Mid-2012 Recap

Hello again!

It’s been a lazy month or so (alright then… five weeks) since my last post, and so much has happened in-between… let’s get recapping!

The maelstrom of E3 hit and… well, colour me uninspired. Halo 4‘s showing, whilst pretty, ensured that I would no longer venture into the world that Bungie built – they’ve got interesting plans for the multiplayer aspects, to be sure, with ongoing story-driven arcs and oodles of stats. But I struggled to (or am struggling to) reconcile Reach‘s stats, so that’s actually a turn-off for me… and why was Cortana showing up in Master Chief’s HUD? Criterion’s new Need For Speed game looks to have all the addictive qualities of Burnout Paradise, but… I’ve already got Burnout Paradise. I’m not sure I need another one.

The biggest turn-off from E3, however, was the reaction of the crowds to the torture porn demonstrations of titles like the Tomb Raider reboot (and the subsequent she’s-being-raped-so-you-care-about-her idiocy) and The Last of Us. Justifiable context or not, the shotgun-to-the-face closing of the Sony press conference demo was one of the more disgusting public displays by anyone in this industry I care about… and the fact that I had to explain to my nephew why I thought it was wrong gives me reason to think that widespread sensory dulling continues unabated.

There were some lighter moments, too: Michael Pachter’s appearance on Giant Bomb’s podcast covering Day Zero of E3 had some brilliant moments, including analysis on Nintendo’s stock valuation, the admission of Assassin’s Creed overload, and Pachter’s contrary view that attempts to balance the Watch Dogs opinion. But the relatively poor showing of Nintendo, combined with ongoing concerns of asset generation cost (and the aforementioned torture porn response) left me feeling a bit despondent… though this apology from Kotaku for E3 (including the great line “Bad Art is not antimatter”, followed by Tycho’s “more art is always the answer”) leaves me with some hope.

Luckily, I’ve managed to stop worrying about the future of gaming by playing heaps of games. My dedication to my WipEout HD and F-Zero GX spreadsheets (as previously documented) lasted only a week or two – 8.18% and 5.06%, respectively – before getting replaced by a massive Skyward Sword kick. Playing through the most recent Zelda on Hero Mode proved to be tricky early on (no hearts are spawned, and you suffer double damage) until I managed to find the first Heart Medal to redress the balance. I pushed through to the penultimate battle sequence, but there’s the small matter of earning the Hylian Shield that is stopping me from going any farther – and that shield is only obtainable via an eight-battle boss rush challenge, which is something I’m finding too daunting to attempt. I’ll wait until I grow a pair before returning to finish Hero Mode, then duck back for my final play through that glorious game.

A few weeks back I decided to buy a new Xbox 360 – my Premium launch model and my spare Arcade are still going strong (having felt the tender hands of Microsoft once each), but I wanted to get a new 360S (and, more importantly, a new hard drive) before making any significant new game purchases. It turned out that it was only about $10 more expensive to buy a 250GB Kinect bundle than an unbundled 250GB model, so I grabbed that… and the pack-in games that came with it. A bit of furniture shuffling inside the Moobaarn produced a more Kinect-friendly space, and my short-lived assault on Kinect Adventures netted me about half the Achievements trapped therein before I turned my back on it, adamant that I would return when I could coerce someone into playing co-op with me.

The other pack-in “bonus” was Carnival Games, whose high TA-ratio – 2.92 overall – had me worried that it would be a List lingerer. But after a week of jumping, twisting, and posing, I managed to fool the Kinect sensor enough of the time that it was completed… but it’s far from an easy game, with inconsistent movement responses and emphasis on luck, rather than skill. Perseverance pays off, however.

More pestering from Lita ensured that I started playing Assassin’s Creed II on my our TA-Birthday, and the Achievements flowed thick and fast. The main game was wrapped up in about four days, with the terrible DLC falling thereafter… and I’ve currently got a support ticket with Ubisoft to see whether I’ll ever be able to obtain the last 0.79% of the game that is trapped on their Uplay servers.

