Posts Tagged ‘Rez’

Quicker and Dirtier…

Sunday, January 24th, 2010

A couple more Bayonetta notes is all you’re getting this week.

Firstly, finish the game to unlock the Couture options. Purchase the Witch Queen Couture Bullet, then change to that costume (RB at the Chapter Select screen). Now play the game again, watching all the cutscenes. It’s filthy… but in a totally good way.

Now do it all again, but with the P.E. Uniform. And then the Various – Type B costume.

Oh my.

Lest this blog become a teenage-ish outlet for physical lust, let’s mention the game again: it’s still bloody brilliant. My complaints last week about the difficult of Hard have been completely scotched after a bit of experimentation with the purchasable items; some nice combinations led to a Saturday-afternoon hammering of Hard mode, and an eventual completion time of a touch over three hours. Replay one botched level, and bang – 2:59:58, enough to unlock yet another item in The Gates of Hell. And now I’m coasting through the Non-Stop Infinite Climax skill level; that should be wrapped up by Australia Day.

Then there’s the simple matter (ho ho) of wrapping up some of the Alfheim Portals (little challenge levels within the game), and I’ll have nabbed all the GamerScore available to me from the game. But that doesn’t mean that Bayonetta will soon be off The List, oh no – there’s so many little unlockables within the game that I don’t even really consider myself a third of the way there yet. And that’s after nearly sixty hours!

I’ve got a few other games like that hanging over me on the 360; Rez HD really does require 100%-shot-down runs, and Ninety-Nine Nights has a whole lot of random drops to collect. But that’s the price I pay for being me, for letting my OCD have its way with my gaming hobby.

And I think about the sixty hours invested in Bayonetta so far, with the prospect of at least a hundred more, and I quiver with joyful anticipation :)

2008: The Year in Review

Wednesday, December 31st, 2008

Another year older, another year wiser, right? If I look back to the 2007 Year in Review, this little snippet catches my eye:

There’s far more games than time, and my records show that I’ve still got 63 games incomplete. Maybe I should consider making a New Year’s Resolution regarding the “incomplete” list? Something along the lines of reducing it to around 50? Hah – I’m nowhere near that naïve… a more realistic resolution would be to not let it blow out much further.

I think I used up all my wisdom right where I said “a more realistic resolution would be to not let it blow out much further” – because, at the time of writing, The List only shows 65 games incomplete – hardly a blowout at all! (Of course, this is largely due to a ridiculously productive December, which saw no less than five games get knocked off).

But let’s not focus on the numbers too much (however much they rule my life); let’s have a look at a number of pithy categories in which I can toss the names of the games that have touched me (oo-er) this year. Forgive me for recycling several topics from earlier compilations…

Disappointment of the Year: That Wii Fit hasn’t magically halved my weight. Bastard!

Proudest Achievement of the Year: Easy – Mutant Storm Empire’s Black Belt Grandmaster. There’s a little bit of ninja in all of us, and World 4 Level 2 made me dig deep and harness that little bugger up good. An honourable mention should be made of No More Heroes and its deliciously difficult Bitter Mode.

Under-Appreciated Game of the Year: Everyone slated Microsoft’s choice of Undertow as compensation for a spotty Xbox LIVE service last Christmas, which is a shame – it was a thoroughly enjoyable shooter that really came into its own when played with online co-op on the hardest difficulty level. But, hands down, No More Heroes takes this award for being the game that everyone seems to be sneakily sliding into their Top Ten lists to appear edgy and cool, but which no-one bought. You bastards.

I’m-Still-Waiting Award: The PS3. Come on, tempt me with a game that I actually want to play! The closest it’s come so far is with PomPom’s Astro Tripper (which, given I’ve played Space Tripper to death, isn’t even that compelling).

Pulling Teeth Award: Bullet Witch’s Hell Mode. All that effort for One. Fucking. Point? I guess that’s why I call myself O/C. Or maybe I’m just a beggar for punishment.

2008 Blast From The Past Award: Let’s give an award a game prior to this generation, purely because I have been – and will always be – catching up on my gaming history. Psychonauts? Killer7? Let’s go with the former; barely a single criticism can be levelled at Tim Schafer’s previous game, and my appetite is well-and-truly whetted for Brütal Legend.

Where Have You Been All My Life Award: Killer7. Because I can’t bear to let it go unrewarded (see above), and because it’s absolutely, completely, stonkingly brilliant.

