BraidMarbleNukem: OcarinaOfRain

We’re halfway through the traditional end-of-year holidays – no break for me, though, back into work tomorrow. Still, here’s hoping that you all received the games you wanted over the break – and managed to give some gaming love, too. I did my bit, educating my nephew with Super Mario Galaxy for his new Wii :)

I finally Pete-Completed Duke Nukem this week – all secrets, all levels, all Duke-isms. There was one level I wanted to re-visit after having mopped up all the Achievements but, once I restarted it, I became quite aware that I simply didn’t like this game. It’s not fun. The level designs are, for the most part, cheap and full of surprises – the Doom monster closet philosophy. Great sense of humour, though – but that’s not enough to make up for the icky gameplay. Still, it’s been appropriately OC-ed now, so that’s another one off The List – the fifth for the month!

As Duke was wrapped up (and I proudly looked at another 200/200 on MyGamerCard.net) I noticed that the Agoraphobia Expansion Pack had been released for Marble Blast Ultra. Another 200 MS Points to purchase, this doesn’t seem to be as good a deal as the previous Marble Fu Expansion Pack – the new maps are a bit of a pain in the arse, to be honest, but the final Achievement was easy enough to snaffle… once again, MBU doesn’t really trouble The List.

Searching for another XBLA game to work on – and desperately trying to avoid a return to Texas Hold’em (I haven’t built my patience up yet) – I elected to have another look at Braid, just to see what was required for the Speed Run Achievement. Another playthrough reminded me what a stonkingly great game it is, and a peek at some speed-runs on YouTube yielded some great tips… buggered if I know how I finished the game the first time without them! The Speed Run still looks hard-as-nails, though – and the hidden stars look even harder. Long term project, that.

As mentioned before Christmas, I snaffled Suda51’s “latest”, Flower, Sun and Rain. A re-imagining of the 2001 Playstation 2 Japan-only original, it’s… really odd. Essentially a point-and-click adventure, it’s not so much a game as a Groundhog-Day-esque interactive story – you’re never put in a situation that you can’t get out of, so there’s no sense of danger. The writing is fantastic, displaying the darkness of Killer7, the humour of No More Heroes – and there’s plenty of puzzles and collectibles to keep the OC in me happy. Mind you, I’ve already resorted to GameFAQs once – but I felt dirty doing it, especially when I realised that I’d passed over the solution because I didn’t want to think through it, didn’t want to put the effort in. Lesson learned – and the internet will be ignored for the remainder.

FSR has some really odd production values, though – for a 64MB game, there’s some very expansive videos… and horribly angular 3D models. And the controls are thoughtful in places, and fucking annoying in others: the theatrical approach to puzzle solving (when accessing Catherine, your problem-solving computer pal) is brilliant the first time, but horribly button-mashingly infuriating thereafter.

The last bit of action this week saw me resurrect The Legend of Zelda: Ocarina of Time. I’ve already finished this magnificent game, but I’d started an OC-friendly 100% run aeons ago on the Gamecube (with the Collector’s Edition disc that included Zelda, Zelda II, Ocarina, and Majora’s Mask). It’s mostly complete, except for a couple of collectibles – the most galling of which is the Biggest Quiver.

Remember how to get that?

Gerudo Fortress, archery on horseback.

Shitpigs.

Now, I’ve heard that this was quite doable on the N64, but the sensitivity of the analogue stick on the Gamecube port is insane. Regardless – as an OC Gamer, it’s something I need to complete, so I fired up my old save and gave it another bash. Another 36 bashes, actually. I scored 1080 points of the 1500 required once, but that’s cold comfort – this is going to be a prickly assignment.

Only a few days left before the end of the year, and the inevitable year-in-review post. I’d better get writing… :}

Quick Notes…

Lordy! Posting to my own blog two days in a row! Who’d have thunk it.

But events warrant such outlandish action! For one thing, fire up your 360 and pop on over to Live Marketplace and download the latest Marble Blast Ultra map pack; it’s a mere 200 MS Points to buy, contains a bunch of new multiplayer maps (three of which are great, one is a shocker, and another scared me just to look at it). There’s another new Achievement wodged in there too, which is pretty easy to snaffle with a bit of online play. I really like this approach to MBU‘s DLC, and firing it up again today just demonstrated how lovely the gameplay is. Can’t wait for the next map pack.

After goading a mate at work into trying to pick my next Target Game from The List (go on, readers – what game do you think my focus should be on next?), I realised that I hadn’t updated it to contain World of Goo, purchased from the US Wii Shop via a bit of Homebrew Channel hackery. So I’ve rectified that omission and, inspired by typing the word “goo”, decided to fire it up again. And it’s still as brilliant as when I first laid eyes on it (then promptly ignored for a month).

The end of Level 3 is a real treat, right up there with the emotional brainfuckery of Braid – but without the headachey bits. And tonight I managed to finish the game – but I’ve still got 38 (fittingly-named) OCD ranks to snaffled before Completion. I’ll say it again – an absolutely fantastic game, well in contention for Game of the Year.

Speaking of which, at the moment my yearly highlights are Rez HD, Braid, No More Heroes, and World of Goo – with a bit of Burnout Paradise thrown in for good measure. What about you?

MercenaryMarblesOfWar

In yet another OC-unremarkable week, not much was achieved; Marble Blast Ultra received some DLC on Wednesday, luring me into playing it online for all of two matches to net the one new Achievement on offer… on The List and off again in the same day. Another look at Wii Fit ruptured any credibility in the product, as it awarded my creaking lardy body “Yoga Trainer” status on multiple mini-games. And something lured me back to Gears Of War: perhaps a curious mind that was wondering whether the online multiplayer was really that unpalatable. A whole bunch of matches for all of three kills with a bitchily uncommunicative crowd reminded me that yes, there are better things to be doing with my gaming time… and yet, those multiplayer Achievements still gnaw away at me, goading me with their “Locked” status.

Luckily, the week in gaming was saved by a chum wanting to play a bit of Mercenaries 2 co-op. Not being an Achievement Whore (nor afflicted by OCD), he was unphased by the prospect of killing HVTs (and hence missing out on the “Aces High” Achievement)… the resultant joy as the two of us teamed up for helicopter-hopping, tank-trashing, airstrike-addled mayhem was incalculable. It really, truly is a completely new game with a partner by your side – a noticeably easier game, yes, but staggeringly good fun.

Mind you, Mercenaries 2 did show itself to be horribly bug-ridden. Sound glitches galore, mysterious hangs, and instances where my co-op partner’s 360 and mine didn’t really sync, resulting in our view of proceedings being out-of-whack. And the “…And Justice For All” Achievement – effectively a subset of the aforementioned (and previously obtained) “Aces High” Achievement, refused to unlock until I re-completed the game while physically disconnected from Xbox LIVE. Ermmm… quite.

Still, Mercenaries 2 is fiendishly good fun – especially with that co-op player. Even better, an upcoming update is supposed to include models of Sarah Palin and Barack Obama. The idea of getting Obama to trigger a MOAB airstrike in the middle of the Caracas shanty-town has me cross-legged with giggling anticipation.