The last game I’ve been playing recently is Child of Eden. I managed to get a couple of Achievements in that, too (after the best part of a year’s break), and I’m actually starting to get a feel for the game now. Maybe it’s not as bad as I thought it was… first impressions, eh?

But I only really started tackling Child of Eden again as a reaction to my 2012 Gaming Resolutions, which are worth addressing since we’re at the halfway point. So… how am I faring?

In 2012, I resolved…

…to leave 2011 with The List pared back to… 64. Yep, the same target as two years ago. Soft, but – on previous efforts – pretty unlikely.

The List currently sits at 71. Might be tough going from here…

…to (still) keep on top of stuff obtained through the year. 50% is fine, since it means that some of the back catalogue is getting wrapped up.

So far, so good: so far I’ve bought thirteen new games, eight of which have already been completed. There’s only a couple of must-buys on the horizon (Fez, Jet Set Radio, and Dyad), so I reckon I’ll manage alright with this one.

…to knock Perfect Dark Zero, Skyward Sword, Uncharted 2, and Halo: Anniversary off The List.

Halo: Anniversary has already been done, and significant work has been done on Skyward Sword and Uncharted 2. PDZ, on the other hand…

…to beat Luxor 2‘s Normal skill level.

Who said what now?

…to make some inroads on both WipEout HD and F-Zero GX. Racing ahoy!

Well, I’ve made some pretty spreadsheets… and I started playing WipEout properly… that counts, right?

…to clear up some of the lingering 360 titles… fo’ real this time. Ninety-Nine Nights, Rez, Shadow Complex.

I fired up Shadow Complex once. Ummm… I had a few boozy levels of Rez, too…

…to break at least 500 GS in Child of Eden.

Woohoo! I’m up to 380!

…to play something new; something outside the stuff I know I like. To take a risk!

I’m going to claim this one as “done” on the basis of Flower, Journey, and the Kinect rubbish.

So, there you go. In short, I’m hanging on my the skin of my teeth.

Less typing, more playing, methinks ;)

ComplexDeceptionAmongLegend

Hello again!

I opted not to post anything last week because… well, it’s going to be a bit boring for the next month or so, I reckon. That’s mainly because my gaming has become dominated by the Uncharted series, with a single-player Trophy spree on Uncharted 3, and lots of Uncharted 2 multiplayer – chasing DLC Trophies.

Whilst there’s nothing really to report on the Drake’s Deception playthrough (apart from a realisation that it really wants to be a movie, rather than a game), there’s been much more action Among Thieves. A new friend, met during last week’s boosting session, asked if I’d help him and a buddy out on a Hard Co-op level. Thinking it’d be a fun way to make some ranking-up cash, I agreed… and, after we pushed through that level with considerable ease, we upped the difficulty to Crushing. There was a bit of nail-biting, but slow-and-steady won the race (eventually)… and a Trophy was unlocked.

Those two guys generously offered to help me out with a few other Trophies, too, with one turning the somewhat tricky Gold Rush into a piece-of-piss. It was bloody brilliant fun, even if I did feel incredibly guilty that they were carrying my ageing skills through proceedings; Uncharted 2‘s Co-op really is good stuff.

But then comes the regular online multiplayer components and their associated Trophies, most of which are of the “perform [something] in [some mode]” variety. The grindiest (look, a new word!) of them is Cold Blooded – kill 2500 enemies in Deathmatch or Elimination games. Whilst not as daunting as Gears of War‘s Seriously, it was pretty demoralising early on to go into games (with my lowly rank emblem like a beacon) and maybe only get three kills under my belt… if I was lucky. But I’m over a thousand kills now, and the last few days has seen a noticeable improvement in my game; whilst I still aim to get six kills a game, I’ve recently started hitting double-figures pretty regularly. This is having a pleasing effect on my spreadsheet-of-stuff-to-do… does it really surprise anyone that I have such a spreadsheet?

