under-Appreciated Game of the Year: Why oh why aren’t more people raving about Costume Quest? It was the perfect example of a bite-sized, joyous, downloadable nugget of a game, with a wonderful sense of humour and awareness.

AAA-HypeTitle I Missed Award: CODBLOPs. Gran Turismo 5. Red Dead Redemption. Heavy Rain. Mass Effect 2. Assassin’s Creed. I missed ’em all.

Boomshanka – that’s 2010 over and done with. And, for the first time in ages, I don’t have a post ready-to-go about my game of the year… because I like to have crossed stuff off The List before assembling the final article. I like to have experienced all the game has to offer before I clumsily rant about how great it is. And the two real contenders for my Game of the Year are both still firmly on The List.

Halo: Reach coupled a fantastic campaign (which encouraged you to empathise with characters you knew were going to die) with stunningly flexible multiplayer; rich stats tracking wreaks havoc with my OCD, meaning I’ll never be truly satisfied until I hit that Inheritor rank… in another 19.4 million cRedits’ time. Until then, I’ll be ducking in for my Daily Challenges, popping grunts in the head, and belting through the campaign again… and loving every second of it.

But Reach misses out.

Because my 2010 Game of the Year is Bayonetta.

From the moment I first saw Bayonetta in her first teaser trailer – a few brief glimpses and half a lingering calf – I was smitten. A strong female lead in a game of gunplay? Oh, yes please. But when the first gameplay videos came out, I became conflicted; it looked like a hack-and-slash button masher, a style of play with which I’m completely cack-handed. But when I got my copy (well, two copies, really… with playing cards and Scarborough Fair replica pistols) in my hands, all concerns were erased; Bayonetta plays amazingly well, allowing even the clumsiest player to bludgeon their way through to the utterly gobsmacking ending. The combat also has incredible depth; there’s oodles of different combos and attack options, always something new to learn, but endless options should one route prove too difficult.

I love it.

And the storyline… words can’t describe it. I cannot imagine a crazier progression; sure, I’ve engaged in battles on the wings of flying aircraft before, but I haven’t laid the smack down on a many-cocked god-like creature with my hair-fists before. I’ve not had the opportunity to unleash my hirsute hair suit (see that! clever!) as a demonic monster that bites the heads off enemies while I look on, comfortable in my statuesque nudeness. I’ve not ridden a motorbike along the body of a space-bound rocket, punched a space-statue in the eye, battled a massive deity, then flung her through space, guiding her into the sun.

I mean, seriously… Bayonetta won the WTF Gaming Moment of the Year for good reason. But it’s winning my 2010 Game of the Year for a thousand better reasons.