2011: The Year in Review

And so, as 2011 draws to a close, I have this lingering feeling that – for me – it was a pretty rubbish year for gaming. Which seems like an odd thing to say, with so many big titles that should have tickled my fancy. But there were massive tracts where I completely lost my mojo, and where I couldn’t bring myself to write at all; there were some foolish purchases, and a lot of buyer’s remorse.

The List barely shrank, a result of thirteen new games being ever-so-slightly outweighed by fourteen completed. But only seven of those new titles were released in 2011, which really limits my ability to talk about the “current” state of gaming. So, as a result, my annual collection of half-arsed awards will likely span a number of years.

But all that sounds rather morose, and that’s not the point of these awards; so let’s bring the fun!

Proudest Achievement of the Year: Whilst I could happily slot Uncharted‘s Crushing Trophy in here, it’s pretty hard to go past the mountain of sweat and hope that had to be scaled for Gears of War‘s Seriously Achievement – even though it was almost entirely boosted. Whilst not a patch on the latest version of Seriously (which one of my friends acquired after an estimated 1100 hours), the uncertainty behind the original gives it a special place in every recipient’s heart. Massive kudos to my boosting crew for their seemingly endless help, without which I would still be stuck on less than 200 kills.

The “Friendly Tumour” Award: Another award for the game that initially hides its charms, but grows on you, this has to go to the original Uncharted; despite having picked up last year’s Shrugging “Huh?” Award, the harder difficulty levels completely won me over… yet another instance of difficulty making a game better.

Disappointment of the Year: Uncharted 3 (and, to a lesser extent, Uncharted 2). After the joy I (eventually) found in their predecessor, it was sad to see the much-lauded sequel stray away from that open-combat formula into tightly choreographed set-pieces which, whilst gorgeous to look at, eschew gameplay for storytelling spectacle. The latest chapter just epitomises style over substance.

Multiplayer Moment of the Year: Teaming up with gibajon to tackle Kameo‘s Time Attack Achievements. Each level became a puzzle, a carefully choreographed piece of complementary teamwork, with massive relief when we successfully got each A-Rank… and to then discover that our scores were all within the Top 50 in the world – well, that was pretty bloody special.

Under-Appreciated Game of the Year: Despite being another potential victim of style over substance, with simplistic and extremely limited gameplay, Enslaved gets the nod here for its astounding graphical presentation, genuine heart in the storytelling, and amazingly good DLC extension. Totally recommended as a gentle, enthralling game.

The “What Have I Done?” Time-Sink Tentacle: A lot of people raved about the free-roaming nuttery of Just Cause 2; for me, it was an OCD nightmare. Two playthroughs of over one hundred hours each, with every possible side-mission, destructible, and collectible covered off. And, due to a bug in the game, the maximum you can get is an annoying 99.95%.

The “About Bloody Time” Conferral: This could go to the insidious Wii Play, a List-dweller for far too long (until a recent sick-day saw me twist my way to Pose Mii victory), but instead it goes to the mainstream gaming press, for growing a pair of balls and daring to say something negative about some of the recent AAA-titles.

AAA-HypeTitle I Missed Award: More Modern Warfare? More Elder Scrolls? More Assassin’s Creed? Well, I at least played the first of that series. Still, I appear to remain well outside the mainstream gaming zeitgeist.

The Ingénue Infrastructure Gold Star: Come on… you didn’t expect me to forget about Sony’s little problem earlier in the year, did you? Well, at least it got me playing the PS3 again, with a couple of decent freebie games as compensation for wide-open web servers.

The Nutball of the Year Coconut: I love me some crazy game stuff. Shadows of the Damned brought tawdry schoolboy humour, coupled with a talking skull that transforms into a gun that transforms into a motorcycle, hallucinatory sections where you run over your girlfriend’s lingerie-clad body, and boss fights that included giant goat-headed demons pissing evil onto statues. But it was pipped by the non-stop visual orgasm that is Child of Eden – and there’s no better demonstration of that than Giant Bomb’s Quick Look. The whole video is pretty great (“September 11, 2019… too soon, man”), but if you’re after the infamous Space Whale comments, skip about 22 minutes in.

Boomshankalank – that’s 2011 over and done with. And, as with last year, I don’t have a post ready-to-go about my game of the year… but that’s okay, because my Game of the Year is a bit of a no-brainer. While it arrived late in the year, the game that impressed me most was such a wonderfully deep experience that it almost wiped the memories of the games that preceded it.

My 2011 Game of the Year is The Legend of Zelda: Skyward Sword.

Despite an almost impossibly slow opening, the latest Zelda iteration has such wonderfully emergent gameplay that there doesn’t seem to be a wasted second as you progress through the plethora of tasks at hand. It’s a game that I cannot wait to re-visit – something my OCD will accommodate, with another pair of playthroughs required.

And so, without further ado… Happy New Year!

EnslavedODSTRoboCrack

So… the gaming blog – and, indeed, gaming itself – is slowing down a bit now; I’m pre-occupied with finishing up blog posts from last year’s Fringe on my other blog, in preparation for this year’s artsy sojourn. So I’ve probably only got another week or two of semi-active gaming before I have a hefty break.