The dark side of Uncharted 2, though, is the boosting. Whilst I’m happy eking out my kills in a legitimate manner, there’s some Trophies that I know I’d never attain through normal play; off to a boosting session I thus go. And I’ve mentioned before how disappointing the PSN-based boosting community is: TrueAchievements really has spoiled my expectations with its vast array of boosting session setup options and – more importantly – accountability for its users. It’s a rare occurrence that 360 boosting partners don’t bother turning up, or fail to co-operate during the session; they know that doing so will result in negative feedback that is visible to all future boosting partners.

There’s no such service (that I’ve found) on any of the PSN satellite sites. Thus, when only four people of nine supposedly committed players turned up to one session, I was a bit peeved. Of the four that did turn up, two immediately leapt into another game (“I’m not wasting my time waiting for others”), delaying any potential start; their selfish nature helped push the “start” time out by forty-five minutes. The ragged nature of the hours that followed also had me biting my lip; the loudest people with headsets refused to read the chat session that was in use, and frequently misled the rest of the group. Misogynist comments abound; griefing occurred whenever one of the braggarts didn’t get what he wanted.

It’s really quite demoralising, and – as I indicated above – a stark contrast to the dedication that one tends to find in a 360boosting session. It makes me want to just get these tricky Trophies out of the way and leave these people behind; seven Triple Threat medals, and a bunch of Plunder captures, and I’ll be happily flying solo, leaving the thought of those selfish shits behind.

There were a couple of other games that got a look-in over the last fortnight, too; there was a brief return to the Zelda franchise via Skyward Sword‘s Hero Mode (still caught in the interminably long tutorial section). But I also thought I’d start tackling the Master Challenges of Shadow Complex – in-game Achievements that have no gamerscore associated with them. After finding a decent walkthrough video that demonstrates a decent route through the Complex, I figured it would be a piece of piss; unfortunately, I seemed to have completely forgotten how to actually play the game. Progress was slow and stilted… and off-putting. Shadow Complex returned to the back-burner.

So that’s me. I’ve got 1036/2500 Cold Blooded kills, and I want many more… it’s a long term project, spurred on by the fact that it was a Resolution. But, once I shake clear of the Bad People, it’s also an immensely fun project… and one that seems to be indicating that I still have the capacity to learn how to improve my play.

Which makes me feel… well, less old.

My 2012 Gaming Resolutions

So… Gaming Resolutions, eh? These are rapidly becoming a bit of a joke with me.

Every year I present a collection of commitments, any of which in isolation look completely manageable, and every year I fail to satisfy those commitments. Every year, I plan to pare The List down, and every year it is merely whittled.

And, more to the point, every year I feel myself drifting further away from the mainstream gamer. As I write this, I’m listening to Giant Bomb’s 2011 Deliberations, and I’ve played precisely zero of their Top Ten. True, I want to play Saints Row: The Third, Bastion, and Portal 2, and they’ll undoubtedly be picked up next year, but still… none of them.

With that in mind, let’s have a look at last year’s Resolutions…

…to leave 2011 with The List pared back to 50. No shit. I’ve just pulled that number out of my arse, and I’m sticking to it.

Verdict: Fail. The List currently sits at 67. So that’s actually a Big Fail.

…to keep on top of stuff obtained through the year. Again. Last year’s goal of 50% was completely reasonable, yet I missed it. Try harder!

Verdict: Thirteen new games appeared this year; seven of those were off The List by year’s end. Success!

…to make an impact on every platform. Again. But do it this time!

Verdict: Fail fail faility fail. The only platforms that were touched were the Wii (and I only just scraped that in), 360, PS3, and DS. Sounds like a comprehensive FAIL.

…to clear up some of the doubles. This will feed in nicely to the pruning of The List indicated above; after all, I’ve got two copies of No More Heroes 2. Three copies of Jet Set Radio! Two copies of Ikaruga… ummm, let’s not fret about that one too much ;)

Verdict: Gimme an “F”. Gimme an “A”. Gimme an “I”. Gimme an “L”. What does it spell? petee.

