I certainly didn’t mean to let this blog atrophy for a year (yes, my last post is celebrating its first birthday today), and it’s not as if I haven’t been writing: in that year, I’ve written over two hundred posts on my other blog, and a ream of tearfully self-indulgent joy-words on Facebook. But this blog… well, I just haven’t really felt like writing about gaming much.
In fact, I haven’t really even been playing games that much… at least, not compared to previous years. And there’s a couple of reasons for that.
The first thing to drag me away from gaming is the last-minute writing I tend to do on my other blog; the last couple of months of the year, as well as January, tends to be chock-full with panicky Fringe recollections after I back myself into a corner and have to finish the previous year’s Festival writing before the next one starts. (This year is a little different, though: discipline saw me wrap up the 135 posts I committed to before the end of August!)
Another factor was the Next Generation of consoles… or, rather, the complete lack thereof within The Moobaarn. With the exception of the Wii U (of which I’ve been an owner since its 2012 launch, and a happy owner since December 2013), I’ve not plunged into the current console generation yet: there’s nothing really there to interest me, quite honestly, and the one game that I’m really looking forward to – Bayonetta 2 – is a Wii U exclusive… so there’s no need for me to commit… yet. So whilst other people wax lyrical (or wane painfully) about this generation, I’ve not got much – if anything – to say.
And then there’s the little manner of my latest little addiction, affectionately referred to as my K-Pop Midlife Crisis, which commandeered the normally lucrative Christmas gaming time and instead sent me to Seoul for my first real holiday in nearly a decade. But that’s not really a story for this blog… well, some parts of it kinda are. Maybe.
And finally, the gaming world… well, it can be a bit of a shit-storm, can’t it? Three big incidents in the last couple of months alone: Puppy Games Dark Side of Indie PR blog post launched a shitstorm of hatred from narrow-minded, short-sighted “gamers”. The initially hilarious Moms Against Gaming Twitter feed showed that many cannot recognise satire, and rapidly became tragic: the blundering hatred spewed forth by some “gamers” can truly defeat a hopeful man. And as for the bile directed at Anita Sarkeesian and Zoe Quinn (and, thence, Phil Fish)… well, you know what?
Fuck those people. Fuck them all. Fuck them for tainting a hobby I enjoy – and, in identifying themselves as “gamers”, they do taint gaming in general – and, most importantly, fuck them for threatening people like that.
(Oh – and swatting? Seriously… what the fuck?)
And when I say “fuck them”, hopefully you’ll note that I’m not saying “I’m going to FUCKING KILL THEM”, or including some threat of sexual violence. No – I use a commonplace dismissal, a common expression of exasperated disappointment. Because that’s what I feel: Exasperation. Disappointment. Frustration. And a massively conflicted and confused quagmire of emotion whereby I want them to receive their comeuppance for their petulant comments (that, unfortunately, must be taken seriously), but which the pacifist in me wouldn’t want to see inflicted.
So… that might explain why I’ve felt a bit disconnected from gaming – or at least writing about gaming – lately. But it’s not like I haven’t been playing anything… So, carrying on from last time:
In between my random treasure drop Uncharted 3 multiplayer excursions, I played Brothers: A Tale of Two Sons in September 2013. It’s a short – but powerful – little game, with a handful of amazing moments packed into it; many will mention the emotional impact of the third act of the game, but for me the sheer exuberance of the goat-ride through the mountains made it totally worth playing through a second time.
The inspired decision to buy a second PS3 – and learning to operate four controllers at once – saw me boost with myself and collect the rest of my Uncharted 3 trophies surprisingly easily… I only wish I’d thought of doing so earlier. I toyed briefly with the idea of continuing to play Uncharted 3, but common sense got the better of me. I think I made it to Legacy 3, and I’ll certainly remember some of the team antics that occurred as a ragtag group of Aussies gathered together to take on the opposition (whistling “toot toot!” after every kill. Super mature ;)
A play through of Psychonauts on the PC was completed (it really is a wonderful game), and November saw the purchase and completion of Remember Me on the PS3: an interesting game with some occasionally compelling combo combat mechanics, and voice acting at both extremes of the spectrum. And whilst the game doesn’t outstay its welcome, it seems like the narrative could have had a few more things to say; overall, it proved to be a fun distraction, but hardly necessary.
With the release of the latest handheld Zelda title – A Link Between Worlds – I finally had an excuse to pick up a 3DS XL (especially after the universally glowing pre-release hype). However, I’ve barely played more than an hour or two of that game since then: but I have played (and completed) Super Mario 3D Land, which proved to be the perfect game for ten-hour plane rides to Korea. I absolutely adored 3D Land… but then Super Mario 3D World was released on the Wii U.
Holy shit. What a game! Tight controls, wonderful level design, and everything that’s great about Mario. I’m way off finishing 3D World – Champion’s Road is insane – but I’ll keep plugging away until I’ve got all those stamps. The Wii U still gets plenty of use from Wii Fit U, too – my spreadsheet of score bands is pretty comprehensive at this stage, and – just like its predecessor – it’s encouraged me to lose some weight, too. Bargain!
Xbox Live Games For Gold offered up some appealing items: Sleeping Dogs was knocked off in April (and I highly recommend playing The Zodiac Tournament Pack – even if you got the game for free, that add-on is worth every cent of its additional cost), and Lara Croft: Guardian of Light was a quick jaunt in March. And I’ve also snaffled Dark Souls via GFG… I’ve been too scared to start that one, though ;)
Once the last piece of DLC was released for Bioshock Infinite, I dove back in to finish that off. The wave-based Clash in the Clouds DLC freed the gunplay from the jarring contrast of the narrative, and was actually a pleasant challenge; and Burial at Sea was just fucking lovely. Really lovely storytelling, immersive gameplay, and… just wonderful. Way better than the original game.
The StreetPass freebies on the 3DS have kept me busy for a while; Picture and Mystery Manor fell quickly (after the discovery of HomePass), with Quest and Battle soon following. Garden was a bit of a pain in the arse, and I’ve still got one task outstanding for Force… hopefully I’ll conquer that soon, just as I conquered my Heroic run through Halo 2 a few months back, and rolled up all the countries at the end of Katamari Damacy.
But the biggest gaming accomplishment – yes, better than nailing the final Achievements for Lumines Live – was completing Dyad. Some of Dyad‘s Trophy Levels are fiendishly difficult… but incredibly rewarding. I’d honestly be hard pressed to think of a more satisfying moment in my gaming history than seeing Dyad‘s Platinum Trophy pop… it really was everything I want from a game: An abstraction of a world. Consistent rules. A test of mettle.
The plasmic eye candy helped, too.
But you know what’s missing from the year’s worth of gaming above? Any mention of Perfect Dark Zero. Again. Oh, and any discussion of the not-insignificant content of my Steam account. Because discussion of that would cause The List to leap into triple figures.
And we wouldn’t want that, would we?