Since I last posted, I’ve completed Enslaved. It’s a game that deserves a longer post to itself; but, in the meantime, I’ll say that it is a game of many highlights, and many deep flaws. The Pigsy’s Perfect Ten DLC was, in some ways, better than the main game; but, in other ways, it served to highlight some of those flaws. However, despite all its issues, I’m certainly glad I played it… and, surprisingly, it may have inspired me to play Uncharted (of all things!) again.

Once Enslaved was out of the way, though, the gaming dropped off markedly – save for a little boosting, helping out people with their Robotron and Crackdown Achievements. But, knowing there was limited gaming time before my break, I decided to organise an attempt at the bitchy Endure Achievement in ODST. A couple of old Aussie boosting buddies – gibajon and WithTheDawn – agreed to give it a bash, and a friendly Kiwi – phatal1ty – also volunteered for the fight.

It’s the hardest Achievement in ODST: complete the fourth Set in a Heroic Firefight game. Things didn’t start well on Alpha Site; we lost a couple of lives before the end of the first Set, and they were all probably me. I was paired with phatal1ty on the right side of the map, and kept foolishly running into mêlée battles… and paying the price. Still, after the second set – where a frantic battle saw the Team lose about five lives in less than a minute – I started to tighten up a bit, aware that this was going to be a tough finish.

And tight it was; with the common knowledge that fourteen lives at the beginning of the fourth Set should be sufficient, we began with eleven. The first two Rounds went by quick-as-a-flash; and suddenly, with eight lives in hand, we were entering the last Round.

And it was bedlam.

Halfway through the third Wave, our lines broke; out of ammo, we simply couldn’t cover each other as pairs, and fell back to one side… and the hide-and-seek began. Running out into the open to grab plasma weapons, dancing around the pillars for assassinations (or, as was unfortunately the case with me, a brutish punch in my face). And then the final Wave… two lives left, Hammer Chieftains chewing through ammo, one life left, then came the other Hammer, no lives left, the final wave of jetpack Brutes, phatal1ty dies…

…and then we were through.

The Bonus Round was silly icing on the cake, and the wait for the Achievement to pop was interminable… but pop it did, and I was elated. I don’t think I could possibly express my gratitude to the other chaps for their efforts in covering my sorry arse; my stats say that I wound up comfortably last on points, and second on deaths; in my defense, all I can say is that I spent much of the match stripping shields with plasma, rather than getting kills (197 Assists; the next highest was 68). But we made it… as a team, we got together and Endured.

And it was one of those gaming moments that, like its Achievement namesake, will endure in my memory.

So – what’s next? One last playthrough of ODST on Easy, one last Achievement to snaffle… and then a bit of a break…

EnslavedRoboGears’Em

So – I fire up Gears of War on the 360 on a Friday afternoon in order to help a mate in the US out with his Seriously Achievement… only to discover that I was a day early. “No problems,” I laughed, “anything else you need help with?”

And so we started a little bit of contrived card-playing in Texas Hold’em, earning him a $900,000 – and an Achievement – in the process.

And then we started Robotron.

Now – Robotron is a tricky game. Rock-hard. But there was one seemingly gettable Achievement outstanding; Versus. “Play on Xbox Live Ranked VERSUS and gain the rank of 5.”

Gain the rank of 5? What the hell does that mean? Get a TrueSkill rank of 5? ‘Cos that would be pretty easy.

Hell no. It means “get to the 5th position (or better) on the Live Ranked Versus leaderboard”. That’s an all-time leaderboard. But, of course, it’s based on TrueSkill, so it’s open to a little bit of abuse… and abuse it we did. At one point, one of my alter-egos – BraveMite6103 – was ranked second in the world, before sacrificing his position to my mate DangerSlave – Achievement unlocked. And then it was my turn… unfortunately, due to previous Robotron whoring, it wasn’t quite so simple for me. A bit more elbow-grease was required – but I was happy to provide it. A couple of hours later, and it was done… many thanks to DangerSlave’s son, BraveMite6103, the amazing JasmineBore393, and NightPayload116. We couldn’t have done it without them.

Danger’s Gears whoring the next day was successful, too, with his Seriously unlocking around the 11,000 mark. And that, coupled with the completion of another playthrough of Gears on Casual, will hopefully mark the final time I ever touch that disc. It will not be missed, but there’s more to be written about that later.

But the bulk of the last week has been spent playing Enslaved. It’s a staggeringly beautiful game, with some of the best mo-cap and facial animation I’ve ever seen. The voice acting, too, is incredible, but the gameplay… hmmm. I’m not sure there actually is any gameplay.

OK… so that’s a bit facetious. But my first playthrough – as usual, on Easy – proved to be astonishingly unchallenging. Combat was straight button mashing, and the platforming elements seemed to be entirely on-rails and impossible to fail. And the lack of challenge created an emotional disconnect between myself and the otherwise wonderful storyline… and that feels like a massive missed opportunity.

However, I’m about halfway through a playthrough on Hard… and it’s a bit more challenging (the challenge, of course, being significantly reduced by the carry-over accumulation of power-ups). And some parts are almost too difficult now, to the point of unfairness – the Dog chase sequence has a time limit that’s tighter than a duck’s chuff. But I’m persevering, and I’m not hating it… so that’s nice.