…to clear up some of the lingering 360 titles. There’s a bunch of games in which I’ve acquired all the Achievements, but haven’t crossed off The List. Ninety-Nine Nights needs a bit of OCD collection lovin’, Rez needs some 100% levels. Let’s get some of those wrapped up, yeah?

Verdict: What starts with “F”, and sounds like “tail”? That’s right – me.

Clearly, 2011 was outright shithouse in terms of Resolution adherence. So what do I do – choose more resolutions that look attainable, then dismally fail yet again? Or do I pare down expectations somewhat?

Let’s find out…

In 2012, I resolve…

  • …to leave 2012 with The List pared back to… 64. Yep, the same target as two years ago. Soft, but – on previous efforts – pretty unlikely.
  • …to (still) keep on top of stuff obtained through the year. 50% is fine, since it means that some of the back catalogue is getting wrapped up.
  • …to knock Perfect Dark Zero, Skyward Sword, Uncharted 2, and Halo: Anniversary off The List.
  • …to beat Luxor 2‘s Normal skill level.
  • …to make some inroads on both WipEout HD and F-Zero GX. Racing ahoy!
  • …to clear up some of the lingering 360 titles… fo’ real this time. Ninety-Nine Nights, Rez, Shadow Complex.
  • …to break at least 500 GS in Child of Eden.
  • …to play something new; something outside the stuff I know I like. To take a risk!

So there you have it – my targets for the next year. Fewer broad sweeping statements, and more focus on the current generations (because there’s a technological change a-comin’, kids).

And, cut’n’pasting a line from previous years… What are your Gaming Resolutions for 2012?

2011: The Year in Review

And so, as 2011 draws to a close, I have this lingering feeling that – for me – it was a pretty rubbish year for gaming. Which seems like an odd thing to say, with so many big titles that should have tickled my fancy. But there were massive tracts where I completely lost my mojo, and where I couldn’t bring myself to write at all; there were some foolish purchases, and a lot of buyer’s remorse.

The List barely shrank, a result of thirteen new games being ever-so-slightly outweighed by fourteen completed. But only seven of those new titles were released in 2011, which really limits my ability to talk about the “current” state of gaming. So, as a result, my annual collection of half-arsed awards will likely span a number of years.

But all that sounds rather morose, and that’s not the point of these awards; so let’s bring the fun!

Proudest Achievement of the Year: Whilst I could happily slot Uncharted‘s Crushing Trophy in here, it’s pretty hard to go past the mountain of sweat and hope that had to be scaled for Gears of War‘s Seriously Achievement – even though it was almost entirely boosted. Whilst not a patch on the latest version of Seriously (which one of my friends acquired after an estimated 1100 hours), the uncertainty behind the original gives it a special place in every recipient’s heart. Massive kudos to my boosting crew for their seemingly endless help, without which I would still be stuck on less than 200 kills.

The “Friendly Tumour” Award: Another award for the game that initially hides its charms, but grows on you, this has to go to the original Uncharted; despite having picked up last year’s Shrugging “Huh?” Award, the harder difficulty levels completely won me over… yet another instance of difficulty making a game better.

Disappointment of the Year: Uncharted 3 (and, to a lesser extent, Uncharted 2). After the joy I (eventually) found in their predecessor, it was sad to see the much-lauded sequel stray away from that open-combat formula into tightly choreographed set-pieces which, whilst gorgeous to look at, eschew gameplay for storytelling spectacle. The latest chapter just epitomises style over substance.

Multiplayer Moment of the Year: Teaming up with gibajon to tackle Kameo‘s Time Attack Achievements. Each level became a puzzle, a carefully choreographed piece of complementary teamwork, with massive relief when we successfully got each A-Rank… and to then discover that our scores were all within the Top 50 in the world – well, that was pretty bloody special.

Under-Appreciated Game of the Year: Despite being another potential victim of style over substance, with simplistic and extremely limited gameplay, Enslaved gets the nod here for its astounding graphical presentation, genuine heart in the storytelling, and amazingly good DLC extension. Totally recommended as a gentle, enthralling game.