Funnest Gaming Moment of the Year: Seven cars sitting at the bottom of the quarry in Burnout Paradise, side by side as at a drive-in movie, waiting for our online compadre to finally nail his barrel-rolls. A cheer goes up – he’s done it! – followed by a yell of “Car Cuddles!” as everyone proceeds to smash into each other, laughs and merriment a-plenty. Ten minutes later, the next Challenge starts :)

Multiplayer of the Year Award: Burnout Paradise – see above. Challenges, or simply smashing the shit out of each other, there was nothing that came close to the online experience of cruising Paradise with seven friends.

Bringing Indy To The Party Award: Braid, or World of Goo? Both displayed impossibly impeccable production values; tiny teams easily upstaged the bigger names. Goo gets this award, since it’s a shining example of what two people can do with a gorgeous demo; having said that, Jonathon Blow’s contribution to the indy gaming community is far from overlooked.

Gaming Payback of the Year: No More Heroes, Bitter skill level, the third boss encountered – Shinobu. I’ve written about this previously, but this fight turned my gaming world on its head – previously, boss battles had been automatically deemed abhorrent in my little mind. Shinobu changed all that.

Earnest Navel-Gazing Award: Braid, for slipping a story of weight and depth into a brilliant game… even if most of it is hidden from those who brand Braid a “Mario rip-off”.

Best Game Writing of the Year: No More Heroes, hands down. It’s got no plot, and yet the paper-thin characters still manage to feel convincing, and the fast-forward exposition prior to the final boss fight is deliriously good. Proof that a good page trumps bad volumes.

Worst Game Writing of the Year: Mercenaries 2. Because, playing as the hot chick merc, you can pimp yourself as follows:

Chinese Contact: “Ah, welcome back mercenary. I have need of you.”
HCM: “Well you can afford me, let’s not waste time.”

And, as cool as that may seem on paper, it actually leaves you feeling a little icky. So you dress up in a chicken suit, drop a MOAB on a building, then sky-dive out a helicopter. It’s all good, right?

The Gasping Grin Award: World of Goo, end of World 3. I’ve no idea why, but the laughter and evolution of that level left me wrung out, in much the same way that Braid conjured emotion.

The Gasping Gasp Award: Braid, the final level. I’ve never felt a greater cognitive click.

Still Kickin’ Award: Rez HD. Into its eighth year and Rez is still as glorious as ever.

AAA-Title I Missed Award: Ummm, that goes to pretty much all the triple-A and mega-hyped titles released in 2008; pretty much the closest game I got to AAA was Burnout Paradise.

So there you have it, kids. My 2008 in a nutshell. Big props to Braid, Burnout Paradise, No More Heroes, Rez HD, and World of Goo, with belated kisses and cuddles to last-gen’s Killer7 and Psychonauts. These are the games that made the biggest mark on me this year, though honourable mentions should go to a couple of older current-gen games, Excite Truck and Mutant Storm Empire, for continuing to bring the fun.

“That’s a nice capsule summary up there, Pete,” I hear you say. “But I need something more concise. Come on then, you crapulent wordsmith: what was your Game Of The Year?”

I think you know ;)

Quick Notes…

Monday, December 8th, 2008

Lordy! Posting to my own blog two days in a row! Who’d have thunk it.

But events warrant such outlandish action! For one thing, fire up your 360 and pop on over to Live Marketplace and download the latest Marble Blast Ultra map pack; it’s a mere 200 MS Points to buy, contains a bunch of new multiplayer maps (three of which are great, one is a shocker, and another scared me just to look at it). There’s another new Achievement wodged in there too, which is pretty easy to snaffle with a bit of online play. I really like this approach to MBU’s DLC, and firing it up again today just demonstrated how lovely the gameplay is. Can’t wait for the next map pack.

After goading a mate at work into trying to pick my next Target Game from The List (go on, readers – what game do you think my focus should be on next?), I realised that I hadn’t updated it to contain World of Goo, purchased from the US Wii Shop via a bit of Homebrew Channel hackery. So I’ve rectified that omission and, inspired by typing the word “goo”, decided to fire it up again. And it’s still as brilliant as when I first laid eyes on it (then promptly ignored for a month).

The end of Level 3 is a real treat, right up there with the emotional brainfuckery of Braid – but without the headachey bits. And tonight I managed to finish the game – but I’ve still got 38 (fittingly-named) OCD ranks to snaffled before Completion. I’ll say it again – an absolutely fantastic game, well in contention for Game of the Year.

Speaking of which, at the moment my yearly highlights are Rez HD, Braid, No More Heroes, and World of Goo – with a bit of Burnout Paradise thrown in for good measure. What about you?