The “What Have I Done?” Time-Sink Tentacle: A lot of people raved about the free-roaming nuttery of Just Cause 2; for me, it was an OCD nightmare. Two playthroughs of over one hundred hours each, with every possible side-mission, destructible, and collectible covered off. And, due to a bug in the game, the maximum you can get is an annoying 99.95%.

The “About Bloody Time” Conferral: This could go to the insidious Wii Play, a List-dweller for far too long (until a recent sick-day saw me twist my way to Pose Mii victory), but instead it goes to the mainstream gaming press, for growing a pair of balls and daring to say something negative about some of the recent AAA-titles.

AAA-HypeTitle I Missed Award: More Modern Warfare? More Elder Scrolls? More Assassin’s Creed? Well, I at least played the first of that series. Still, I appear to remain well outside the mainstream gaming zeitgeist.

The Ingénue Infrastructure Gold Star: Come on… you didn’t expect me to forget about Sony’s little problem earlier in the year, did you? Well, at least it got me playing the PS3 again, with a couple of decent freebie games as compensation for wide-open web servers.

The Nutball of the Year Coconut: I love me some crazy game stuff. Shadows of the Damned brought tawdry schoolboy humour, coupled with a talking skull that transforms into a gun that transforms into a motorcycle, hallucinatory sections where you run over your girlfriend’s lingerie-clad body, and boss fights that included giant goat-headed demons pissing evil onto statues. But it was pipped by the non-stop visual orgasm that is Child of Eden – and there’s no better demonstration of that than Giant Bomb’s Quick Look. The whole video is pretty great (“September 11, 2019… too soon, man”), but if you’re after the infamous Space Whale comments, skip about 22 minutes in.

Boomshankalank – that’s 2011 over and done with. And, as with last year, I don’t have a post ready-to-go about my game of the year… but that’s okay, because my Game of the Year is a bit of a no-brainer. While it arrived late in the year, the game that impressed me most was such a wonderfully deep experience that it almost wiped the memories of the games that preceded it.

My 2011 Game of the Year is The Legend of Zelda: Skyward Sword.

Despite an almost impossibly slow opening, the latest Zelda iteration has such wonderfully emergent gameplay that there doesn’t seem to be a wasted second as you progress through the plethora of tasks at hand. It’s a game that I cannot wait to re-visit – something my OCD will accommodate, with another pair of playthroughs required.

And so, without further ado… Happy New Year!

Zelda: Combat Evolved

Ever since I started dicking around with the idea of mungifying the names of the games I’d been playing as a cheap way of coming up with a title for blog posts, it’s been a little piece of joy each week twisting the words around to fit the mood summoned by the games.

This week, however, the title – whilst cheap – was just too easy.

The namesakes (or gamesakes, right readers?) should be easy to figure out – and rightly so, because the gaming time I could scrounge together in the last week (in amongst work, acting classes, and more christmas celebrations (or cellarbrations, right readers?) was completely and willingly devoted to Skyward Sword and Halo: Anniversary.

After around fifty-seven-and-a-half hours, my first playthrough of Zelda: Skyward Sword wrapped up with a thumb-numbing final boss battle. And (apart from the previously-mentioned, dreadfully slow) first three hours of treacle, it was an absolute delight. I stuck with my commitment not to consult GameFAQs until after I’d finished the game, and that turned out to be a great move; combined with my self-imposed media blackout prior to the game’s release (early review scores excepted, of course), it meant that each and every step was a surprise. The boss battles were just fantastic: the second dungeon battle, as I briefly mentioned before, stands out as being wonderfully creative and stupidly good fun. Dungeon puzzles were both subtly signposted and devious: the collection of Link’s collected items included a few regulars, but the introduction of the new items allowed a freshness and depth to the puzzles that always left me grinning like a loon.

And that’s the great thing about the latest Zelda installment: it leaves you feeling good. And, more surprisingly, it made me feel smart. And that’s a wonderful feeling to get from a game, and certainly not something that’s been conjured up for quite a while now. But now the freshness – and surprises – have passed; I know what the game’s got up its sleeves. It’ll be interesting to see what my Hero Mode playthrough will yield (yes, there’s a “hard” mode to do, along with a mere handful of collectibles to snaffle that I missed on my FAQ-Free run) when I can apply myself to the task…

…in the meantime, though, I’m playing a game which offers the very opposite of surprises: Halo: Anniversary. Now, I’m no Halo guru, but I played the original on the Xbox a lot – so the levels are very familiar to me.

So why did I find it so hard to get back into the Anniversary love-letter? Normally it’s the fear of the unknown that prevents me from plunging into games; this week, however, it was almost like the fear of the familiar.

But one night I forced myself to load up my most recent save – right at the start of the Truth and Reconciliation sniper spree. Goading myself to pick up an Achievement associated with the start of that level seemed to be the tonic; suddenly, I was sucked back into the realm of Halo. The completion of Skyward Sword gave me time to run-and-gun my way through the next level-and-a-half, with a slight sidetrip to snaffle the tricky Bandanna skull. But I’m feeling it again… that Halo joy is back.

Next week? After I finish my first run through Anniversary, I might start on some of those more belligerent Achievements – speed running The Library on Legendary? Oh, alright then :)

Then again, Skyward Sword‘s Hero Mode beckons…

Reach Among Assassins: Anniversary Sword Deception

Sure, there’s been many weeks of non-blogging, but that’s not to say that there’s not been many games played at The Moobaarn… quite the opposite, in fact. In between festival shows and acting classes and 80’s Brat Pack film sessions, I’ve been squeezing in Silly Season games wherever possible.

So welcome to this brain-dump. All signs point to it being a mess.

Let’s start with the easy stuff, first: I’m now a Field Marshall in Halo: Reach – with only 579,000 cRedits required to my next rank bump! Oh Reach, you’ll be the death of me.

Alongside the Reach Dailies, I’ve been trying to regularly squeeze in a couple of games of Uncharted 2 multiplayer… and I feel compelled to say that I’m really quite enjoying it. The twenty-odd-thousand people still playing online seem to be remarkably similar in ability – certainly compared to (say) Reach, or even Uncharted 3. There seem to be kills available for everyone, with the best players (everyone else) maybe only doubling the kill-count of the lowly (i.e., me). And I think the relatively even playing field makes it a bit more fun to play right now, as opposed to its sequel – I popped on for my second session of Uncharted 3 multiplayer and was quite soundly trounced, despite ranking up a couple of levels (I’m up to 12 and 6, respectively. A long way to go!)

I also pottered through my second playthrough (on Normal) of Uncharted 2‘s campaign. And, I have to admit, it was a touch more enjoyable on that run – though the emotional leaps-of-faith the game wants the player to take are still absurd (let’s all shed a tear over the team-killing Nazi who we’ve known for five minutes). And with that completed, I started my second playthrough of Uncharted 3… and, again, was disappointed.

I have to admit that it’s kind of satisfying (in a self-validation kind of way) to see some of the (admittedly soft) backlash against Uncharted 3. The game seems to be walking a fine line between game-of-the-year and starting-to-creak; criticism is rife. My favourite analysis was Michael Abbott’s piece over on Brainy Gamer (which also has a great podcast); truthfully, I’m a bit pissy about it, because I had ten half-coherent lines written that have been rendered pointless by Abbott’s far more eloquent take on things.

Abbot’s central assertion – “playing Uncharted 3 is less about watching a film than shooting a film” – is pretty much beyond dispute. But my contention is that, with the game trying to act like a movie director, with the player reduced to the role of an actor (or, more appropriately, a stuntman), there’s an implicit limitation to the freedom on offer; as my acting coach tells me, the writer fucking hates it when an actor drifts off script.

But what other options are available to the gaming world if we chase the action-movie trope? The player cannot be the director in an interactive storytelling experience; after all, we’re all griefers at heart. You can imagine the YouTube clips of Drake leaving Elena to die, hot-footing away with Chloe at the first available opportunity… it’s impossible to constrain the player, and yet still make them feel in complete control of a rolling storyline. There’s no real answers out there at the moment, but I’m pretty certain – despite all the plaudits – that Naughty Dog have done pretty much the best they can do within that style of narrative… it’s just that they’ve chosen a dead-end path.

And I’m buggered if I know what the “right” path forward is.

But back to the actual game for a moment: despite the slick presentation (a noticeable improvement on Uncharted 2, with the exception of less in-game tweaking options… maybe a consequence of the tighter storytelling control?), it’s still an experience that’s story first, gameplay second. But at least Naughty Dog put some effort into melding the narrative and interactivity together…

…which is more than what can be said of Assassin’s Creed. After much good-natured goading from a dear friend, I finally decided to see what this series is all about – and, not being the kind of person who can start a series halfway through, I bit the bullet and launched straight into the original, knowing full well its reputation for being an occasionally glitchy grind.

What I wasn’t prepared for, though, was the extent of the grind.

Now, I love a good grind, I really do, but Assassin’s Creed takes it to new levels. The game itself has some glorious gameplay – all half-an-hour of it. Seriously. Within half-an-hour, you’ve seen all the glory on offer. There’s some wonderful, free-flowing combat and counters and running; it’s genuinely exciting running around knifing people, and even when an attempt at a stealth kill fails and you become surrounded by a cluster of enemies, the rhythmic RT-X bounce eventually kills them all with little thought.

But that half-an-hour of fun? You’re repeating it another sixty times. And every time you hear a rescued civilian say “another minute and they’d have made off with me” in a rotten English accent, you start wondering whether you’re on the right team or not. Of course, the game’s plot likes to suggest that, too… but I’ve never – ever – felt more divorced from a game’s storyline. Plot is purely injected through awkward cutscenes, with absolutely no attempt to engage the player through the gameplay. I dreaded the cutscenes, watching them only through duty, and feeling painfully bored throughout. But then it was back into the game for another half-hour of bliss like the last one…

Still, Assassin’s Creed was only on The List for a grand total of eight days, so that’s reasonable enough… but I doubt I’ll be firing it up again anytime soon. And I highly recommend that anyone thinking of playing it not plan on speeding through it… for that way frustration lies.

With Assassin’s Creed all wrapped up, I waited anxiously for the release of Halo: Anniversary; the original Halo holds a very special place in my heart, and I was really looking forward to sinking my teeth back into it.

Why, then, have I barely touched it?

I don’t know, I really don’t. I started a Normal game (just to get back into the groove of the levels), and pushed through the first through levels in quick order… but at the beginning of “Truth and Reconciliation”, I just turned it off. I didn’t want to face that night-sniping cliff-face crawl, followed by the bastard Belly of the Beast battle, followed by the fight through the Covenant craft… it all felt a bit too daunting.

Luckily, the rest of my life saved me from worrying about it too much… and then the latest Zelda game was released, closing out my Silly Season.

Now – first impressions of Skyward Sword were not great. Yes, the graphics really are lovely, the controls take a bit of re-learning before regaining their familiar efficacy, but dear god it’s a slow opening (something I also mentioned when I wrote about Twilight Princess five years ago). But here’s the good bit: I’ve now played twelve-and-a-half hours, and I’ve only just reached the second dungeon.

So there goes all my credibility as a gamer.

Truth be told, I’ve had a ton of fun just piss-farting around: I’m constantly leaving my current task to see if any other side-quests have opened up. I’m constantly returning to the Skyloft hub to watch hint movies for tasks I’ve already completed! Now, it’s not smooth sailing yet: I’ve yet to figure out how to collect bugs effectively, I barely made it through the first boss fight with one heart intact, and Skulltulas are my most feared enemy… but I’m through the boring stuff. I can sense the good stuff to come. And I’m bloody loving it.

So get ready for six weeks of Skyward Sword updates ;)